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Kain R.Heinlein-Updated 07/24/2013 (Read 12234 times)

Started by Infinite Crisis, July 19, 2013, 07:39:27 pm
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Re: Kain R.Heinlein-Updated 07/24/2013
#81  July 26, 2013, 11:55:05 am
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they are cool as is.
Not particularly. In KOF, Billy's QCB+P couldn't hit standing opponents that weren't incredibly tall.
Yeah, I didn't like that.
It still seems kind of off though...

Especially when the move hits so high up with such high priority.

I'd say make it like the XIII version as well.

...Also, after testing a little bit. I don't notice much difference with QCFP speed wise... I still think it's a bit too fast.
Re: Kain R.Heinlein-Updated 07/24/2013
#82  July 26, 2013, 02:46:49 pm
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they are cool as is.
Not particularly. In KOF, Billy's QCB+P couldn't hit standing opponents that weren't incredibly tall.
Yeah, I didn't like that.
It still seems kind of off though...

Especially when the move hits so high up with such high priority.
I'd say make it like the XIII version as well.
I added more startup and cool down time to it because it is to quick, but the first hitbox stays but I gave it less priority on the first hit so it will only hit if you are really up close on Billy.
_Data_Drain_  said:

...Also, after testing a little bit. I don't notice much difference with QCFP speed wise... I still think it's a bit too fast.

I thought I changed them.
[youtube]http://www.youtube.com/watch?v=rpInv1iadUQ&feature=youtu.be[/youtube]

it seems to only be certain supers? idk
OK , I finally saw what you are talking about when I did some more Kain Vs. Kain, sometimes it happens sometimes it doesn't. I'll figure it out later today.
Last Edit: July 26, 2013, 06:23:18 pm by Law Theme
Re: Kain R.Heinlein-Updated 07/24/2013
#83  July 26, 2013, 07:21:12 pm
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Alright. I'm noticing the speed changes now.

I'll continue testing him to see if there's anything else needed.
Re: Kain R.Heinlein-Updated 07/24/2013
#84  July 26, 2013, 08:39:39 pm
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It looks like a couple basics are a little slow, HP especially (can't combo LP into HP for example).  Is this intentional?
added

[youtube]http://www.youtube.com/watch?v=rpInv1iadUQ&feature=youtu.be[/youtube]

it seems to only be certain supers? idk
Thanks for the video demo Zer0degreez, I figured out what it was. I fixed it in all my other characters also. 

Re: Kain R.Heinlein-Updated 07/24/2013
#85  July 26, 2013, 08:58:46 pm
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No problem. your characters were really fun to use and that really got in the way XD.
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Re: Kain R.Heinlein-Updated 07/24/2013
#86  July 28, 2013, 03:07:51 pm
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Made Kain's AI cheaper   tougher.
Re: Kain R.Heinlein-Updated 07/24/2013
#87  July 28, 2013, 03:18:22 pm
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Oh hell yes!! lol
Re: Kain R.Heinlein-Updated 07/24/2013
#88  July 28, 2013, 10:37:20 pm
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About the new AI... I think Kain needs to be less reckless. He spams Schwarzer Panzer too much. Which is VERY unsafe on block. It's better for combo extension. So you can pretty much just turtle the whole match against him. And win. (Or counter spam.)

Spoiler, click to toggle visibilty

Pardon the sloppy gameplay on my part. I got somewhat careless at points. :/

Although, trying to beat him without punishing his poorly placed moves... His AI is pretty damn annoying.  His defense with projectiles, anti airs, and just guarding is monstrous. And sometimes it seems like he cheats a bit... Like having Guile AI syndrome. (using charge moves without any charging.) And I swear he sometimes pops out of hit stun, or doesn't go into it. Thus allowing him to do some cheap counter attacks. But then again, I could be wrong. Maybe someone else should test it out a bit too.
Re: Kain R.Heinlein-Updated 07/24/2013
#89  July 29, 2013, 08:43:56 pm
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About the new AI... I think Kain needs to be less reckless. He spams Schwarzer Panzer too much. Which is VERY unsafe on block. It's better for combo extension. So you can pretty much just turtle the whole match against him. And win. (Or counter spam.)

