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[Download]
http://mugencoder.com/authors/details/145
[Comment]
Update:
Spoiler, click to toggle visibilty
I noticed and/or was told about some things that could be changed with Kakashi so, here's a list:
- GNT:SP Lifebar Portraits added.
- Fixed a bug where Sango (I'm sure others could do it too) would create a clone if they hit Pakun (the small dog) when he was out.
- Allowed Suiryuudan to hit more than just one enemy.
- Fixed a bug where Kakashi would sometimes face the wrong way during Sennen Goroshi. Then enemy would be shot backwards, facing the wrong way as well.
- Kakashi is now invincible if Sennen Goroshi is successful.
- Changed the time in which Kakashi gains control after Doton: Tsuiga no Jutsu. Now, Kakashi will return to a controllable stage a couple of ticks after the enemy has been hit and the dogs are finished damaging them, or if the they are blocked.
- Made an attempt at removing other players from the field when Mangekyou Sharingan: Kamui is successful. As pointed out by ~X~, in Simultaneous mode, the other players are still active and moving around. They even had the ability to hit Kakashi out of his attack.
- Mangekyou Sharingan now appears wherever the enemy is, initially, in both x and y positions.
- Changed the "poof" sound to something better sounding (IMHO).
Hey Guys, I'm happy to say that Kakashi is released!
- Scale-able A.I.
- New HitSparks
- Double-Sided Sprites
- Fire, Water, Lightning, and Earth Jutsus
- Custom Suiryuudan
Enjoy. :)
Readme:
Spoiler, click to toggle visibilty
[Kakashi Hatake's Readme]
Name: Kakashi Hatake
Series: Naruto Shippuuden
Game: Naruto Shippuuden: Ninjutsu Zenkai Cha-Crash (NZC)
Author: Alexei Roschak (kenshinx0)
Version Date: 12.27.2012
Description: Kakashi is known for his ability to "copy" the moves and attacks of those he
encounters. Because of this, he can do many different attacks of using different
types of chakra nature.
Sounds:
You can change Kakashi's sounds from English to Japanese and back by changing:
snd = kakashi_snd.jp.snd ; For Japanese
to
snd = kakashi_snd.en.snd ; For English
[Commands]
-- Basic Actions --
Dash - Yes
Air Dash - Yes
Jump (Double) - Yes
Crouch - No
Launcher - Yes
- Unlink most launchers, Kakashi's will send himself
into the air in addition to the enemy.
-- Basic Attacks --
Kakashi uses a series of melee attacks and doesn't use
any thrown weapons. Commands are simple. A, B, and C are
his commands for Light, Medium, and Heavy attacks respectively.
-- Special (Super) Attacks --
Template:
[Command Name] - [Command] - [Power Requirement]
[Description]
- [Note (If any)]
Raikiri - QCF+A - 1000 (1 Bar)
Kakashi charges lightning in his hand and teleports out of site. Then he comes in from
the side to attack the enemy. If successful, the enemy is stunned, damaged and falls to the ground.
- This move changes when the enemy is in the air. Kakashi will still teleport away, but instead of
coming in from the side, he bursts from the ground in an attempt to hit the enemy in mid air.
Kuchiyose No Jutsu: Doton: Tsuiga No Jutsu - QCB+A - 1000 (1 Bar)
Kakashi places his hand on the ground and summons 3 dogs that burrow
and approach the enemy from underground. If and when they reach the enemy, they will
emerge and attempt to grab the enemy. If successful, the enemy will receive damage over
time as they bite and claw the enemy.
- The dogs can be avoided if the enemy jumps at the right time.
Sennen Goroshi - QCF+B - 2000 (2 Bars)
Kakashi tries to coax the enemy into attack him by standing by and reading his book. If he his hit,
he'll teleport with a poof of smoke and position himself behind the enemy. After this, he pokes the
enemy with great force, launching them into the air and dealing heavy damage.
- Kakashi will behave the same way even if he's hit from behind.
Suiton: Suiryuudan No Jutsu - QCB+B - 2000 (2 Bars)
Kakashi places his hands on the ground and summons a large water dragon from the ground.
The dragon moves across the sky in a steep arc motion. If the dragon touches the enemy,
they will be cut from the sharp scales covering its body.
Mangekyou Sharingan: Kamui - QCF+C - 3000 (3 Bars)
Kakashi uses his sharingan to trap the enemy and transport them to another dimension.
- This can be blocked and avoided by jumping.
Katon: Goukakyuu No Jutsu - QCB+C - 3000 (3 Bars)
Kakashi breaths a strong ball of swirling flame towards the enemy that burns them to a
crisp, dealing fire damage over time.
- While difficult, this can be avoided partially, if the enemy stays
close to the opposite side of the stage. This is provided Kakashi is on the other side,
pressed against the wall.
[Conclusion]
Kakashi was kind of odd at first while making him. I really dislike the appearance of
his sprites. But, that didn't stop me from trying to make something great of it. I've implemented
some more advanced techniques and really tried to cut back on variable usage. I've changed the
hitsparks he uses. Let me know what you think? I'm planning on changing all of the other characters
with those same hitsparks as well. I was sick of seeing that same water dragon sprite that
everyone uses (you know the one), so I decided to make something different. Using math and
only two sprites, I've created a much better solution to Kakashi's Suiryuudan problem.
Much like Sai, Kakashi has two sides of sprites. One set for the left, and one for the right.
Kakashi will also have this reflected in his frog sprites. That is, once Jiraiya is updated
to compensate.
A.I. as always is scalable and by myself.
Enjoy. I really think this is my best work yet (as far as NZC goes).