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Kazuya Tekken 6 + SF X TK (Read 14367 times)

Started by chuchoryu, August 11, 2013, 02:10:29 am
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Kazuya Tekken 6 + SF X TK
#1  August 11, 2013, 02:10:29 am
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======================| Kazuya Mishima 1.12 by chuchoryu|===========================     
Tekken 2, 4, 5, 6, TTT, TTT2 + Capcom vs SNK + Street Fighter X Tekken + Edit  by chuchoryu
This is my bets character I made and my favorite like Akira Yuki from VF



Kazuya:  http://www.sendspace.com/file/ia3tgy

Special Thanks to:
RCT29: For make some sprites for Kazuya and for Ogre
Askuka: For make to much sprites for this character
And you for download this character, you rocks!! really...



**Move List**

*Basic combos*

*Combo 1: LP,MP,Foward+SP

*Combo 2: LP, MP, MK, LK

*Combo 3: LP, LP, MP

*Combo 4: Back+LK, LP, MP, LK

*Combo 5: LP, MP, MK, Back+HP, Rising Sun

*TAG: a+y
*Note: This command is only in Team Mode in mugen

*Parry*
Press only Foward (including in the air)

*Throw*
Foward + b orc or y or z

*Dodge*
a+x

*Foward roll*
a+x +Foward

*Gauge charge*
b+y

*Ushiru uraken*
B+z

*Right Split Kick*
F+a

& Left Split Kick*
F,F, b

*Dragon Uppercut*
D,DF,F,D,DF,F, x

*Rising Uppercut* EX Properties
D,DF,F y  or  z

*Rising Sun* EX Properties
D,DB,B any kick

*Hell Lancer*EX Propeties
D,DF,F any kick

*Demon God Fist*
While Rising + y

*Demon God Fist EX*
D, DF, F + 2 Punches

*Twin Piston*
While Rising x  and continue to push y

*Entrails Smash*
DF+x
*Note: and continue to push y or b or F+y

*Hell Drop*
DF+b continue to push b

*Hell sweep*
~F, D, DF, b
*Note: Continue to Push x or b+b  or b+x

*Soul Thrust*
F, F, y or z

*Lighting Screw Uppercut*
B, b+x


*SFxTK Super Arts*
Use one level super gauge: D,DF,F + punch X 3

*SFxTK Cross Arts*
Use Three level super gauge: D,DF,F, b+y
*Note: If you have a partner (Tekken side) your character change in battle for your parthener (this moe is only aplied in Tekken characters or some I made using the basic Tag System)

More to come...
Re: Kazuya Tekken 6 + SF X TK
#2  August 11, 2013, 02:45:43 am
  • ****
  • The Mad Paletter
I'm definately going to try this out! I love your Kazuyas so far & I hope this tops them all!
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Kazuya Tekken 6 + SF X TK
#3  August 11, 2013, 03:12:14 pm
  • ***
Thanks, for bringing some new characters into Mugen such as these, love your passion and hard work.  Even though you release a lot of characters in record speed, I see you work to improve each and everyone for the most part and that is great.
Re: Kazuya Tekken 6 + SF X TK
#4  August 11, 2013, 03:17:12 pm
  • *****
  • United Sweg of America
    • Bosnia and Herzegovina
    • lukijan1@hotmail.com

  • Online
Finnaly updated your Kazuya,eh?
Gonna give it a test run
Re: Kazuya Tekken 6 + SF X TK
#5  August 12, 2013, 06:22:07 am
  • *
    • rready@ciffreobona.fr
this is gonna be sweet
i'm a genius, check my body :)
Re: Kazuya Tekken 6 + SF X TK
#6  August 12, 2013, 07:04:45 am
  • **
  • Catch this!
    • Australia
Nice like it so much make more tekken chars.
Hello my name is petey, i really like mugen so much.
I discover this from youtube,start playing it since 2003.
anyways,
I'm filipino.
And i'm so proud to be.
^^
Re: Kazuya Tekken 6 + SF X TK
#7  August 12, 2013, 07:50:37 am
  • ****
  • For me, it was Tuesday...
    • Canada
    • chaoticdarkness.deviantart.com/
His D,DF,F + Kick move glitches in the air and makes him stay stuck in mid air, and it can be repeated constantly and he just keeps getting stuck at a higher position.
Re: Kazuya Tekken 6 + SF X TK
#8  August 12, 2013, 10:24:06 am
  • ***
  • Still alive and still kicking...
    • USA
I really like your characters. When it comes to either sprite editing and coding, I fell like you can do both. I don't know why people say that your characters are bad though, I think they play pretty good and doesn't have too many bugs. Can't wait to try out your updated Kazuya.
Re: Kazuya Tekken 6 + SF X TK
#9  August 12, 2013, 08:31:51 pm
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
If this was an update he should at least point out what was done instead of just saying that this Kazuya is his best character ever..., I did also found the bug C G U was talking about, hopefully he sees this and updates this character propertly
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Kazuya Tekken 6 + SF X TK
#10  August 14, 2013, 11:23:21 pm
  • ***
  • Floating in darkness
His D,DF,F + Kick move glitches in the air and makes him stay stuck in mid air, and it can be repeated constantly and he just keeps getting stuck at a higher position.
Yes I see the mistake in the Air kick amigo, in the next updated I give a solution in this

