lolz, i know, i know, im always asking questions, but kamehameha coding isnt all about projectiles, its a helper, and im horrible at helpers its too hard, does any one have a standard kamehameha code?? just so i can blast and be done??
but satou, the beam will fly across the screen toward him like a hadouken, i just want it to come out of his hand just like goku's kamehameha
in the projectile code you have velocity =change this to 0 and the projectile with not move across the screen
oh and just for a little more help......... in the code for multiple hits type projhits = and the required numberthe first value in pausetime will effect how fast they play.for example.....pausetime = 1,10 p1 pausetime is 1 and p2 is 10so each hit will hit very quick after one another so mess with them values
Actually, you want to avoid using multiple hits, but instead, make a projetile every N ticks, something liketriggerall = animelemno(0)> 5; 5 being the first element in which the kamehameha is shottrigger1 = animelemtime(animelemno(0))=0; so it shoots one projectile at the start of every animelemnow in yoru air file;kamehameha[Begin Action 50200]50200,1, 0,0, 250200,2, 0,0, 250200,3, 0,0, 250200,4, 0,0, 250200,5, 0,0, 2; element that shoots50200,5, 0,0, 2; element that shoots50200,5, 0,0, 2; element that shoots50200,5, 0,0, 2; element that shoots50200,5, 0,0, 2; element that shoots;copy and paste depending on how many hits you want to get50200,6, 0,0, 250200,7, 0,0, 2
Projectiles also take the parameter projmisstime so you can define how long the gap is between them hitting.
QuoteProjectiles also take the parameter projmisstime so you can define how long the gap is between them hitting.sounds like a more sensible way of doing it. or alt.
i needed that pro hits cuz i was just typin hitdef stuffs liketrigger 1 = animelem = 1and so on to 24 hits lolz