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Kamehameha code (Read 772 times)

Started by AzulSonic, June 13, 2008, 11:24:48 pm
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Kamehameha code
#1  June 13, 2008, 11:24:48 pm
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lolz, i know, i know, im always asking questions, but kamehameha coding isnt all about projectiles, its a helper, and im horrible at helpers its too hard, does any one have a standard kamehameha code?? just so i can blast and be done??
Re: Kamehameha code
#2  June 13, 2008, 11:32:23 pm
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Yes. Its in Rare Akuma Library.
Re: Kamehameha code
#3  June 13, 2008, 11:34:31 pm
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You can also use projectiles if you are scared of helpers.
Re: Kamehameha code
#4  June 13, 2008, 11:53:31 pm
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but satou, the beam will fly across the screen toward him like a hadouken, i just want it to come out of his hand just like goku's kamehameha

BC

Re: Kamehameha code
#5  June 14, 2008, 12:00:18 am
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in the projectile code you have velocity =
change this to 0 and the projectile with not move across the screen :)
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Re: Kamehameha code
#6  June 14, 2008, 12:24:46 am
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thx chaos tht helped a lot :sugoi:

BC

Re: Kamehameha code
#7  June 14, 2008, 12:41:35 am
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oh and just for a little more help......... in the code for multiple hits type projhits = and the required number

the first value in pausetime will effect how fast they play.

for example.....pausetime = 1,10     p1 pausetime is 1 and p2 is 10
so each hit will hit very quick after one another so mess with them values
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Re: Kamehameha code
#8  June 14, 2008, 12:52:11 am
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Actually, you want to avoid using multiple hits, but instead, make a projetile every N ticks, something like

triggerall = animelemno(0)> 5; 5 being the first element in which the kamehameha is shot
trigger1 = animelemtime(animelemno(0))=0; so it shoots one projectile at the start of every animelem

now in yoru air file

;kamehameha
[Begin Action 50200]
50200,1, 0,0, 2
50200,2, 0,0, 2
50200,3, 0,0, 2
50200,4, 0,0, 2
50200,5, 0,0, 2; element that shoots
50200,5, 0,0, 2; element that shoots
50200,5, 0,0, 2; element that shoots
50200,5, 0,0, 2; element that shoots
50200,5, 0,0, 2; element that shoots
;copy and paste depending on how many hits you want to get
50200,6, 0,0, 2
50200,7, 0,0, 2
Re: Kamehameha code
#9  June 14, 2008, 12:52:23 am
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Projectiles also take the parameter projmisstime so you can define how long the gap is between them hitting.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

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Re: Kamehameha code
#10  June 14, 2008, 01:12:10 am
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Quote
Projectiles also take the parameter projmisstime so you can define how long the gap is between them hitting.

sounds like a more sensible way of doing it.
or alt.
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Re: Kamehameha code
#11  June 14, 2008, 01:33:53 am
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i needed that pro hits cuz i was just typin hitdef stuffs like

trigger 1 = animelem = 1
and so on to 24 hits lolz

BC

Re: Kamehameha code
#12  June 14, 2008, 01:38:36 am
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yea i thought you might do that thats why i mentioned it  8)

i learned from my mistakes  :P
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Re: Kamehameha code
#13  June 14, 2008, 06:04:20 am
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im glad you showed my projhits  :sugoi: itsa easiewr to get 90 hits on a kamehameha :'( :ninja: