- And also the bug that can happen when you grab the enemy and immediately do the Karin/Sakura team attack. Or when the enemy is on air and gets hit by the first hit of said move.
- You can do the kick grab on air and "stand on air".
- Only her standing basics have the new guardsound, the rest use the default one. Most (if not all) of her specials use the default guardsound as well, and also some hits of the supers.
- After a certain amount of time the aerial basics will send the character to state 0, even when in air... what?!? Why did you put the ChangeStates to state 0 in those states? You shouldn't even put them in the first place.
- Arakuma Inashi is done with the kicks.
- The crouch kicks can be guarded when standing.
- Ressen Ha is just D,DB,B, any kick.
No wait:
you have this:
[Command]
name = "RESSEN HA L"
command = ~D,DB,B,a
time = 15
[Command]
name = "RESSEN HA M"
command = ~D,DB,B,b
time = 15
[Command]
name = "RESSEN HA H"
command = ~D,DB,B,c
time = 15
then this:
[Command]
name = "RESSEN HA L"
command = ~DB,D,DF,$F,a
time = 15
[Command]
name = "RESSEN HA M"
command = ~DB,D,DF,$F,b
time = 15
[Command]
name = "RESSEN HA H"
command = ~DB,D,DF,$F,c
time = 15
Eh?