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Jumping Configuration (Read 305 times)

Started by xstarter, September 13, 2013, 01:12:15 am
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Jumping Configuration
#1  September 13, 2013, 01:12:15 am
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I needed to no how to make a char jump slowly and fall slowly as if there holding an umbrella,
cant find anything on this.
Re: Jumping Configuration
#2  September 13, 2013, 02:09:25 am
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Every character has a yaccel parameter in the [Data] blocks of their primary CNS files. That value (default is .4 for KFM) basically defines the character's weight. You make it larger (.5 for example) to make the character heavier and smaller (.3 for example), to make the character lighter. Keep in mind what this is, is the acceleration of the character whenever Physics=A is active and the character is falling, or it's forced with Gravity.

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Re: Jumping Configuration
#3  September 13, 2013, 02:23:33 am
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Every character has a yaccel parameter in the [Data] blocks of their primary CNS files. That value (default is .4 for KFM) basically defines the character's weight. You make it larger (.5 for example) to make the character heavier and smaller (.3 for example), to make the character lighter. Keep in mind what this is, is the acceleration of the character whenever Physics=A is active and the character is falling, or it's forced with Gravity.

So let me get this right ,in order to make him lighter I must decrease the yaccel in his fall and jump state?
Re: Jumping Configuration
#4  September 13, 2013, 02:58:09 am
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No, it's a global change. Where the [Data] section is. In one of those blocks in the primary CNS file for your character. It's at the top, where you define power and life, etc.

If you only want the change in a specific place, then you have to set Physics=N for that move and do manual gravity using VelAdd, y=.4 (or whatever).

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Re: Jumping Configuration
#5  September 13, 2013, 03:08:34 am
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alright thanks