Finnaly updated your Kazuya,eh?
Gonna give it a test run
Sure amigo I wait your Feedback

I really like your characters. When it comes to either sprite editing and coding, I fell like you can do both. I don't know why people say that your characters are bad though, I think they play pretty good and doesn't have too many bugs. Can't wait to try out your updated Kazuya.
No much people like my works but other love my works amigo, all have diffrents point of view and I respect tath

If this was an update he should at least point out what was done instead of just saying that this Kazuya is his best character ever..., I did also found the bug C G U was talking about, hopefully he sees this and updates this character propertly
Thanks for your comments amigo more people in this forum give more new ideas and support this project

More to come...
Xiaoyu is released in the "Project" zone

Re: Kazuya Tekken 6 + SF X TK
#11  August 15, 2013, 12:34:55 am
  • *****
  • Eyyyy
    • UK
Apart from what CGU pointed out

*Special Dash Sweep (F, DF + MK) is an infinite with timing. Infact he can pretty much cancel any move (up to and including the Supers) including EX Dragon Uppercut into another Special Dash with not much extra cost. Why can he do this? This can lead to the infinite I just mentioned.
*Being able to do said sweep OTG is understandable but I can connect 3 in a row in some cases and more than that in others.
*CLSNs are inconsistent. s.LP, s.LK and s.MP have more or less infinite priority with the fists having no blue CLSN under the red meaning he can poke you with it to keep you out of range. Yet crouch LP has proper CLSNs.
*Stance CLSNs are off too. Why does the blue extend past his hand and foot? Even if its a little it just looks awkward.
*Animations still look fairly awkward. His torso looks pretty stiff in his stance and his Devil Beam still looks weird. Throw his arms backward more when he shoots the beam and colour the wings black so they don't just look exactly like Rock Howard's wings.
*During Special Dash why is his Dragon Uppercut F + LP? I'm sure SFxTK didn't have it like that.
*There's cutoff in his level 3 super port. Look to the left, that straight line doesn't look natural.
*Electric effect on EX Uppercut doesn't fit, its too small and I'm sure his effects were purple-black in game.
*I can barely do EX Flying Kick (QCF + two Kicks) even though the normal one is easily doable. Every time I do I usually get a command move
*He can't throw the opponent backward with Back + two punches or Kicks, the usual throw method. Infact, throws just feel awkward as is and its not made obvious when he's attempting a throw or not.
*Why does he have three inputs for moves like God Fist or Upper? QCF Punch, QCB and Punch and Punch while rising from a crouch. I know the last one is Tekken-style but its just excessive.
*He still has the hold start taunt error that the others have.
Last Edit: August 16, 2013, 07:20:44 pm by MightyKombat
Re: Kazuya Tekken 6 + SF X TK
#12  August 16, 2013, 07:40:12 pm
  • ***
  • Floating in darkness
Apart from what CGU pointed out

