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Jojo's Bizarre Adventure: All Star Battle (Read 114111 times)

Started by SNT, July 05, 2012, 08:00:11 am
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Re: Jojo's Bizarre Adventure: All Star Battle
#1561  May 28, 2014, 03:20:08 am
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Month old information, but the overseas version made some balance changes, credit to SRK (there might be a better source with more changes idk).

Spoiler, click to toggle visibilty

Haven't picked this up yet since money is tied to life necessities. Also from what I heard, online is bad; figures as much (although for some reason I'm starting to grow bored of online play overall).

EDIT: Thanks, added Vanilla Ice and Anasui changes.
Last Edit: May 28, 2014, 04:10:32 am by Niitris
Re: Jojo's Bizarre Adventure: All Star Battle
#1562  May 28, 2014, 03:41:42 am
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Re: Jojo's Bizarre Adventure: All Star Battle
#1563  May 30, 2014, 01:19:59 am
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also kind of a dumb question but what is there a 4 on josuke name?
Re: Jojo's Bizarre Adventure: All Star Battle
#1564  May 30, 2014, 01:25:31 am
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Because there's no other practical way to differentiate between 東方 仗助 and 東方 定助.
Re: Jojo's Bizarre Adventure: All Star Battle
#1565  May 30, 2014, 02:47:17 pm
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they should have just spelt Jojolion's one as Jousuke
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Jojo's Bizarre Adventure: All Star Battle
#1566  May 30, 2014, 03:17:55 pm
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inb4 people start thinking there are 3 more Josukes running around
Re: Jojo's Bizarre Adventure: All Star Battle
#1567  May 30, 2014, 03:18:49 pm
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Or 3 more inb
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Jojo's Bizarre Adventure: All Star Battle
#1568  November 17, 2014, 11:28:14 pm
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Re: Jojo's Bizarre Adventure: All Star Battle
#1569  November 18, 2014, 12:10:57 am
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please let it be 60FP and PLEASE FIX THE NETCODE.
Re: Jojo's Bizarre Adventure: All Star Battle
#1570  November 18, 2014, 12:15:24 am
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Buff Funny Valentine.

Give Polnereff his name back should it get localized.
Re: Jojo's Bizarre Adventure: All Star Battle
#1571  November 18, 2014, 12:16:25 am
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Maybe finally put Diego in there
Re: Jojo's Bizarre Adventure: All Star Battle
#1572  November 18, 2014, 12:17:19 am
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Compatible with PS3....  WHY?!!  :/

Hoping they'll release it for PS4.
Re: Jojo's Bizarre Adventure: All Star Battle
#1573  November 18, 2014, 12:17:48 am
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I don't think that the game would sell too well on PS4, not to mention that porting the game would be kind of a pain and also expensive, this is on a relatively short term too so I doubt they would even have time to do that, I mean, the game comes out in March (supposedly), so...

Fixing the netcode should be the priority IMO, I don't mind 60FPS that much (Even though online shouldn't be the norm, with a niche game like this one finding people to play locally is really hard)

I don't know if we'll get 60FPS, they're using the same engine and this is on PS3, I don't know how much can they optimize the game without sacrificing visual quality (Fire effects lower the frame rate quite a bit), I don't mind 30FPS but I wouldn't dislike this to be 60 either.
Last Edit: November 18, 2014, 12:30:41 am by S.D.
Re: Jojo's Bizarre Adventure: All Star Battle
#1574  November 18, 2014, 12:36:43 am
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The thing is, making it 60FPS would probably be the first huge step in fixing the netcode, assuming they synchronize it based on frames. 60FPS gives less margin of error.
Re: Jojo's Bizarre Adventure: All Star Battle
#1575  November 18, 2014, 12:44:36 am
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Von Stroheim and Rubber Soul pls.
Re: Jojo's Bizarre Adventure: All Star Battle
#1576  November 18, 2014, 12:53:15 am
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The thing is, making it 60FPS would probably be the first huge step in fixing the netcode, assuming they synchronize it based on frames. 60FPS gives less margin of error.
Are you sure? Isn't 60FPS technically twice the amount of information that has to be sent and received? The netcode is already bad enough, the main, true issue is the netcode, then having a constant FPS and THEN increasing it, if possible (Maybe if they remove the blur effects and they also reduce the amount of particles for fire effects...although I feel like the blur effects are there to make certain moves look more fluid in a 30FPS environment)

A proper lobby would be nice too but eh... lobbies with awful netcode? Not thanks, I already suffered with KOFXII.
Re: Jojo's Bizarre Adventure: All Star Battle
#1577  November 18, 2014, 12:57:29 am
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When you lose a few frames of information in 60FPS, it's not as hugely noticeable as it is in 30FPS. Losing 1 frame in 30FPS is like losing 2 in 60FPS.
Re: Jojo's Bizarre Adventure: All Star Battle
#1578  November 18, 2014, 02:50:13 am
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As long as this one has playable Speedwagon, nothing else matters.
Re: Jojo's Bizarre Adventure: All Star Battle
#1579  November 18, 2014, 03:31:09 am
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That's my least favorite meme, out of all the important characters missing from the game he's should be the lowest priority and I'm sure we discussed this pages ago.
He's fine as an announcer.

When you lose a few frames of information in 60FPS, it's not as hugely noticeable as it is in 30FPS. Losing 1 frame in 30FPS is like losing 2 in 60FPS.
I understand that much, it makes a lot of sense but again, my main concern is that as far as the netcode goes, that's twice the data getting sent. In the end it's just a matter of figuring out how their network is coded and handles input lag or dropped frames (It's super aggravating when you the a slideshow with the "synchronizing" message.
Re: Jojo's Bizarre Adventure: All Star Battle
#1580  November 18, 2014, 03:35:19 am
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AKA Diego Brando Edition.