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Kame-Groove Dudley updated(12/13/2010) (Read 10234 times)

Started by Kamekaze, September 21, 2010, 09:11:43 am
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Re: Kame-Groove Dudley updated(11/1/2010)
#61  November 30, 2010, 08:20:51 pm
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Sorry for the noob question but why can't I edit his big portraits?

I'm trying to add him to a screenpack which uses custom portraits.
Re: Kame-Groove Dudley updated(11/1/2010)
#62  November 30, 2010, 08:27:16 pm
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Because there's absolutely nothing you can do about editing .sff2 format...wait till next year.
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Re: Kame-Groove Dudley updated(11/1/2010)
#63  December 02, 2010, 08:29:53 am
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you could send the portrait to me and I'd add it in my self. But then you'd have to wait for me to update.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Kame-Groove Dudley updated(11/1/2010)
#64  December 12, 2010, 02:38:25 pm
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I made a post in a thread in Mugen Discussion section

( http://mugenguild.com/forumx/index.php?topic=123686.msg1245299#msg1245299 )

regarding unnecessarily hard AIs. After posting, I started my Mugen, set the difficulty to Easy 1, and found that your chars keep the button-reading AI in every level.

Since your chars are exclusively for Mugen 1.0, and it has the option to adjust the AI, why not use it?
Re: Kame-Groove Dudley updated(11/1/2010)
#65  December 12, 2010, 09:22:09 pm
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What is button reading? And I'm slowly adapting my work to use AILevel, but it wont be anytime soon.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Kame-Groove Dudley updated(11/1/2010)
#66  December 12, 2010, 10:17:35 pm
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What is button reading?
It's basically when an AI knows what button combinations a player has pressed and does something to counteract that.

Basically, if a character jumps, the AI will see that the player has pressed "Up" to jump, and will use an appropriate anti-air attack to counter that jump.

I do see this sometimes in Dudley, when I try to attack, he immediately activates Cross-Counter.
Re: Kame-Groove Dudley updated(11/1/2010)
#67  December 13, 2010, 03:26:53 am
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Yeah I noticed that problem too because Sagat & Dudley still rape me at Easy 1 but I just assumed it was intentional. Good to know it wasn't. I patiently wait for AI update then cuz I suck & don't like hard AIs. 
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Re: Kame-Groove Dudley updated(9/21/2010)
#68  December 13, 2010, 04:58:06 am
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  • What stop sign, officer?

MugenFreak30

Re: Kame-Groove Dudley updated(11/1/2010)
#69  December 13, 2010, 05:47:08 am
Reminder, AI does NOT make the character.
Re: Kame-Groove Dudley updated(11/1/2010)
#70  December 13, 2010, 08:23:02 pm
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What is button reading?
It's basically when an AI knows what button combinations a player has pressed and does something to counteract that.

Basically, if a character jumps, the AI will see that the player has pressed "Up" to jump, and will use an appropriate anti-air attack to counter that jump.

I do see this sometimes in Dudley, when I try to attack, he immediately activates Cross-Counter.
Well I promise you dudley does not command read. in mugen that's kind of impossible since authors can name their commands different things. What he does do is detect when you are airborne, or you are attacking. Standard things that mugen can detect.

What I can tell you is that maybe you should practice with the person you use so that you see how easy dudley's AI is. He can only be considered hard if you attempt to do the same thing over and over. My AI adapts to constant strings.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Last Edit: December 13, 2010, 08:26:28 pm by kamekaze
Re: Kame-Groove Dudley updated(12/13/2010)
#71  December 13, 2010, 09:54:23 pm
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updated, check first post
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Kame-Groove Dudley updated(12/13/2010)
#72  December 13, 2010, 11:05:43 pm
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I'm still testing the AI. I though he had an infinite combo removed in newest versions, but it looks like it isn't the case:

[Standing LP > Medium Machine Gun Blow] > repeat.

It works only against horizontally large chars. Even though it doesn't work against anybody, it's still possible to make some 2 or 3 loops against many chars.

Demonstration:

http://www.mediafire.com/?61ci2qujfdh7soe
Re: Kame-Groove Dudley updated(12/14/2010)
#73  December 14, 2010, 09:16:03 pm
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Fixed. redownload
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.