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K Capcom style (Read 7893 times)

Started by yaret, September 21, 2014, 04:39:58 am
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Re: K Capcom style
#41  September 28, 2014, 08:04:20 pm
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I would say release the edit first, don't worry about AI patches until you've fixed any issues that happen due to the editing you do.
Re: K Capcom style
#42  September 28, 2014, 08:15:38 pm
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Yes I know but I really need the AI patches before editing just looking for people make AIs those chars were releasing long time ago and anyone had made any patch for them, I don't believe the things change if I release with chain combos.
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Boryema will make the AI patch for Fuuma :P I finished to edit him, just waiting for him.
Last Edit: September 28, 2014, 08:20:20 pm by yaret
Re: K Capcom style
#43  September 28, 2014, 09:56:07 pm
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Yes I know but I really need the AI patches before editing just looking for people make AIs those chars were releasing long time ago and anyone had made any patch for them, I don't believe the things change if I release with chain combos.
I know what you mean. it generally seems that AI coding is quite the challenge since we have quite a bunch of top notch char creators here at guild but only one or two AI coders o_O. and, no offense to anyone, but we sure could use some more 'normal' AI patches - balanced and decent, and way less Chuck Norris style. frankly speaking I always hoped that Amanojaku would make some more AI patches (the guy who once made the AI patch for DivineWolf's Mai) but apparantly he seems to have retired from Mugen :-\
Last Edit: September 29, 2014, 01:11:22 am by Gara
Re: K Capcom style
#44  September 28, 2014, 11:01:59 pm
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I typed the guy who makes AI patches for Divinewolf's chars, to make an Ai pacth for Rock but he's very busy at work, that's why he didn't make AI patches for Athena well, I like the Ai patches and I hope someone makes those AI patches. for the 2 reason, one of them is: This Eagly is the only eagly in pots style and the second reason is: The person who made this Fuuma made a really good job,  Fuuma doesn't fight in a battle like he should be.
Re: K Capcom style
#45  October 01, 2014, 06:58:29 am
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Re: K Capcom style
#46  October 01, 2014, 07:12:15 am
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Re: K Capcom style
#47  October 01, 2014, 07:16:24 am
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ah shit, well just restore it, and re-do it. all you've gotta do is add the lifebar portrait again after that, (if u r usin' the custom ports)
Re: K Capcom style
#48  October 01, 2014, 07:26:35 am
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ah shit, well just restore it, and re-do it. all you've gotta do is add the lifebar portrait again after that, (if u r usin' the custom ports)

Im not, just the regular one. Good Look.
Re: K Capcom style
#49  October 01, 2014, 07:29:31 am
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Word, the restore, then running the patch on him again should have you good.
Re: K Capcom style
#50  October 08, 2014, 08:32:31 pm
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Yes I know but I really need the AI patches before editing just looking for people make AIs those chars were releasing long time ago and anyone had made any patch for them, I don't believe the things change if I release with chain combos.
Was reading the topic. Why do you need AI before you make edits?
Boryema will make the AI patch for Fuuma :P I finished to edit him, just waiting for him.
Make sure Boryema doesn't add
automatic projectile detects and counters,
automatic hypers when hadouken hits,
automatic combos on movehit,
 automatic/100% Anti-Airs
automatically hopping backward on enemy wakeup
always starting with crouching light kick and crouching medium kick when enemy reaches a specific distance which it then uses to combo 100% of the time.
Those are broken and cheap. There's a reason why PotS didn't do these things.
and, no offense to anyone, but we sure could use some more 'normal' AI patches - balanced and decent, and way less Chuck Norris style. frankly speaking I always hoped that Amanojaku would make some more AI patches (the guy who once made the AI patch for DivineWolf's Mai) but apparantly he seems to have retired from Mugen :-\
That Mai is badly broken too.
Automatic combos off of any hit;
automatic hypers whenever Mai touches you and has meter;
automatic throws on her wake-up;
automatic throws when enemy lands,
automatically hopping backward on enemy wakeup.
Ugh. There's a reason why AI coders like PotS, Cyanide, Buckus, and Kamekaze don't do these things.
Last Edit: October 09, 2014, 04:10:46 am by AI-Empire
Re: K Capcom style
#51  October 08, 2014, 08:40:37 pm
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Because is the way motivating other people making Ai patches for excelent chars in Mugen. I always fight with the machine no human. Well that´s all. but don´t worry Im editing 2 chars right now.xD.

