YesNoOk
avatar

Karate Champ: Olympic Rematch (temp title) (Read 2913 times)

Started by Balthazar, November 08, 2014, 06:35:32 pm
Share this topic:
Karate Champ: Olympic Rematch (temp title)
#1  November 08, 2014, 06:35:32 pm
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

  • Online
Hello everyone!
What we have here is a project I've been secretly working on for a while now and I'm now ready to broaded it to have a coder attached!

The idea was to bring back one of the grandfathers of competitive 1-on-1 combat games, Karate Champ!

I've been redoing the animations 150% upscaled form the original game, as well as adding some frames here and there (even though the original game had plenty of frames of animation especially for it's time, it didn't always come out quite as fluid).
It'll probably work the best in a full-game environment since the gameplay steers away from your traditional KOF/SF type of fighting quite a bit. What I wanted to do is replicate the original game rather faithfully, though adding a few elements here and there, and obivously have it control as smooth as butter (the original game is known for having rather stiff and clunky control of your character)

Winning matches will be done by scoring points, this is accomplished by succesfully hitting your adversary with a well-placed punch or kick. Yeah it is pretty much a one-hit loss or victory (or 2 since you need to score 2 points, most punches/kicks would score 1 point, but counter attacks will be 2 points). The game will have only 2 buttons: one for punching and one for kicking. You'll also be able to move left and right. The original game allowed you to jump, but I'd like to remove that here (for the sake of adding a bit of realism. Seriously have you ever seen anyone ever do an empty jump in an actual fight, less so in a tournament?)
Different attacks are performed with direction+punch/kick, each of the 8 directions resulting in a different attack/movement.

Here is the control scheme I have thought of:

Spoiler, click to toggle visibilty

That gives you at least 14 different attacks, 3 types of blocks (high/mid/low) and a movement to dodge low kicks.
Also noted is a Tomeo Nage but I don't know how allowed a throw is in an actual karate tournament, but it's nice to change things up.

Already sprited are quite a few attacks, most of them actually. It comes down to me wanting to attach a coder to the project to re-spice my interest and finish the remaining animations. When all anims are completed, a simple color seperation (hair from belt and upper gi from lower gi) is planned so more interesting palettes are available. I'll end with showing some of the animations, since I know that's what you really want to see:



Video of the original game in action to refresh your memory in case it's needed:


The_None was previously contacted to code, but projects keep piling up on him, thus I thought I'd give him a break.
Please comment!
Last Edit: November 12, 2014, 12:01:17 pm by Balthazar
Re: Karate Champ: Olympic Rematch (placeholder title)
#2  November 08, 2014, 06:46:36 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Wow, this sounds nice. :)
Long time I haven't played this game.

Smooth animations, as always. ;)

I hope you find a coder soon, this is another winner project from you.
I recall somebody coded this game not so long ago (at least I think so). You may want to search for it in the release section and contact him, as it could almost be a spriteswap at this point, if his game was well coded.
Re: Karate Champ: Olympic Rematch (placeholder title)
#3  November 08, 2014, 06:52:22 pm
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

  • Online
Last Edit: November 08, 2014, 06:58:05 pm by Balthazar
Re: Karate Champ: Olympic Rematch (placeholder title)
#4  November 08, 2014, 06:59:40 pm
  • ***
  • Official Digital Artist for Capcom vs SNK 3
    • Canada
    • nass.yh95@gmail.com
    • http://black-hatter-95.deviantart.com

  • Online
Damn, Balthazar, those sprites are sweet! Good luck with your project! :)
Re: Karate Champ: Olympic Rematch (placeholder title)
#5  November 08, 2014, 07:02:22 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Re: Karate Champ: Olympic Rematch (placeholder title)
#6  November 08, 2014, 07:11:14 pm
  • ***
    • Brazil
great spriter
congratulation for your work
Re: Karate Champ: Olympic Rematch (placeholder title)
#7  November 08, 2014, 08:58:56 pm
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

  • Online
Last Edit: November 08, 2014, 09:02:57 pm by Balthazar
Re: Karate Champ: Olympic Rematch (placeholder title)
#8  November 08, 2014, 08:59:44 pm
  • ****
  • Lifebars Engineer
    • Algeria
    • Zeratul455@hotmail.com

  • Online
everything is looking great so hope you will find someone
Re: Karate Champ: Olympic Rematch (placeholder title)
#9  November 08, 2014, 09:09:30 pm
  • ****
  • Kula:"Let's have fun, K!" K:"Hmph, whatever."
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
    • www.youtube.com/user/TheGUTAA
Video of the original game in action to refresh your memory in case it's needed:
[youtube]https://www.youtube.com/watch?v=Az308iZZClc[/youtube]

