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Karate Champ: Olympic Rematch (temp title) (Read 2912 times)

Started by Balthazar, November 08, 2014, 06:35:32 pm
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Re: Karate Champ: Olympic Rematch (coder wanted!)
#21  November 11, 2014, 08:41:31 pm
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Probably you already figured this out but having the Bulls for a winpose or the champ taking off his black coat and bag for an intro would be hilarous!
Aniway good luck with this!

HQ

Re: Karate Champ: Olympic Rematch (coder wanted!)
#22  November 11, 2014, 09:38:53 pm
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Balthazar did you ever think of going to TigSource to let some coder programm that for gamemaker/etc? --> it could be a fast Game App.
Last Edit: November 11, 2014, 09:52:04 pm by HQ
Re: Karate Champ: Olympic Rematch (coder wanted!)
#23  November 11, 2014, 10:00:41 pm
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I really don't really think outside of the Mugen box, at all :P But I'm all ears.
Re: Karate Champ: Olympic Rematch (coder wanted!)
#24  November 11, 2014, 10:20:49 pm
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this would be so awesome to code! the sprites are so beautiful....wow.
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Re: Karate Champ: Olympic Rematch (coder wanted!)
#25  November 11, 2014, 10:22:06 pm
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Slightly off topic, but I'm working on a SF2 character pack project that involves more than 1 character in a SFF. Just thought I say that since you mentioned head swapping your Karate characters at some point. I know that for things like being thrown, it may become an issue, but I might have an idea for this for when it comes time to work on it.

Is the SFF made at least? I don't want to spend much time on compiling a SFF for sprites and end up mis-aligning these sprites in the process. Considering its your character artwork, maybe you have more of an idea where the X Y axis should fall on the sprites. :)

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Re: Karate Champ: Olympic Rematch (coder wanted!)
#26  November 12, 2014, 12:04:39 am
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No, I never made an .SFF, really my knowlegde about Mugen is pretty much nihil, I sprite in MS Paint and that's really about it.
Re: Karate Champ: Olympic Rematch (coder wanted!)
#27  November 12, 2014, 01:13:15 am
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HQ is right, there is no point in making this in mugen. at the point it is you might as well make a new game with similar mechanics as an app. You should consider that.
Re: Karate Champ: Olympic Rematch (coder wanted!)
#28  November 12, 2014, 01:37:51 am
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Well as an actual programmer I'd still be on board. As soon as we pick a platform that works I can make the engine etc. Now I'm even more interested.
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Re: Karate Champ: Olympic Rematch (coder wanted!)
#29  November 12, 2014, 09:56:26 am
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I will remix the theme for this project if you agree Balthazar. Also, maybe it's early to ask but, what kind of sounds are you going to use for this?
Re: Karate Champ: Olympic Rematch (coder wanted!)
#30  November 12, 2014, 10:21:32 am
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I was thinking of a bit realisticly sounding effects, I have a pack of sounds I think might work for this :)

Also, I've decided to most likely be looking outside of Mugen to have this made, all things concidered.
Last Edit: November 12, 2014, 11:13:06 am by Balthazar

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Re: Karate Champ: Olympic Rematch (temp title)
#31  November 12, 2014, 12:41:06 pm
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This would work superbly on Android/iOS and Windows Phone, aye.
You will just need to think how to change the gameplay a bit so it is not a carbon copy of Karate Champ, some sort of rewards/rankings/etc to entice people and maybe some in-app purchases for making money out of this.
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Re: Karate Champ: Olympic Rematch (temp title)
#32  November 12, 2014, 01:20:57 pm
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Those sprites look amazing. I'd code this if I knew anything about game design outside of mugen. I've never played or heard of the original though, but your sprite-style is really doing it justice. Good luck to Kamekaze who (as of now at least) will be coding it. :)

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Re: Karate Champ: Olympic Rematch (coder wanted!)
#33  November 12, 2014, 04:35:19 pm
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Slightly off topic, but I'm working on a SF2 character pack project that involves more than 1 character in a SFF. Just thought I say that since you mentioned head swapping your Karate characters at some point. I know that for things like being thrown, it may become an issue, but I might have an idea for this for when it comes time to work on it.

This is not an issue if you work on a full game, as you are not limited to standard required sprites/anims.


And yes, while it is possible to do that project in Mugen, I believe it's better suited to mobile gaming due to the short duration of the fights and closed environment.
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Re: Karate Champ: Olympic Rematch (temp title)
#34  November 12, 2014, 04:52:35 pm
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tbh, I hated this game on NES, mainly because of the controls itself and having no instructions what so ever. However, knowing it's you having a hand in this Bal, I'm sure you will make it exciting so good luck regardless of whether you choose to make this on mugen or a mobile device. If you do go with mobile device, what will you rename the title to? Not sure if you can present it as "Karate Champ".
Re: Karate Champ: Olympic Rematch (temp title)
#35  November 12, 2014, 05:05:24 pm
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And yes, while it is possible to do that project in Mugen, I believe it's better suited to mobile gaming due to the short duration of the fights and closed environment.

i say do both!
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Re: Karate Champ: Olympic Rematch (temp title)
#36  November 12, 2014, 06:25:16 pm
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Well...... I know much of MUGEN, and Clickteam Fusion software can export to Windows, Flash, iPhone, Android provided you have the developer license to add to their app store shops. I don't own much of their exporters but only flash exporter, and windows exporter. Though if someone were to pay me to get this project on the Apple store, I'd be happy to try and buy the exporter for CT Fusion and get this game project on there. :)

But again, it's all up to you how you want to spend using these sprites will end up being used for. Whether it's just MUGEN alone, or if you actually want to go through with making a full game outside of MUGEN. :)

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Re: Karate Champ: Olympic Rematch (temp title)
#37  November 16, 2014, 10:49:12 am
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This could get more attention like that. I would like to see it for Mugen but, it would also suit pretty well as a Mobile or apk Tablet Game.
Re: Karate Champ: Olympic Rematch (temp title)
#38  December 16, 2014, 05:22:33 am
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Holy hell, that was five years ago?  Man, I am old.

I redid Karate Champ in Mugen, half a decade ago I guess.  I redid all the stages, and I was able to code the two-joystick controls.  You are free to use anything if it's any use to you, but I think that making this for a mobile platform is a much better idea, if you can.  I also used remixed Street Fighter II music, and you'd need permission for that.  I got it, though; Those OCRemix.org cats are very nice.

I can put up another link to the project if they're all down and there's any interest...