I hope someone make those resquets.
Re: K Capcom style
#52  October 08, 2014, 08:47:07 pm
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I know. I'm the same way sometimes, actually.

But really, tell them not to break the AIs. I hate how cheap they are and would be willing to revise them so they aren't so insanely broken. That goes for pretty much every AI patcher/coder that isn't Buckus or Kamekaze, really. Those two are pretty much the only ones that do almost everything fairly.
Last Edit: October 08, 2014, 08:50:47 pm by AI-Empire
Re: K Capcom style
#53  October 09, 2014, 03:20:03 am
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yaret your k rocks his gameplay is solid loving the cvs stlye keep up the good work. one question k's counterpart are you planning on doing a cvs stlyed kriziled in the future. The reason why i asked because in KOF 99 evolution they have an intro together.
Re: K Capcom style
#54  October 09, 2014, 07:43:58 pm
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Sorry but I don´t know how to make chars yet. I just edit them. this k isn´t mine, it was made by Chazzanova.

AI-Empire
-------------
Make sure Boryema doesn't add
automatic projectile detects and counters,
automatic hypers when hadouken hits,
automatic combos on movehit,
 automatic/100% Anti-Airs
automatically hopping backward on enemy wakeup
always starting with crouching light kick and crouching medium kick when enemy reaches a specific distance which it then uses to combo 100% of the time.
Those are broken and cheap. There's a reason why PotS didn't do these things.

don't worry AI-Empire the feedback will help him to fix the AI.
Last Edit: October 10, 2014, 01:59:08 am by yaret
Re: K Capcom style
#55  October 10, 2014, 06:39:25 am
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AI-Empire
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No worries. We'll see what he comes up with.
Re: K Capcom style
#56  October 10, 2014, 09:09:55 pm
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Sorry but I don´t know how to make chars yet. I just edit them. this k isn´t mine, it was made by Chazzanova.

AI-Empire
-------------
Make sure Boryema doesn't add
automatic projectile detects and counters,
automatic hypers when hadouken hits,
automatic combos on movehit,
 automatic/100% Anti-Airs
automatically hopping backward on enemy wakeup
always starting with crouching light kick and crouching medium kick when enemy reaches a specific distance which it then uses to combo 100% of the time.
Those are broken and cheap. There's a reason why PotS didn't do these things.

don't worry AI-Empire the feedback will help him to fix the AI.

make sure I don't add?? I don't add what?? why am i being mentioned?
Re: K Capcom style
#57  October 10, 2014, 09:18:11 pm
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Because I tested your AIs and they were cheap. I don't know if that's what you intended or if at Level 8 they're meant to be broken, but they were broken.
Last Edit: October 10, 2014, 09:25:45 pm by AI-Empire
Re: K Capcom style
#58  October 11, 2014, 01:04:13 am
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Sorry but I don´t know how to make chars yet. I just edit them. this k isn´t mine, it was made by Chazzanova.

AI-Empire
-------------
Make sure Boryema doesn't add
automatic projectile detects and counters,
automatic hypers when hadouken hits,
automatic combos on movehit,
 automatic/100% Anti-Airs
automatically hopping backward on enemy wakeup
always starting with crouching light kick and crouching medium kick when enemy reaches a specific distance which it then uses to combo 100% of the time.
Those are broken and cheap. There's a reason why PotS didn't do these things.

don't worry AI-Empire the feedback will help him to fix the AI.

make sure I don't add?? I don't add what?? why am i being mentioned?

AI-Empire says your AI doesn't good enoght, because I said you were going To make the Ai patch for Fumma.
Re: K Capcom style
#59  October 12, 2014, 03:27:56 am
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Boryema, have you had time to work on the AI for Fuuma or not yet?
Re: K Capcom style
#60  October 12, 2014, 04:48:17 am
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OK I split off like 2 freaking pages of off-topic nonsense from this thread, off topic shit that continued despite a moderator posting here telling you guys to cut it out, and stay on topic. This is not especially difficult. Only discuss the character. Do not go off on irrelevant tangents. If you think there's an interesting conversation developing, but is not about the character, do not post about it here. It's incredibly disrespectful to the people who release stuff. Start a new topic on another board, or take it to PMs, if the subject interests you. Do not under any circumstances selfishly derail other people's threads in order to get your point across. This should be common sense. I shouldn't have had to post in the first place, and I definitely shouldn't have had to come back and split everything off because it got so bad even after that first post. Come on.