That was so nostalgic! :pleased:

And damn Balthazar, that sounds awesome! I'll be watching the whole progress.
Good luck! :thumbsup:
Re: Karate Champ: Olympic Rematch (placeholder title)
#10  November 08, 2014, 09:35:58 pm
  • *****
  • Video Game Veteran
    • USA
    • gcnmario.free.fr
You sprited/drew those new animations? WOW they look really awesome, and so professional! Nice work! :)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Karate Champ: Olympic Rematch (placeholder title)
#11  November 08, 2014, 10:52:26 pm
  • *
    • Chile
    • cobee.tum@gmail.com
this looks great! awesome sprites and a very good idea to revive that game
Re: Karate Champ: Olympic Rematch (placeholder title)
#12  November 09, 2014, 12:11:52 am
  • ****
  • Greatness awaits
    • USA
    • network.mugenguild.com/kamekaze/
certainly would be fun to do tbh. I'll strongly consider it and if no one steps up by February sign me up.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Karate Champ: Olympic Rematch (placeholder title)
#13  November 09, 2014, 03:31:12 am
  • ***
  • I want to learn, no criticize
    • Dominica
    • yaretromero@hotmail.com
wow.! your skill sprites are amazing in any game. super cool.
Re: Karate Champ: Olympic Rematch (placeholder title)
#14  November 09, 2014, 10:35:02 am
  • ****
This is Excellent man. A true nostalgic Game returns with upgraded skills of yours. When you redid Sentro and FireQucker from Nes, that pretty much became your second new style besides your Z2 Characters. Since this Game is a remake, will you redo The Stage aswell or just the Characters? Great luck with this Game project buddy.

BC

Re: Karate Champ: Olympic Rematch (placeholder title)
#15  November 09, 2014, 11:13:21 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Interesting project ive always loved this game, the sprites look great nice job.
click the image to join my forum ;)
Re: Karate Champ: Olympic Rematch (placeholder title)
#16  November 09, 2014, 11:28:27 am
  • *****
  • School.
    • Greenland
    • Skype - wattawright
    • mugencoder.com/authors/view/watta
Re: Karate Champ: Olympic Rematch (placeholder title)
#17  November 09, 2014, 07:21:40 pm
  • **
  • *Insert text here*
    • USA
Jeez, with smooth sprites like that, it makes me want to work harder on my drawing. You're giving this classic game justice, Balthazar!
Spoiler, click to toggle visibilty
Re: Karate Champ: Olympic Rematch (coder wanted!)
#18  November 11, 2014, 05:20:59 pm
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

  • Online
welp since no one yet stepped forward,@Kamekaze:  I guess you're on, in about 3 months!
Re: Karate Champ: Olympic Rematch (coder wanted!)
#19  November 11, 2014, 07:29:14 pm
  • *****
  • Video Game Veteran
    • USA
    • gcnmario.free.fr
How soon do you need a coder?

I'm not familiar with the game in terms of game play accuracy. Are you just looking for someone to just make the character in general? Or does it need to be accurate with the way you attack? The only thing I can remember in some of those Karate games is that there was no 'button' to attack. All attacks were like smash controls where you tilted the control in certain ways to attack.

Would be interesting to develop though. :)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Karate Champ: Olympic Rematch (coder wanted!)
#20  November 11, 2014, 08:19:14 pm
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

  • Online
Hey,

well the original arcade game indeed did not have buttons, just 2 joysticks, and a combination of directional pushes would result in an attack (left joystick downward + right joystick to the right = low kick, for example). I'm pretty sure the NES version just adapted that into d-pad direction+button, which'll be used here. Furthermore all punch attacks are mapped to one button, and all kick attacks to the second button.
I am not in a rush to have a coder actually, I've got a few things going on, but IF a coder was attached I would likely get more inspired to finish the remaining animations. The main task would indeed be to code the character, but it'll only really work in a full-game environment (basically it's a fullgame but with only one character, though there'll be palettes to 'fake' having more then one. Later, perhaps even headswaps can be made to further differenciate between them but that's not really important at the moment or maybe not even worth it).
It also won't work outside of a fullgame because each attack would do 50% (succesful hit)  to 100% (counter hit) damage. Because the game works with points, not health. The game is in that regard more like a game of chess; you carefully position your player and try to foresee the enemy's next move so you can set up a counter attack.

Also a stage would need to be created, I know I'm not going to do that ;) A screenpack would be swell too.