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Kame-Groove Dudley updated(12/13/2010) (Read 10234 times)

Started by Kamekaze, September 21, 2010, 09:11:43 am
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Re: Kame-Groove Dudley updated(9/22/2010)
#41  September 26, 2010, 12:43:07 am
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change the triggerall to a trigger1
Re: Kame-Groove Dudley updated(9/22/2010)
#42  September 26, 2010, 01:14:12 am
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Re: Kame-Groove Dudley updated(9/22/2010)
#43  September 26, 2010, 02:14:57 am
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this is in a different palfix. Find the palfix that has no trigger1 under it.
Re: Kame-Groove Dudley updated(9/22/2010)
#44  September 26, 2010, 02:29:19 am
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this is in a different palfix. Find the palfix that has no trigger1 under it.

[State 1050, Palfix]
type = PalFX
triggerall =animtime=0
time = 1
add = 0,0,0
sinadd = 0,0,0,3
ignorehitpause = 1

Found. Now what?
Re: Kame-Groove Dudley updated(9/22/2010)
#45  September 26, 2010, 02:35:48 am
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change triggerall to trigger1
Re: Kame-Groove Dudley updated(9/22/2010)
#46  September 26, 2010, 03:02:43 am
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I fixed this bug 8 hours ago ._. redownload.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Kame-Groove Dudley updated(9/22/2010)
#47  September 26, 2010, 03:36:52 am
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Re: Kame-Groove Dudley updated(9/25/2010)
#48  September 26, 2010, 04:26:38 am
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updated check first post

yes I did more stuff beyond what i fixed above.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Kame-Groove Dudley updated(9/25/2010)
#49  September 27, 2010, 08:58:02 am
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I really like what you did with this character. Accurate, but a lot of creativity for custom stuff.

- His width is too big during walk, which makes him jerk when walking near to opponents.
- During the intro, when you press start to select the palette, I think you should stay in intro state as long as start is pressed, and not force the beginning of the fight.
- You could add a randomizer for the mode and super, because in Watch mode, he'll always start with SF3 mode (and most often with Corscrew Blow, but I sometimes saw him with another one).
- Debug flood in state 183 : trigger truncated to integer.
- Warning : player kame-groove dudley in state 712 : has no helper 30000.
Re: Kame-Groove Dudley updated(9/25/2010)
#50  September 27, 2010, 06:17:57 pm
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Also Dudley has a random damage from Cross Counter.
Re: Kame-Groove Dudley updated(9/25/2010)
#51  September 27, 2010, 06:26:36 pm
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Re: Kame-Groove Dudley updated(9/25/2010)
#52  September 27, 2010, 09:45:36 pm
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its not random, its based on whatever damage dudley takes. It's a very intricate formula that's about 95% accurate to SF3 it self.

I really like what you did with this character. Accurate, but a lot of creativity for custom stuff.

- His width is too big during walk, which makes him jerk when walking near to opponents.
- During the intro, when you press start to select the palette, I think you should stay in intro state as long as start is pressed, and not force the beginning of the fight.
- You could add a randomizer for the mode and super, because in Watch mode, he'll always start with SF3 mode (and most often with Corscrew Blow, but I sometimes saw him with another one).
- Debug flood in state 183 : trigger truncated to integer.
- Warning : player kame-groove dudley in state 712 : has no helper 30000.
-I will check it out
-It didn't force at first, I had to force it because eventually the intro will time out through mugen causing more errors.
-It does randomize. but if you want to lock it in one mode its in his config.txt
-Will fix
-Will fix
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Last Edit: September 27, 2010, 09:48:37 pm by kamekaze
Re: Kame-Groove Dudley updated(9/25/2010)
#53  September 27, 2010, 09:53:40 pm
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Dudley always start in SF3 mode with rocket uppercut with no super art select
when Dudley is next in Turns mode. Could you fix that?


NVM, your update right now is fixed.
Last Edit: September 27, 2010, 10:01:21 pm by Error Err'd
Re: Kame-Groove Dudley updated(9/22/2010)
#54  September 28, 2010, 11:23:12 pm
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    • yagamic4.50megs.com/photo2_1.html
Re: Kame-Groove Dudley updated(9/25/2010)
#55  September 29, 2010, 08:57:40 am
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Kame-Groove Dudley updated(9/25/2010)
#56  September 29, 2010, 06:10:06 pm
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I think you've updated him right now?
Re: Kame-Groove Dudley updated(10/1/2010)
#57  October 05, 2010, 09:53:29 am
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Simple remark because I don't remember how it behaves : when he does a counter, he loses some life before countering the move. Is it normal he still counters even when he died already ? Basically, when fighting his AI, I hit him when Dudley was in counter state, the life I removed him made him die and the "KO" sound was displayed, but Dudley still went on and countered the move (which I think removed life to my char).
Re: Kame-Groove Dudley updated(10/1/2010)
#58  October 05, 2010, 10:03:29 am
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Yeah, that's how it is in the source games too.

There are vids up on YT of it in action.
Re: Kame-Groove Dudley updated(11/1/2010)
#59  November 02, 2010, 03:08:21 am
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Updated check first post.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Zck

Re: Kame-Groove Dudley updated(11/1/2010)
#60  November 02, 2010, 06:36:05 am
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I remember some time ago when I had this other Dudley. When I downloaded the your Dudley back then and tried him out. I instantly knew who to keep.

Thanks for the update of a fun character, kamekaze, I really appreciate it.
First I was just a leech, then I edited the stuff I leeched, now I made something and contributed it.

Cool.