I released K'.You can download from here.http://www.mediafire.com/?7mg04a0sytdlqenOriginal KOF2002 voice patchhttp://www.mediafire.com/?sd71ig9t63ycar1Spoiler: Image (click to see content)other workshttp://www.mediafire.com/?p6mv8d9h2dv0x
Thanks for your works as always, I am a big fan of yours and my friend is a big fan of your kof Kim will try out your k' later COTM for July are plenty
Glad to have you back sir with another great character, doesn't have to tell you that this will become my favorite version of K'
something pretty quick:-Both version of Heat Drive (DM and Extra DM) IMO do very low damage Pretty cool K', I kinda like the Extra DM stuff
Alright *ahem*The only real large complaint is that the burn palfx looks really ugly. Something you should look at is the EX DM Chain Drive knocking the enemy down on the first hit. It may just be a hitframe and it effects nothing but it looks bad. His DM chain drive needs more width so he doesn't go inside of the enemy. Why can you charge Heat drive forever? That's not how it worked in KOF. http://www.youtube.com/watch?v=_VuXBpOnoaM easy 99%
Some DMs give back a bit of power :-Heaven's Drive (HK version only)-EX Chain Drive (first hit)-Chain Drive SDM (last hit)Probably one of my favourite K' Goodaldo said, July 31, 2011, 03:42:16 amI knowed the damage this K' does is really high =_=;(in corner) j.C/D > cl.C (2 hits) (cl.D works too) > f+B > Eins Trigger > Second Shell > Crow Bite (A version, 2 hits) > (SuperCancel) Heat Drive > Chain Drive SDMSome other bugs I've noticed :-Second Shell doesn't connect in the corner (might depend on P2) (is that even a bug ?)-Crimson Star Road can connect with a falling opponent, and when it does, said opponent usually floats in mid-air or under the ground before K' triggers the explosion
For your Ryo, you forgot to fix his max activation when I set his max activation to Y+A in config.txtso i just change his code in his cmd file to this so that it works:Code: ; MAX発動 [State -1]type = ChangeStatevalue = 830triggerall = roundstate = 2 && !var(59)triggerall = command = "y" && ((!var(52) && command = "b") || (var(52) && command = "a"))triggerall = !var(10) && power >= 1000trigger1 = statetype != A && ctrltrigger2 = stateno = 101 || stateno = 116; クイックMAX発動[State -1]type = ChangeStatevalue = 835triggerall = roundstate = 2 && !var(59)triggerall = command = "y" && ((!var(52) && command = "b") || (var(52) && command = "a"))triggerall = !var(10) && power >= 1000trigger1 = statetype != A && movecontact = [1,8)trigger1 = stateno = [200,600)
I was trying out your Kisarah and I noticed something. Her far standing D (HK) attack has to combo into the standing QCF+D (HK) attack, otherwise you can't do some of the basic BNB's. At the moment it's blockable and it whiffs.Other than that I found a typo in the readme.Vaulting Over lacks a 6 in the end. It's 632146+x/y.Edit: I'm not sure if her taunt is supposed to be cancelable.Cheers.
online888 said, September 10, 2011, 01:05:07 amLink is Broke PLEASE SEND me K' ive been looking everywhere for your K'It is here: http://www.mediafire.com/?p6mv8d9h2dv0x#0,1
I don't know if it's just my keyboard, but whenever I try pulling of Crimson Star Road, K' always seems to do his strong punch, before performing it. So, it' hard to pull it off, 100% at a time. Aaand, K' has good zoning and he does deal a bit of too much damage, considering his zoning. Also, the SDM version of heat drive still does the same damage.Apart from that, great K' I hope you make Shen Woo next time :> Or better yet, a KOF Demitri using his SVC sprites. You make great KOF characters as always