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K' released(8/2/2011 update) (Read 12395 times)

Started by mouser, July 30, 2011, 04:09:16 pm
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K' released(8/2/2011 update)
#1  July 30, 2011, 04:09:16 pm
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    • http://www.mediafire.com/folder/129dbmqh3h66y/release
Last Edit: August 02, 2011, 03:14:21 pm by mouser
Re: K' released(7/30/2011)
#2  July 30, 2011, 04:12:36 pm
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Awesome!!
Will test out!
Re: K' released(7/30/2011)
#3  July 30, 2011, 04:46:25 pm
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Thanks for your works as always, I am a big fan of yours and my friend is a big fan of your kof Kim ;) will try out your k' later :) COTM for July are plenty :P
Re: K' released(7/30/2011)
#4  July 30, 2011, 04:48:41 pm
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WHOAH WHOAH WHOAH.

What game is he based on?  XI I assume?
Re: K' released(7/30/2011)
#5  July 30, 2011, 04:53:15 pm
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Mix, like his other kof characters but most of his moves are from XI
Re: K' released(7/30/2011)
#6  July 30, 2011, 05:40:13 pm
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Glad to have you back sir with another great character, doesn't have to tell you that this will become my favorite version of K'  :sugoi:
Re: K' released(7/30/2011)
#7  July 30, 2011, 08:04:34 pm
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oooh what a treat: the one and only mouser :)))  thx for sharing
Re: K' released(7/30/2011)
#8  July 30, 2011, 10:01:51 pm
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something pretty quick:

-Both version of Heat Drive (DM and Extra DM) IMO do very low damage

Pretty cool K', I kinda like the Extra DM stuff
Re: K' released(7/30/2011)
#9  July 30, 2011, 10:10:37 pm
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And to add:
He can continue to charge once the power is full.
Re: K' released(7/30/2011)
#10  July 31, 2011, 02:52:16 am
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Alright *ahem*
The only real large complaint is that the burn palfx looks really ugly. Something you should look at is the EX DM Chain Drive knocking the enemy down on the first hit. It may just be a hitframe and it effects nothing but it looks bad. His DM chain drive needs more width so he doesn't go inside of the enemy. Why can you charge Heat drive forever? That's not how it worked in KOF. http://www.youtube.com/watch?v=_VuXBpOnoaM easy 99%
Last Edit: July 31, 2011, 03:06:06 am by The Holy Emperor
Re: K' released(7/30/2011)
#11  July 31, 2011, 03:42:16 am
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I knowed the damage this K' does is really high  :P
Re: K' released(7/30/2011)
#12  July 31, 2011, 04:21:25 am
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You can say that again  ;P
Re: K' released(7/31/2011 update)
#13  July 31, 2011, 12:25:46 pm
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    • http://www.mediafire.com/folder/129dbmqh3h66y/release
updated.
fixed some issues, and release another voice patch.
Re: K' released(7/31/2011 update)
#14  July 31, 2011, 06:56:48 pm
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Some DMs give back a bit of power :
-Heaven's Drive (HK version only)
-EX Chain Drive (first hit)
-Chain Drive SDM (last hit)

Probably one of my favourite K'  ;P

I knowed the damage this K' does is really high  :P
=_=;



(in corner) j.C/D > cl.C (2 hits) (cl.D works too) > f+B > Eins Trigger > Second Shell > Crow Bite (A version, 2 hits) > (SuperCancel) Heat Drive > Chain Drive SDM

Some other bugs I've noticed :
-Second Shell doesn't connect in the corner (might depend on P2) (is that even a bug ?)
-Crimson Star Road can connect with a falling opponent, and when it does, said opponent usually floats in mid-air or under the ground before K' triggers the explosion
Last Edit: August 01, 2011, 08:05:34 pm by Romanes Eunt Domus
Re: K' released(8/2/2011 update)
#15  August 02, 2011, 03:15:13 pm
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Updated.
Thanks for report.
Re: K' released(8/2/2011 update)
#16  August 02, 2011, 06:49:22 pm
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mouser mugen. I remeber that.  I always visit your page before.
U are my idol! :)
Re: K' released(8/2/2011 update)
#17  August 05, 2011, 06:33:43 pm
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For your Ryo, you forgot to fix his max activation when I set his max activation to Y+A in config.txt

so i just change his code in his cmd file to this so that it works:

Code:
; MAX発動 
[State -1]
type = ChangeState
value = 830
triggerall = roundstate = 2 && !var(59)
triggerall = command = "y" && ((!var(52) && command = "b") || (var(52) && command = "a"))
triggerall = !var(10) && power >= 1000
trigger1 = statetype != A && ctrl
trigger2 = stateno = 101 || stateno = 116

; クイックMAX発動
[State -1]
type = ChangeState
value = 835
triggerall = roundstate = 2 && !var(59)
triggerall = command = "y" && ((!var(52) && command = "b") || (var(52) && command = "a"))
triggerall = !var(10) && power >= 1000
trigger1 = statetype != A && movecontact = [1,8)
trigger1 = stateno = [200,600)

GOH

Re: K' released(8/2/2011 update)
#18  August 07, 2011, 05:16:35 pm
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I was trying out your Kisarah and I noticed something. Her far standing D (HK) attack has to combo into the standing QCF+D (HK) attack, otherwise you can't do some of the basic BNB's. At the moment it's blockable and it whiffs.

Other than that I found a typo in the readme.

Vaulting Over lacks a 6 in the end. It's 632146+x/y.

Edit: I'm not sure if her taunt is supposed to be cancelable.

Cheers.
Re: K' released(8/2/2011 update)
#19  September 10, 2011, 01:05:07 am
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Link is Broke PLEASE SEND me K' ive been looking everywhere for your K'
Re: K' released(8/2/2011 update)
#20  September 10, 2011, 02:46:56 am
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Re: K' released(8/2/2011 update)
#21  September 12, 2011, 03:20:46 am
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such a help ..you really are THNXS DUDE!!! :sugoi: :sugoi:
Re: K' released(8/2/2011 update)
#22  September 12, 2011, 03:26:09 pm
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I don't know if it's just my keyboard, but whenever I try pulling of Crimson Star Road, K' always seems to do his strong punch, before performing it.  So, it' hard to pull it off, 100% at a time. Aaand, K' has good zoning and he does deal a bit of too much damage, considering his zoning. Also, the SDM version of heat drive still does the same damage.

Apart from that, great K' :) I hope you make Shen Woo next time :> Or better yet, a KOF Demitri using his SVC sprites. You make great KOF characters as always :)
Re: K' released(8/2/2011 update)
#23  September 12, 2011, 04:15:27 pm
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best K ever. It has everything, except kofXIII neomax : p have that and you're god!