*Special Dash Sweep (F, DF + MK) is an infinite with timing. Infact he can pretty much cancel any move (up to and including the Supers) including EX Dragon Uppercut into another Special Dash with not much extra cost. Why can he do this? This can lead to the infinite I just mentioned.
*Being able to do said sweep OTG is understandable but I can connect 3 in a row in some cases and more than that in others.
*CLSNs are inconsistent. s.LP, s.LK and s.MP have more or less infinite priority with the fists having no blue CLSN under the red meaning he can poke you with it to keep you out of range. Yet crouch LP has proper CLSNs.
*Stance CLSNs are off too. Why does the blue extend past his hand and foot? Even if its a little it just looks awkward.
*Animations still look fairly awkward. His torso looks pretty stiff in his stance and his Devil Beam still looks weird. Throw his arms backward more when he shoots the beam and colour the wings black so they don't just look exactly like Rock Howard's wings.
*During Special Dash why is his Dragon Uppercut F + LP? I'm sure SFxTK didn't have it like that.
*There's cutoff in his level 3 super port. Look to the left, that straight line doesn't look natural.
*Electric effect on EX Uppercut doesn't fit, its too small and I'm sure his effects were purple-black in game.
*I can barely do EX Flying Kick (QCF + two Kicks) even though the normal one is easily doable. Every time I do I usually get a command move
*He can't throw the opponent backward with Back + two punches or Kicks, the usual throw method. Infact, throws just feel awkward as is and its not made obvious when he's attempting a throw or not.
*Why does he have three inputs for moves like God Fist or Upper? QCF Punch, QCB and Punch and Punch while rising from a crouch. I know the last one is Tekken-style but its just excessive.
*He still has the hold start taunt error that the others have.
Thanks for your Feedback amigo you have experience in this I no see this but you can see this mistakes in the code amigo, thanks
Re: Kazuya Tekken 6 + SF X TK
#13  August 17, 2013, 12:15:19 am
  • ***
  • sttarree into the face of death!!

  • Online
So are you going to fix them?
Re: Kazuya Tekken 6 + SF X TK
#14  August 17, 2013, 05:09:57 am
  • *****
  • Eyyyy
    • UK
Apart from what CGU pointed out

*Special Dash Sweep (F, DF + MK) is an infinite with timing. Infact he can pretty much cancel any move (up to and including the Supers) including EX Dragon Uppercut into another Special Dash with not much extra cost. Why can he do this? This can lead to the infinite I just mentioned.
*Being able to do said sweep OTG is understandable but I can connect 3 in a row in some cases and more than that in others.
*CLSNs are inconsistent. s.LP, s.LK and s.MP have more or less infinite priority with the fists having no blue CLSN under the red meaning he can poke you with it to keep you out of range. Yet crouch LP has proper CLSNs.
*Stance CLSNs are off too. Why does the blue extend past his hand and foot? Even if its a little it just looks awkward.
*Animations still look fairly awkward. His torso looks pretty stiff in his stance and his Devil Beam still looks weird. Throw his arms backward more when he shoots the beam and colour the wings black so they don't just look exactly like Rock Howard's wings.
*During Special Dash why is his Dragon Uppercut F + LP? I'm sure SFxTK didn't have it like that.
*There's cutoff in his level 3 super port. Look to the left, that straight line doesn't look natural.
*Electric effect on EX Uppercut doesn't fit, its too small and I'm sure his effects were purple-black in game.
*I can barely do EX Flying Kick (QCF + two Kicks) even though the normal one is easily doable. Every time I do I usually get a command move
*He can't throw the opponent backward with Back + two punches or Kicks, the usual throw method. Infact, throws just feel awkward as is and its not made obvious when he's attempting a throw or not.
*Why does he have three inputs for moves like God Fist or Upper? QCF Punch, QCB and Punch and Punch while rising from a crouch. I know the last one is Tekken-style but its just excessive.
*He still has the hold start taunt error that the others have.
Thanks for your Feedback amigo you have experience in this I no see this but you can see this mistakes in the code amigo, thanks


Oh hey, thanks I guess.
Re: Kazuya Tekken 6 + SF X TK
#15  August 18, 2013, 02:44:29 am
  • ***
  • Floating in darkness
Re: Kazuya Tekken 6 + SF X TK
#16  August 19, 2013, 01:45:49 pm
  • **
  • "Frosty!"
    • Philippines
    • clarkeserrano@yahoo.com
Nice character.
wut?
Last Edit: August 23, 2013, 02:34:19 pm by Mari0
Re: Kazuya Tekken 6 + SF X TK
#17  August 31, 2013, 04:09:24 pm
  • *
    • USA
    • kaoatlas@gmail.com
I dont like how i had to install a bunch of shit to get this character
Re: Kazuya Tekken 6 + SF X TK
#18  September 05, 2013, 09:33:19 pm
  • ***
  • Floating in darkness
I dont like how i had to install a bunch of shit to get this character
Kazuya need this moves, is from Tekken 6 amigo, maybe all like more the Street Fighter or KOF gameplay (I hate KOF) but this is a more complete gameplayt Tekken char I made
Re: Kazuya Tekken 6 + SF X TK
#19  September 13, 2013, 01:41:01 am
  • *
    • USA
    • kaoatlas@gmail.com
Re: Kazuya Tekken 6 + SF X TK
#20  September 15, 2013, 08:26:44 pm
  • **
    • Central African Republic
    • Youngdon113@yahoo.com
Is it possible to take the tag system off the character
Keep my mom out of this and ill keep this out your mom
Re: Kazuya Tekken 6 + SF X TK
#21  September 16, 2013, 09:19:39 pm
  • **
  • GIVE ME YOUR ENERGY!!!
    • Italy
    • mehdaouisami@rocketmail.com
I'm going to be honest....to pull out a Kazuya in mugen is something, but don't listen when people say that your characters suck....I mena who isn't perfect in the world???
so I approve your hard work and dedication to MUGEN
of course this is even far than I expected so...
BREAK THE WALLS!!!
Re: Kazuya Tekken 6 + SF X TK
#22  September 16, 2013, 09:24:56 pm
  • ****
I dont like how i had to install a bunch of shit to get this character
Kazuya need this moves, is from Tekken 6 amigo, maybe all like more the Street Fighter or KOF gameplay (I hate KOF) but this is a more complete gameplayt Tekken char I made

