YesNoOk
avatar

Kain R.Heinlein-Updated 07/24/2013 (Read 12235 times)

Started by Infinite Crisis, July 19, 2013, 07:39:27 pm
Share this topic:

Xan

Re: Kain R.Heinlein-Updated 07/24/2013
#101  July 30, 2013, 03:46:22 am
  • ******
  • I am light.
    • Skype - Istillhasnoname
He jabbed iirc.

-He blocks when characters are taunting. (At least for Don Drago's Goenitz) That isn't right.
-The super finish BG doesn't happen if he's being hit when his super KOs P2. Might want to check out your other chars for this.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Kain R.Heinlein-Updated 07/24/2013
#102  July 30, 2013, 04:20:58 am
  • ****
    • Skype - DaInfinite
    • infiniteff.forumotion.com/
Well, maybe im in too deep, because I know ive selected him quite a few times without crashes.. and now my screen in vselect will not load at all, like I cant see any characters because the character screen wont even pop up..
Get the updated Kain and updated Vselect.  I tested it and it works.

He jabbed iirc.
Shouldn't  happen if it was a jab, I also put in his old block just in case
C.A.N said:
-He blocks when characters are taunting. (At least for Don Drago's Goenitz) That isn't right.
He has to have a movetype set to A.
C.A.N said:
-The super finish BG doesn't happen if he's being hit when his super KOs P2. Might want to check out your other chars for this.
I use P.O.T.S hyper BG coding. How would you even code a super BG for a super attack to activate while in a hitstate? Or how would I even test this?
C.A.N said:
-I also don't like how his standing C has pushback between every hit, but whatever.
tweaked on hit
C.A.N said:
-Why does grounded Schwarze Flamme hit OTG?
fixed

Hm... It might just be Training messing up (and me). But I think Kain's Himmlische Uberqueren up close seems to be unblockable...

Might want to look into that.

It's not unblockable, Although the first hit's have overhead attributes.
No, I distinctly recall standing when I was hit by this move.

And Training set to guard was standing too. You might want to double check this.

Fixed, I had forgotten about the unguardable var time.

Xan

Re: Kain R.Heinlein-Updated 07/24/2013
#103  July 30, 2013, 04:37:25 am
  • ******
  • I am light.
    • Skype - Istillhasnoname
I use P.O.T.S hyper BG coding. How would you even code a super BG for a super attack to activate while in a hitstate? Or how would I even test this?
He was being hit by Goenitz's Yonokaze at the time.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Kain R.Heinlein-Updated 07/24/2013
#104  July 30, 2013, 04:58:22 am
  • ****
    • Skype - DaInfinite
    • infiniteff.forumotion.com/
I use P.O.T.S hyper BG coding. How would you even code a super BG for a super attack to activate while in a hitstate? Or how would I even test this?
He was being hit by Goenitz's Yonokaze at the time.
That's won't help code a super BG to activate while in a hitstate, I could theoretically do it, but what if there is a double KO, the Super BG would still activate. Not really mentioning, he also has a special helper for specials move finishes.

Xan

Re: Kain R.Heinlein-Updated 07/24/2013
#105  July 30, 2013, 05:00:18 am
  • ******
  • I am light.
    • Skype - Istillhasnoname
Alrighty then. Didn't know it would be a problem to code.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Kain R.Heinlein-Updated 07/24/2013
#106  July 30, 2013, 05:06:58 am
  • ****
    • Skype - DaInfinite
    • infiniteff.forumotion.com/
Alrighty then. Didn't know it would be a problem to code.
It's not hard, but will it make sense? Are you sure he (Goenitz)  doesn't use a custom state for that move also? Because If I change it to activate for normal gethits while a super helper is activated and Kain still wins by said helper, the Super BG is active, but if Kain is sent into a custom state it still won't work.

Xan

Re: Kain R.Heinlein-Updated 07/24/2013
#107  July 30, 2013, 05:10:12 am
  • ******
  • I am light.
    • Skype - Istillhasnoname
I'm not entirely sure if Yonokaze inflicts a custom state. It's probably not worth the trouble either way.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

DW

Re: Kain R.Heinlein-Updated 07/24/2013
#108  July 30, 2013, 05:27:34 am
  • ****
  • #NoRagrets
    • USA
    • www.trinitymugen.net
Alrighty then. Didn't know it would be a problem to code.
It's not hard, but will it make sense? Are you sure he (Goenitz)  doesn't use a custom state for that move also? Because If I change it to activate for normal gethits while a super helper is activated and Kain still wins by said helper, the Super BG is active, but if Kain is sent into a custom state it still won't work.

