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Kame-Groove Dudley updated(12/13/2010) (Read 10234 times)

Started by Kamekaze, September 21, 2010, 09:11:43 am
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Re: Kame-Groove Dudley updated(9/21/2010)
#21  September 23, 2010, 02:38:53 am
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  • FLYING PRESS
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Re: Kame-Groove Dudley updated(9/21/2010)
#22  September 23, 2010, 02:52:17 am
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Kame-Groove Dudley updated(9/22/2010)
#23  September 23, 2010, 02:57:28 am
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    • www.trinitymugen.net/forum/index.php

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: September 23, 2010, 03:35:00 am by lost_avenger
Re: Kame-Groove Dudley updated(9/22/2010)
#24  September 23, 2010, 07:41:13 am
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hes great and all but his big portrait is no good. id prefer one that has transparent background. does anyone know how i can change the portrait in sffv2?

thanks.
Re: Kame-Groove Dudley updated(9/22/2010)
#25  September 23, 2010, 07:41:52 am
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Pretty great character.
Re: Kame-Groove Dudley updated(9/22/2010)
#26  September 23, 2010, 09:06:14 am
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Is rocket uppercut not getting all of the hits in in the corner by design? If so, ignore this then lol. Great character

This happened during his recovery (I think). He floats

http://i1044.photobucket.com/albums/b443/lost_avenger/mugen%20stuff/569afda1.png
fixed.

hes great and all but his big portrait is no good. id prefer one that has transparent background. does anyone know how i can change the portrait in sffv2?

thanks.

As of now you can only extract sprites and view them but you cannot swap them out. I like his port the way it is because it stands out while looking old english.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Kame-Groove Dudley updated(9/22/2010)
#27  September 23, 2010, 02:17:59 pm
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In arcade mode I can't select the palette when I'm in the next match.
Re: Kame-Groove Dudley updated(9/22/2010)
#28  September 23, 2010, 10:12:01 pm
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Yeah, you can only do it once. I said that.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Kame-Groove Dudley updated(9/22/2010)
#29  September 24, 2010, 01:04:13 am
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Since i'm too lazy to look at every palette, i'll just ask. Does he only have palettes he had in the games?
Re: Kame-Groove Dudley updated(9/22/2010)
#30  September 24, 2010, 02:19:35 am
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Since i'm too lazy to look at every palette, i'll just ask. Does he only have palettes he had in the games?
That IS lazy. ;P

There's his standard palettes from all SF3 games, some alternate "darker" and "washed out" ones of his default palette ( I think Kame was going for something SF4-ish or CVS-ish here) then there's some kinda plain and lame ones at the very end of the palette list that consist only of his clothes being swapped by primary color combinations...which I'm pretty sure people can easily replace.

Anyways, there's a lot of room for you crazy kids today with your MvC3 and SSF4 type style palettes, so get crackin bro.
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Re: Kame-Groove Dudley updated(9/22/2010)
#31  September 24, 2010, 02:27:09 am
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Sff2

Owned
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Kame-Groove Dudley updated(9/22/2010)
#32  September 24, 2010, 02:41:45 am
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No need to do SSF4 palette for him cause I already made that : P  It's one of the later ones I think.
Re: Kame-Groove Dudley updated(9/22/2010)
#33  September 24, 2010, 03:05:09 am
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Quote
Error message: Need at least 1 trigger
Error parsing [State 1050, Palfix]
Error in [Statedef 1101]
Error in K-Dudley.cns
Error loading chars/K-Dudley/K-Dudley.def
Error loading p1
After running Dudley.

Quote
Anyways, there's a lot of room for you crazy kids today with your MvC3 and SSF4 type style palettes.....
I prefer something custom.
Last Edit: September 24, 2010, 03:17:54 am by Kirishima
Re: Kame-Groove Dudley updated(9/22/2010)
#34  September 24, 2010, 10:36:28 am
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Quote
Error message: Need at least 1 trigger
Error parsing [State 1050, Palfix]
Error in [Statedef 1101]
Error in K-Dudley.cns
Error loading chars/K-Dudley/K-Dudley.def
Error loading p1
After running Dudley.

The same happens to me. Yeah, I used MUGEN 1.0, not the wrong one.
Re: Kame-Groove Dudley updated(9/22/2010)
#35  September 24, 2010, 03:01:21 pm
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Isn't mk-hk-hp supposed to do 4 hits??
Also jumping mk should combo to standing mk.

And I also get the above error (Kirishima's post) with the updated version.
Last Edit: September 24, 2010, 06:56:04 pm by YagamiC4
Re: Kame-Groove Dudley updated(9/22/2010)
#36  September 25, 2010, 08:41:56 pm
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Re: Kame-Groove Dudley updated(9/22/2010)
#37  September 25, 2010, 10:19:38 pm
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Quote
Error message: Need at least 1 trigger
Error parsing [State 1050, Palfix]
Error in [Statedef 1101]
Error in K-Dudley.cns
Error loading chars/K-Dudley/K-Dudley.def
Error loading p1
After running Dudley.

Quote
Anyways, there's a lot of room for you crazy kids today with your MvC3 and SSF4 type style palettes.....
I prefer something custom.

ForsakenM from MI found this code that must be related to the error
[mcode][State 1050, Palfix]
type = PalFX
triggerall = var(2)=3
trigger1 = gametime%2 = 0
trigger1 = animelemtime(15) < 0
time = 1
add = 120,80,0
sinadd = 64,32,5,3
ignorehitpause = 1[/mcode]

Also can you add Dudley's high jump on 2nd impact mode and 3rd Strike mode?
They have that on Street Fighter 3.
Last Edit: September 25, 2010, 10:23:54 pm by Error Err'd
Re: Kame-Groove Dudley updated(9/22/2010)
#38  September 26, 2010, 12:21:14 am
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Quote
Error message: Need at least 1 trigger
Error parsing [State 1050, Palfix]
Error in [Statedef 1101]
Error in K-Dudley.cns
Error loading chars/K-Dudley/K-Dudley.def
Error loading p1
After running Dudley.

Quote
Anyways, there's a lot of room for you crazy kids today with your MvC3 and SSF4 type style palettes.....
I prefer something custom.

ForsakenM from MI found this code that must be related to the error
[mcode][State 1050, Palfix]
type = PalFX
triggerall = var(2)=3
trigger1 = gametime%2 = 0
trigger1 = animelemtime(15) < 0
time = 1
add = 120,80,0
sinadd = 64,32,5,3
ignorehitpause = 1[/mcode]

Also can you add Dudley's high jump on 2nd impact mode and 3rd Strike mode?
They have that on Street Fighter 3.


Aww, thx for giving me credit! :D

But yeah, Dudley is my favorite character, and when I saw Kame had made a version of him, I just couldn't resist. I was really bummed to find this error. :(

I'm no good at coding, but I wonder if the line "trigger1 = gametime%2 = 0", that the "=0" part makes it think that there is no trigger?
Last Edit: September 26, 2010, 12:25:58 am by ForsakenM~
Re: Kame-Groove Dudley updated(9/22/2010)
#39  September 26, 2010, 12:26:49 am
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there's a palfix with only a triggerall on it, and not a trigger1. This is the problem./
Re: Kame-Groove Dudley updated(9/22/2010)
#40  September 26, 2010, 12:31:22 am
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