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Juggernaut - Project X (Read 7314 times)

Started by zvitor, March 02, 2010, 08:48:02 pm
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Juggernaut - Project X
#1  March 02, 2010, 08:48:02 pm
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Re: Juggernaut - Project X
#2  March 02, 2010, 09:42:19 pm
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    • xmad80.webs.com/
cool  8)
Re: Juggernaut - Project X
#3  March 02, 2010, 10:27:22 pm
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- In many spots you really should shrink the number of blue CLSNs down. Many anims, like his walk back, have like 8.
- I can do up to 360 life with QCF+2K
- I can do 300 or so with QCF+2P, but the final hit misses 65% of the time or so.
- The mix of voices seems a little odd.
- All 3 versions of QCB+K do 60 damage, which doesn't hold true to the other specials.

Otherwise, this isn't bad, honestly.
Re: Juggernaut - Project X
#4  March 02, 2010, 10:55:04 pm
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- In many spots you really should shrink the number of blue CLSNs down. Many anims, like his walk back, have like 8.
- I can do up to 360 life with QCF+2K
- I can do 300 or so with QCF+2P, but the final hit misses 65% of the time or so.
- The mix of voices seems a little odd.
- All 3 versions of QCB+K do 60 damage, which doesn't hold true to the other specials.

Otherwise, this isn't bad, honestly.
thanks.
blue box is a problem from first version, remove all box to aply it correctly is painfull, maybe in future.
damage will be more balanced at px demo.
Re: Juggernaut - Project X
#5  March 02, 2010, 10:58:08 pm
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  • does this look like the face of mercy?
The super earthquake move doesnt look that good, the earth fx causes it.. it makes me think tho, that he could have a move where he punches the enemy up, starts headbutting the enemy repeatedly into the ground then uses that same double handed punching animation to finish off by sending them atop an earthquake.
Re: Juggernaut - Project X
#6  March 03, 2010, 01:35:34 am
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Quote
blue box is a problem from first version, remove all box to aply it correctly is painfull, maybe in future.

Fighter Factoru Ultimate has a tool to do it, for a frame or for the entire AIR>
Re: Juggernaut - Project X
#7  March 03, 2010, 05:22:42 pm
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Good project.
I can(t wait to see Psylocke in action
Re: Juggernaut - Project X
#8  March 03, 2010, 11:12:31 pm
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- His supers still give back power to him. You have to put "getpower=0" in each hitdef of his supers.
- You may want to limit juggling for the supers, in case the opponent can't recover. I found some nasty combos such as s.MP -> s.HP -> qcf+HP -> qcf+2P -> qcf+2P = 587 damage.
Re: Juggernaut - Project X
#9  March 03, 2010, 11:26:53 pm
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Nice job. I like this Juggernaut a lot, even with its current coding faults....on to the visual ones, shall we?

The new Sprite stance is awesome and really fits his huge perspective well. A few things:


Looking closely at the old stance, you can see that you are missing some colors from the palette set in the new stance. These are the Darkest color (gauntlets and pads bottom edge) and the lightest color which provides shine to the armour. Without these two colors the new sprite looks kind of plain. I suggest you add these to the new sprite since they are already in your palette and will give more detail to the sprite.

Secondly, is it just me or does anyone else notice misaligned sprites in the stance anim? Its barely noticeable but even if you look to the gif on your thread opening message you will see at least three frames are one pixel off to the right. This of course can be easily corrected.

Thirdly...why not use Hires MVC2 effects better?

Hence all the mentioned, this Juggernaut is very refreshing and cool. I look forward to updates.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Juggernaut - Project X
#10  March 03, 2010, 11:48:46 pm
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- His supers still give back power to him. You have to put "getpower=0" in each hitdef of his supers.
forgot that, just removed power to statedefs :(

Thirdly...why not use Hires MVC2 effects better?

Hence all the mentioned, this Juggernaut is very refreshing and cool. I look forward to updates.
thanks will check colors, about effects, he use scrennpack ones.
his upgrade should come with px demo release.
Re: Juggernaut - Project X
#11  March 04, 2010, 06:33:20 am
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Well done, that's what I like to see, new moves, wins and intros.

Big thanks.

Offtopic:
 I've tried 4 times to Download your Dazzler, it comes up "Corrupted or damaged". I think there is something wrong with your archive.
Rajaa said:
Leave this man alone. He didn't do anything super horrible to anyone or to the community, and he doesn't deserve this shit.
^I'm proud of this guy.
Re: Juggernaut - Project X
#12  March 12, 2010, 01:22:17 am
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Its just a Juggy with hulk hypers  :P
but is an original idea , zvitor u rocks anyway

Re: Juggernaut - Project X
#13  March 12, 2010, 02:56:26 am
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  • Not Here...
    • z13.invisionfree.com/TheAtProject3/index.php?act=idx
FINISH OMEGA RED!
Re: Juggernaut - Project X
#14  March 12, 2010, 03:01:04 am
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How about not demanding in allcaps?
Re: Juggernaut - Project X
#15  March 12, 2010, 04:02:43 am
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Its an inside joke.

Relax  --;
Re: Juggernaut - Project X
#16  March 12, 2010, 04:03:15 am
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How is yelling at him to finish a char a joke?

GT

Re: Juggernaut - Project X
#17  March 12, 2010, 04:20:21 am
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cuz' he was playin' around.


Ooooho, it's an inside joke so you're probably not gonna get it.
Spoiler, click to toggle visibilty
Yeah Titiln, in fact, You Made Him
Re: Juggernaut - Project X
#18  March 12, 2010, 10:07:46 pm
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  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Here's something I noticed today while testing a char.

When I jumped over him...I can't put my finger on it, but the sprite frames on his turn anim are very odd. He turns the other cheek for a split second, then fully turns. Top that with his new Rednecky voice reference and you've got one retarded looking and sounding Juggernaut. Please fix.


"Uuuuuuuhhhh...Which way did he go??? Which way did he go???"
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Last Edit: March 12, 2010, 10:11:01 pm by MaxBeta
Re: Juggernaut - Project X
#19  March 13, 2010, 09:56:49 pm
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cuz' he was playin' around.


Ooooho, it's an inside joke so you're probably not gonna get it.
Spoiler, click to toggle visibilty

Yeah  X_X
Guy can't joke around anymore...

Here's something I noticed today while testing a char.

When I jumped over him...I can't put my finger on it, but the sprite frames on his turn anim are very odd. He turns the other cheek for a split second, then fully turns. Top that with his new Rednecky voice reference and you've got one retarded looking and sounding Juggernaut. Please fix.


"Uuuuuuuhhhh...Which way did he go??? Which way did he go???"

Lmfao, I'm ganna go try that one
Re: Juggernaut - Project X
#20  March 23, 2010, 07:50:54 am
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Hi. I found this one:

Spoiler, click to toggle visibilty

I was doing the charging special and then got countered at the last blow. Then he got stuck at this state.


I made this sig. :ninja:

Props to a friend for my avvie