Character is ok... I'm talking about all the damn spam I had to download just to get the cheracter

What are you talking about? If you downloaded 'spam', you need to learn to internet better...
Re: Kazuya Tekken 6 + SF X TK
#23  September 16, 2013, 09:31:37 pm
  • ******
    • USA

  • Online
I'm going to be honest....to pull out a Kazuya in mugen is something, but don't listen when people say that your characters suck....I mena who isn't perfect in the world???

You want him to be perfect?  That sounds like a pretty hefty standard to hold somebody to.
Re: Kazuya Tekken 6 + SF X TK
#24  September 16, 2013, 09:53:27 pm
  • *****
  • Eyyyy
    • UK
I dont like how i had to install a bunch of shit to get this character
Kazuya need this moves, is from Tekken 6 amigo, maybe all like more the Street Fighter or KOF gameplay (I hate KOF) but this is a more complete gameplayt Tekken char I made

Character is ok... I'm talking about all the damn spam I had to download just to get the cheracter

What are you talking about? If you downloaded 'spam', you need to learn to internet better...

Actually I think I know what he's talking about. Sometimes Sendspace links take you to a Sendspace link that leads you to download an EXE file instead of a ZIP file. Checking the URL when you hover over the link can save you some serious problems as I've heard EXEs from Sendspace can wreak havoc on your PC.

I fear Kaos ended up DLing an EXE by mistake.
Re: Kazuya Tekken 6 + SF X TK
#25  September 16, 2013, 11:52:13 pm
  • *****
  • LET THE SWAGGING COMMENCE
    • Philippines
    • Skype - markpachi
    • http://markpachi.mugenflowzone.com/
He probably clicked on the wrong download button. If it forced you to install iLivid, then this is very bad.



Re: Kazuya Tekken 6 + SF X TK
#26  September 17, 2013, 05:29:08 pm
  • **
  • GIVE ME YOUR ENERGY!!!
    • Italy
    • mehdaouisami@rocketmail.com
I'm going to be honest....to pull out a Kazuya in mugen is something, but don't listen when people say that your characters suck....I mena who isn't perfect in the world???

You want him to be perfect?  That sounds like a pretty hefty standard to hold somebody to.

Who said I want him to be perfect....I just said nobody is perfect in the world....seriously....can....you.....read........ .......
Re: Kazuya Tekken 6 + SF X TK
#27  September 17, 2013, 05:47:32 pm
  • ***
  • Floating in darkness
Is it possible to take the tag system off the character
Yes, insede of the character have 2 folders, one using the tag system and the second for remove the tag system amigo


     Posted: September 17, 2013, 05:50:09 pm
I'm going to be honest....to pull out a Kazuya in mugen is something, but don't listen when people say that your characters suck....I mena who isn't perfect in the world???
so I approve your hard work and dedication to MUGEN
of course this is even far than I expected so...
BREAK THE WALLS!!!
The life is hard, make mugen is a hobby amigo, thanks for your comments and I hope to add Jin whit Tekken 6 move list like Kazuya soon

Re: Kazuya Tekken 6 + SF X TK
#28  September 18, 2013, 06:02:02 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
You want him to be perfect?  That sounds like a pretty hefty standard to hold somebody to.
Who said I want him to be perfect....I just said nobody is perfect in the world....seriously....can....you.....read........ .......
It's because you said:
I mean who isn't perfect in the world???
You meant: who is perfect in the world? In this case the sentence has a meaning.

Re: Kazuya Tekken 6 + SF X TK
#29  September 18, 2013, 10:48:23 pm
  • **
  • GIVE ME YOUR ENERGY!!!
    • Italy
    • mehdaouisami@rocketmail.com
ahahahah....I didn't see that...well....they are called errors