My SECOND to last question. [mcode]FIG-GA-DOH[StateDef 508]type = Smovetype= Iphysics = Actrl = 0anim = 508velset = 0,-16[State 0, PlaySnd]type = PlaySndtrigger1 = Time = 1value = S1,3volume = 100[State 508, end]type = ChangeStatetrigger1 = Time = 18value = 509ctrl = 1;---------------------------------------------------------------------------;T6 Kazuya mishama lol[StateDef 509]type = Amovetype= Iphysics = Avelset = 0,12ctrl = 0anim = 509[State end, ChangeState]type = ChangeStatetrigger1 = statetype = Cvalue = 510ctrl = 0;---------------------------------------------------------------------------;POP goes teh weasel.[StateDef 510]type = Smovetype= Aphysics = Sjuggle = 1velset = 0,0ctrl = 0anim = 510poweradd = 20sprpriority =2[State 0, PlaySnd]type = PlaySndtrigger1 = AnimElem = 1value = S40,1volume = 100;dun be hittin' me.[State 510, 1]type = HitDef ;JAM VEN DETTAtrigger1 = AnimElem = 1attr = S, NAdamage = 0animtype = Diagup;guardflag = MAhitflag = MAFDLCpriority = 7, Hitpausetime = 0, 0;sparkno = 0;sparkxy = -10, -76;hitsound = 5, 0;guardsound = 6, 0ground.type = Highground.slidetime = 5ground.hittime = 12ground.velocity = 6, -12airguard.velocity = -1.9,-.8air.type = Highair.velocity = -1.4,-3air.hittime = 0fall = 1fall.damage = 60yaccel = 0.7;ooohh nastee[State 0, EnvShake]type = EnvShaketrigger1 = Time = 1time = 30freq = 1260[State 0, Explod]type = Explodtrigger1 = AnimElem = 1anim = 921ID = 921 pos = 20,-10postype = p1 ;p2,front,back,left,rightfacing = 1vfacing = 1bindtime = 1[State 510, end]type = ChangeStatetrigger1 = AnimTime = 0value = 0ctrl = 1[/mcode]The problem is he lands as if he just did a normal jump. I know it has something to do with the physics suggestion, because if I set it to Aerial (A), he falls through the ground offscreen In the orignal game, once he makes contact onto the ground, he lands on his two feet with his upper torso craned out which sends the victim flying into the air.
[mcode][State end, ChangeState]type = ChangeStatetrigger1 = statetype = Cvalue = 510ctrl = 0[/mcode]Uh?Physics is N. Use [mcode]gravity[/mcode] to fall towards the floor. Use pos Y>= 0 to change state.In the next state velset to 0,0 and use a posset to y = 0 to put yourself correctly at floor level. Leave Type = A though. Don't change that or it'll break hit sprites.
Yes! Thankz.....Actually I used my own code in state 510[State 510, posset]type = Possettrigger1 = AnimElem = 1y = 0So mr. golden dinosaur would automatically attach to the ground when he stomps the ground.