I'm making a sonic character and I want his jump to be an attack. I put a red and a blue box around his jump sprites in the AIR animation. I tried putting HitDefs in the Constants and the Common1 file, it doesn't work.It's a sonic character (the old Sega games) so that might help establish what I'm asking for my character to do.
Caddie said, December 01, 2010, 04:07:28 ammovetype=AThat should do it.Already tried that too. It doesn't work.
its impossible... if you have red boxes and movetype=A and one hitdef sonic should hit the enemy... post your jumping codes. anda air XD and debug (Ctrl+D and Ctrl+C x2 ) shot.
leandro1412 said, December 01, 2010, 08:00:13 pmits impossible... if you have red boxes and movetype=A and one hitdef sonic should hit the enemy... post your jumping codes. anda air XD and debug (Ctrl+D and Ctrl+C x2 ) shot.Never mind I got it working. 1 it was the movetype=A and 2 I had set up the HitDef triggers wrong. Thanks for help!