No, it wouldn't make sense, and is not worth the hassle. The super KO BG if set to trigger when the char KOs p2 while in the super state. This isn't in response to you, Infinite. I know you know this and you've already explained it mostly. Just shedding a bit more light on it. Anyway, if said char is hit, they are no longer in the super state, though rather in a hit state. Whether the hit state is custom or not, doesn't matter. They're no longer in the state in which it is required for the super BG/finish to trigger, therefore it doesn't trigger. No, it's not worth the trouble. As it's a rare occurrence as is imo. Along with other factors that present itself with having it trigger no matter if the char is in the state or not.
Re: Kain R.Heinlein-Updated 07/24/2013
#109  July 30, 2013, 05:32:17 am
  • ***
  • Ki---kiki, kikikikikikikikiki... ...!
    • USA
    • data.drain@rocketmail.com
Re: Kain R.Heinlein-Updated 07/24/2013
#110  July 30, 2013, 08:05:15 pm
  • ****
    • Skype - DaInfinite
    • infiniteff.forumotion.com/
Oppsss. I just remembered that I had a Mediafire link up also and I never once updated that link. so if anyone downloded him from Mediafire you most likely still have the first version of him. I will upload the newest update of him to Mediafire right now.
Re: Kain R.Heinlein-Updated 07/24/2013
#111  July 31, 2013, 12:55:29 am
  • ***
    • xxlunytun3sxx@aim.com
Uhh i know this might sound dumb but did you update and re-upload all the chars with the hit bug fixed? just asking cause im about to re-download all your chars but i dont wanna do that before you updated them.
http://www.twitch.tv/zer0degr33z

I sometimes stream MUGEN. Join me!
Re: Kain R.Heinlein-Updated 07/24/2013
#112  July 31, 2013, 06:32:42 am
  • ****
  • Do do do do do do do dodo dododo dodo
    • USA
I just downloaded a fresh copy of Kain from your Skydrive and changed the config to Chain Combos/Air Combos, after playing with him, his
Down + Hard Punch (launcher) wont connect on any character in Arcade and in Training. His older version did connect.
Re: Kain R.Heinlein-Updated 07/24/2013
#113  July 31, 2013, 08:51:14 pm
  • avatar
  • ***
    • senorfro.deviantart.com/
A little off topic for Deadpool

- Doing HK Kata-a-Rama after a hard knockdown into a super will have the super do no damage.
Re: Kain R.Heinlein-Updated 07/24/2013
#114  July 31, 2013, 09:20:56 pm
  • ****
    • Skype - DaInfinite
    • infiniteff.forumotion.com/
Uhh i know this might sound dumb but did you update and re-upload all the chars with the hit bug fixed? just asking cause im about to re-download all your chars but i dont wanna do that before you updated them.
Yes, but I would wait on Deadpool if I were you...

I just downloaded a fresh copy of Kain from your Skydrive and changed the config to Chain Combos/Air Combos, after playing with him, his
Down + Hard Punch (launcher) wont connect on any character in Arcade and in Training. His older version did connect.
Fixed

Re: Kain R.Heinlein-Updated 07/24/2013
#115  August 01, 2013, 06:32:01 am
  • ***
  • Ki---kiki, kikikikikikikikiki... ...!
    • USA
    • data.drain@rocketmail.com
Infinite... Remember when me and C.A.N said that Kain can ignore hitstun? I caught this in one of my attempts making a video. I cropped it to the AI problem.
Re: Kain R.Heinlein-Updated 07/24/2013
#116  August 01, 2013, 06:38:25 am
  • *****
  • Eyyyy
    • UK

  • Online
I checked the source game and he didn't seem to have autoguard in that move there. (it was his TOP move BTW)
Re: Kain R.Heinlein-Updated 07/24/2013
#117  August 01, 2013, 07:24:32 am
  • ***
  • Ki---kiki, kikikikikikikikiki... ...!
    • USA
    • data.drain@rocketmail.com
I checked the source game and he didn't seem to have autoguard in that move there. (it was his TOP move BTW)
It's not even just that move. I've seen him sometimes do a light jab, and cancel a hit with it.

I'm honestly not sure why he does this though...

Xan

Re: Kain R.Heinlein-Updated 07/24/2013
#118  August 01, 2013, 07:26:10 am
  • ******
  • I am light.
    • Skype - Istillhasnoname
Autoguard doesn't even work like that, anyways.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Kain R.Heinlein-Updated 07/24/2013
#119  August 01, 2013, 07:03:17 pm
  • ****
    • Skype - DaInfinite
    • infiniteff.forumotion.com/
Infinite... Remember when me and C.A.N said that Kain can ignore hitstun? I caught this in one of my attempts making a video. I cropped it to the AI problem.
[youtube]http://www.youtube.com/watch?v=WH72N8feWus&feature=youtu.be[/youtube]
Fixed. I tested his AI with about 10 characters and didn't see him get out of hitstun/guardstun.
Re: Kain R.Heinlein-Updated 07/24/2013
#120  August 02, 2013, 10:51:17 pm
  • *****
    • Venezuela
    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio
Crouch Strong Punch  doesn't hit
Thanks Watta for the sig and avi.