Kawaii-Desu♥ said, September 23, 2010, 02:33:41 amForward/Reverse throw does no damage at all. The one where he just throws them.Same thing in 2nd impact mode that you forgot. Like F/B+Z, the throw does no damage.
@ Charbat: FixedError Err'd said, September 23, 2010, 02:38:53 amKawaii-Desu♥ said, September 23, 2010, 02:33:41 amForward/Reverse throw does no damage at all. The one where he just throws them.Same thing in 2nd impact mode that you forgot. Like F/B+Z, the throw does no damage.Fixed. Updated, check first post.
Is rocket uppercut not getting all of the hits in in the corner by design? If so, ignore this then lol. Great characterThis happened during his recovery (I think). He floatshttp://i1044.photobucket.com/albums/b443/lost_avenger/mugen%20stuff/569afda1.png
hes great and all but his big portrait is no good. id prefer one that has transparent background. does anyone know how i can change the portrait in sffv2?thanks.
lost_avenger said, September 23, 2010, 02:57:28 amIs rocket uppercut not getting all of the hits in in the corner by design? If so, ignore this then lol. Great characterThis happened during his recovery (I think). He floatshttp://i1044.photobucket.com/albums/b443/lost_avenger/mugen%20stuff/569afda1.pngfixed.mugenload said, September 23, 2010, 07:41:13 amhes great and all but his big portrait is no good. id prefer one that has transparent background. does anyone know how i can change the portrait in sffv2?thanks.As of now you can only extract sprites and view them but you cannot swap them out. I like his port the way it is because it stands out while looking old english.
Since i'm too lazy to look at every palette, i'll just ask. Does he only have palettes he had in the games?
MalaDingDong said, September 24, 2010, 01:04:13 amSince i'm too lazy to look at every palette, i'll just ask. Does he only have palettes he had in the games?That IS lazy. There's his standard palettes from all SF3 games, some alternate "darker" and "washed out" ones of his default palette ( I think Kame was going for something SF4-ish or CVS-ish here) then there's some kinda plain and lame ones at the very end of the palette list that consist only of his clothes being swapped by primary color combinations...which I'm pretty sure people can easily replace.Anyways, there's a lot of room for you crazy kids today with your MvC3 and SSF4 type style palettes, so get crackin bro.
QuoteError message: Need at least 1 triggerError parsing [State 1050, Palfix]Error in [Statedef 1101]Error in K-Dudley.cnsError loading chars/K-Dudley/K-Dudley.defError loading p1After running Dudley.QuoteAnyways, there's a lot of room for you crazy kids today with your MvC3 and SSF4 type style palettes.....I prefer something custom.
Kirishima said, September 24, 2010, 03:05:09 amQuoteError message: Need at least 1 triggerError parsing [State 1050, Palfix]Error in [Statedef 1101]Error in K-Dudley.cnsError loading chars/K-Dudley/K-Dudley.defError loading p1After running Dudley.The same happens to me. Yeah, I used MUGEN 1.0, not the wrong one.
Isn't mk-hk-hp supposed to do 4 hits??Also jumping mk should combo to standing mk.And I also get the above error (Kirishima's post) with the updated version.
Kirishima said, September 24, 2010, 03:05:09 amQuoteError message: Need at least 1 triggerError parsing [State 1050, Palfix]Error in [Statedef 1101]Error in K-Dudley.cnsError loading chars/K-Dudley/K-Dudley.defError loading p1
Kirishima said, September 24, 2010, 03:05:09 amQuoteError message: Need at least 1 triggerError parsing [State 1050, Palfix]Error in [Statedef 1101]Error in K-Dudley.cnsError loading chars/K-Dudley/K-Dudley.defError loading p1After running Dudley.QuoteAnyways, there's a lot of room for you crazy kids today with your MvC3 and SSF4 type style palettes.....I prefer something custom.ForsakenM from MI found this code that must be related to the error[mcode][State 1050, Palfix]type = PalFXtriggerall = var(2)=3trigger1 = gametime%2 = 0trigger1 = animelemtime(15) < 0time = 1add = 120,80,0sinadd = 64,32,5,3ignorehitpause = 1[/mcode]Also can you add Dudley's high jump on 2nd impact mode and 3rd Strike mode?They have that on Street Fighter 3.
Error Err'd said, September 25, 2010, 10:19:38 pmKirishima said, September 24, 2010, 03:05:09 amQuoteError message: Need at least 1 triggerError parsing [State 1050, Palfix]Error in [Statedef 1101]Error in K-Dudley.cnsError loading chars/K-Dudley/K-Dudley.defError loading p1After running Dudley.QuoteAnyways, there's a lot of room for you crazy kids today with your MvC3 and SSF4 type style palettes.....I prefer something custom.ForsakenM from MI found this code that must be related to the error[mcode][State 1050, Palfix]type = PalFXtriggerall = var(2)=3trigger1 = gametime%2 = 0trigger1 = animelemtime(15) < 0time = 1add = 120,80,0sinadd = 64,32,5,3ignorehitpause = 1[/mcode]Also can you add Dudley's high jump on 2nd impact mode and 3rd Strike mode?They have that on Street Fighter 3.Aww, thx for giving me credit! But yeah, Dudley is my favorite character, and when I saw Kame had made a version of him, I just couldn't resist. I was really bummed to find this error. I'm no good at coding, but I wonder if the line "trigger1 = gametime%2 = 0", that the "=0" part makes it think that there is no trigger?
Evil Homer said, September 26, 2010, 12:26:49 amthere's a palfix with only a triggerall on it, and not a trigger1. This is the problem./And to fix that, one must do what?