YesNoOk
avatar

Juggle system.... (Read 527 times)

Started by Koop, February 24, 2009, 11:13:48 pm
Share this topic:
Juggle system....
#1  February 24, 2009, 11:13:48 pm
  • *****
  • Christmas? /人◕ ‿‿ ◕人\
    • UK
[size=5pt]Damn I hate how mugen works sometimes.[/size]

Basically I would like to be able to juggle an opponent after particular moves, without screwing up the limiter triggers, resulting in this.

Thanks in advance.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Juggle system....
#2  February 24, 2009, 11:32:16 pm
  • ******
  • [E]
    • Mexico

Basically I would like to be able to juggle an opponent after particular moves, without screwing up the limiter triggers, resulting in this.

Thanks in advance.

Try to get the attention of the guys who use the limiter triggers, that's yoru best bet, I guess.
Re: Juggle system....
#3  February 24, 2009, 11:44:47 pm
  • ****
What's a "limiter trigger", anyway?
Re: Juggle system....
#4  February 24, 2009, 11:51:03 pm
  • *****
  • Christmas? /人◕ ‿‿ ◕人\
    • UK
Sander said:
1. Limiter Triggers:
Trigger1 = (p2stateno != [5020,5040]) or (p2stateno != 5020 && p2stateno != 5040)
Trigger1 = p2stateno != [154,155]   
 
*State 5020 is air hit shake state and State 5040 is air recover state
*State 154 and 155 are Air Guard States
 
These triggers mean that this attack will not hit players which are already hit
(or has already guarded an attack) in the air. Also means that the attack will
not hit when the enemy is already recovering from an aerial hit. This is very
important for that genuine KOF gameplay.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Juggle system....
#5  February 24, 2009, 11:55:32 pm
  • *****
    • Mexico
A trigger that is limiting your juggle, example wise that you can't hit your attack (juggle) if opponent is in a special state (gethit state, usually the recover from air hit or falling state).
Crap, Koopa beat me to it.