Spoiler, click to toggle visibilty

Pardon the sloppy gameplay on my part. I got somewhat careless at points. :/

Although, trying to beat him without punishing his poorly placed moves... His AI is pretty damn annoying.  His defense with projectiles, anti airs, and just guarding is monstrous. And sometimes it seems like he cheats a bit... Like having Guile AI syndrome. (using charge moves without any charging.) And I swear he sometimes pops out of hit stun, or doesn't go into it. Thus allowing him to do some cheap counter attacks. But then again, I could be wrong. Maybe someone else should test it out a bit too.
I tweaked the Panzer a bit with less random and a few ticks lees recover time.
Re: Kain R.Heinlein-Updated 07/24/2013
#90  July 30, 2013, 02:26:49 am
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Okay, maybe its just me.. but I put Kain in my warzone screenpack through vselect, and now vselect no longer loads.

I tried taking Kain out of my folder, taking him out of my select.def, replacing my screenpack, got a new vselect, it just wont load. I dunno wtf that is but its only been happening since I got Kain so I dunno.. Anyone else experience something similar?
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Re: Kain R.Heinlein-Updated 07/24/2013
#91  July 30, 2013, 02:33:10 am
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infinites port crashes vselect. don't select him in vselect as long as you don't click him it won't crash.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: Kain R.Heinlein-Updated 07/24/2013
#92  July 30, 2013, 02:39:13 am
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Vselect was updated and it fixed that bug. ._.
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Re: Kain R.Heinlein-Updated 07/24/2013
#93  July 30, 2013, 02:39:51 am
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no it didn't I have the latest Vselect and it still crashes on kain only CAN.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"

Xan

Re: Kain R.Heinlein-Updated 07/24/2013
#94  July 30, 2013, 02:42:05 am
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It doesn't crash for me last I checked.
MY YOUTUBE || MY TUMBLR

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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Kain R.Heinlein-Updated 07/24/2013
#95  July 30, 2013, 02:42:43 am
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Hm... It might just be Training messing up (and me). But I think Kain's Himmlische Uberqueren up close seems to be unblockable...

Might want to look into that.

Also, I'm 99% sure he can break out of hit stun... So his AI is quite a cheater. You REALLY need to fix this.

He might also be able to break out of block stun too. But I'm not sure about this.
Re: Kain R.Heinlein-Updated 07/24/2013
#96  July 30, 2013, 02:43:51 am
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Well, maybe im in too deep, because I know ive selected him quite a few times without crashes.. and now my screen in vselect will not load at all, like I cant see any characters because the character screen wont even pop up..
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Re: Kain R.Heinlein-Updated 07/24/2013
#97  July 30, 2013, 02:58:53 am
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Hm... It might just be Training messing up (and me). But I think Kain's Himmlische Uberqueren up close seems to be unblockable...

Might want to look into that.

It's not unblockable, Although the first hit's have overhead attributes.

Xan

Re: Kain R.Heinlein-Updated 07/24/2013
#98  July 30, 2013, 03:00:50 am
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Okay, his AI is now officially too strong.
-I've noticed him attack out of blockstun and hitstun.
-And he's a tad bit too aggressive.
-I also don't like how his standing C has pushback between every hit, but whatever.
-Why does grounded Schwarze Flamme hit OTG?
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Last Edit: July 30, 2013, 03:45:24 am by C.A.N
Re: Kain R.Heinlein-Updated 07/24/2013
#99  July 30, 2013, 03:01:56 am
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Hm... It might just be Training messing up (and me). But I think Kain's Himmlische Uberqueren up close seems to be unblockable...

Might want to look into that.

It's not unblockable, Although the first hit's have overhead attributes.
No, I distinctly recall standing when I was hit by this move.

And Training set to guard was standing too. You might want to double check this.
Re: Kain R.Heinlein-Updated 07/24/2013
#100  July 30, 2013, 03:45:53 am
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