Evil Homer said, September 26, 2010, 12:43:07 amchange the triggerall to a trigger1No go; it didn't change a thing, same error.
Evil Homer said, September 26, 2010, 02:14:57 amthis is in a different palfix. Find the palfix that has no trigger1 under it.[State 1050, Palfix]type = PalFXtriggerall =animtime=0time = 1add = 0,0,0sinadd = 0,0,0,3ignorehitpause = 1Found. Now what?
kamekaze said, September 26, 2010, 03:02:43 amI fixed this bug 8 hours ago redownload.Fixed it myself, but ok!
I really like what you did with this character. Accurate, but a lot of creativity for custom stuff.- His width is too big during walk, which makes him jerk when walking near to opponents.- During the intro, when you press start to select the palette, I think you should stay in intro state as long as start is pressed, and not force the beginning of the fight.- You could add a randomizer for the mode and super, because in Watch mode, he'll always start with SF3 mode (and most often with Corscrew Blow, but I sometimes saw him with another one).- Debug flood in state 183 : trigger truncated to integer.- Warning : player kame-groove dudley in state 712 : has no helper 30000.
Error Err'd said, September 27, 2010, 06:17:57 pmAlso Dudley has a random damage from Cross Counter.What do you mean with random?
its not random, its based on whatever damage dudley takes. It's a very intricate formula that's about 95% accurate to SF3 it self.CyFagster said, September 27, 2010, 08:58:02 amI really like what you did with this character. Accurate, but a lot of creativity for custom stuff.- His width is too big during walk, which makes him jerk when walking near to opponents.- During the intro, when you press start to select the palette, I think you should stay in intro state as long as start is pressed, and not force the beginning of the fight.- You could add a randomizer for the mode and super, because in Watch mode, he'll always start with SF3 mode (and most often with Corscrew Blow, but I sometimes saw him with another one).- Debug flood in state 183 : trigger truncated to integer.- Warning : player kame-groove dudley in state 712 : has no helper 30000.-I will check it out-It didn't force at first, I had to force it because eventually the intro will time out through mugen causing more errors.-It does randomize. but if you want to lock it in one mode its in his config.txt-Will fix-Will fix
Dudley always start in SF3 mode with rocket uppercut with no super art selectwhen Dudley is next in Turns mode. Could you fix that?NVM, your update right now is fixed.
YagamiC4 said, September 28, 2010, 11:23:12 pmYagamiC4 said, September 24, 2010, 03:01:21 pmIsn't mk-hk-hp supposed to do 4 hits??Fixed.
Simple remark because I don't remember how it behaves : when he does a counter, he loses some life before countering the move. Is it normal he still counters even when he died already ? Basically, when fighting his AI, I hit him when Dudley was in counter state, the life I removed him made him die and the "KO" sound was displayed, but Dudley still went on and countered the move (which I think removed life to my char).
I remember some time ago when I had this other Dudley. When I downloaded the your Dudley back then and tried him out. I instantly knew who to keep.Thanks for the update of a fun character, kamekaze, I really appreciate it.