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Kazuya Update and Heihachi Mishima demo beta (Read 6895 times)

Started by chuchoryu, December 09, 2012, 02:04:12 am
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Kazuya Update and Heihachi Mishima demo beta
#1  December 09, 2012, 02:04:12 am
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Hello paisanos! this time only I updated Kazuya and relase the firt demo beta from Heihachi...read this:


Kazuya Mishima: http://www.4shared.com/rar/fBYvJIC6/CvS_Kazuya.html?

Kazuya have new moves, new sprites and new voices including ENG voices (see inside folder) No have special intro vs Heihachi (not this mugen version) is compatiblein Winmugen and Mugen 1.0

New moves:
ushiruuraken  F,y

DragonUppercut  F, D, DF, F, x (NO MORE LONGER EX MOVE)

MistStep  F, D, DF,F (EVADE POWERS)

RisingUppercut  D, DF, F, D, DF, F,y  OR  D, DF, F, D, DF, F,z (EX MOVE AVALIABLE)

DemonGodFist  D, DF, F,x  USING ANY PUNCH (INCLUDING EX MOVE)


Heihachi Mishima: http://www.4shared.com/rar/o0edE1hP/CvS_Heihachi.html?
Heihachi is ONLY demo beta no have super power or special moves, not for the moment, no super arts and no cross arts but I hope to finalizing this char in 2013...

Special thanks for mi amigo Fabry Taz, he give me the first and new Heihachi sprite

Jin, Paul, Kuma and Ogre are already updated but I no add for the moment all chars updated only Kazuya, but patient in few weeks I relase all char (ecept Heihachi) updated, Paul have super arts and cross arts including trhow, Jin hve the super arts and cross arts and newmoves, Kuma have super and cros arts at the same as new stance and new moves including combos, Ogre have a new super arts and cros arts, new moves and new stance

More to come... :kugoi:
If younlike to comment about the chars and you like to see more Tekken chars please go to the PROYECT zone to see more
Re: Kazuya Update and Heihachi Mishima demo beta
#2  December 09, 2012, 02:10:45 am
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nice man gonna try him later
Re: Kazuya Update and Heihachi Mishima demo beta
#3  December 09, 2012, 02:26:13 am
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a Update that includes a ENGLISH SOUNDPACK? u my Friend have caught my interest also is the English soundpack from Street FighterXTekken
Re: Kazuya Update and Heihachi Mishima demo beta
#4  December 09, 2012, 02:28:05 am
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Yes is the street fighter x tekken voices..but incomplete need 2 or 3 sound more amigo dncelestinx96
Re: Kazuya Update and Heihachi Mishima demo beta
#5  December 09, 2012, 02:30:32 am
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k
Re: Kazuya Update and Heihachi Mishima demo beta
#6  December 09, 2012, 02:35:43 am
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 :dio:
Re: Kazuya Update and Heihachi Mishima demo beta
#7  December 09, 2012, 02:42:29 am
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At a glance, a good character, but some of his attacks aren't working (at least for me). Anyone else having troubles with Ushiru Uraken, Hell's Lancer and Demon's Paw?
Re: Kazuya Update and Heihachi Mishima demo beta
#8  December 09, 2012, 02:47:17 am
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Wow, loving the Kazuya update!  This character is very impressive.  I love the aggressive AI.  Thanks for the hard work!
Re: Kazuya Update and Heihachi Mishima demo beta
#9  December 09, 2012, 03:02:12 am
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At a glance, a good character, but some of his attacks aren't working (at least for me). Anyone else having troubles with Ushiru Uraken, Hell's Lancer and Demon's Paw?

Ep? Kazuya no have Hells lancer mi amigo only Jin :kugoi:
Re: Kazuya Update and Heihachi Mishima demo beta
#10  December 09, 2012, 03:06:45 am
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Did you fix the sound only playing from the side the player using Kazuya originated on? For example if Player one is Kazuya his sound only emitted from the Left Speaker.
Also I think there was a glitch where certain attacks from Kazuya prevented the enemy from attacking OR moving for like 3 seconds.

I'm downloading this seeing how Kazuya is my best character in Tekken besides Leo.
Re: Kazuya Update and Heihachi Mishima demo beta
#11  December 09, 2012, 03:20:23 am
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Couple things after a few minutes of trying him out.
-Intro has music that cuts out abruptly.  You couldn't find a proper rip without the music?
-CLSNs could use some work:
Stance CLSN is way too wide

Infinite priority on a most basics
Re: Kazuya Update and Heihachi Mishima demo beta
#12  December 09, 2012, 03:35:01 am
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Ok, I was too lazy to give you feedback a few days ago, but here it is:
 
1. I can't do a simple light, med, high combo for kicks and punches (high and low)
2. For Paul, he only haves ONE MOVE.
 That's all... for now.

DW

Re: Kazuya Update and Heihachi Mishima demo beta
#13  December 09, 2012, 03:43:32 am
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Infinite priority on a most basics


That isn't infinite priority. It just has more priority because the red box isn't mostly covered by blue. Though, blue covers the base of the red. Infinite priority is more if the red has absolutely no blue on/in it at all. Probably could extend his head hitbox a bit though to cover about halfway of the red. Though, that depends on what strength level that punch is (L/M/H), and if that was his intent.
Re: Kazuya Update and Heihachi Mishima demo beta
#14  December 09, 2012, 03:46:07 am
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CHUCHORYU-SAN

well thies are good but next time when you make the characters, they could be better with attack that  did not look similar to the rest. look at the tekken games and see some of their attacks that would be their normal attacks and not using ryu and ken as a base a lot they are good keep it up
mitsurugi is a little slow in progress but getting good sprites done
Re: Kazuya Update and Heihachi Mishima demo beta
#15  December 09, 2012, 11:24:51 am
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Re: Kazuya Update and Heihachi Mishima demo beta
#16  December 09, 2012, 01:29:19 pm
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Kazuya
You shouldn't do "D,DF,F, any punch" command in air. It acts like he is standing, in air, then he immediately is on ground.
Heihachi
I know it's a demo, but I want to point them anyway:
-parry sprites are missing;
-punch after dodge doesn't exist.

Also, like Super Dragon Blade said, try to make them with Tekken bases (search for videos, games...) to make them different; Heihachi is another Ryu/Ryo headswap.

Re: Kazuya Update and Heihachi Mishima demo beta
#17  December 09, 2012, 07:30:34 pm
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Also, like Super Dragon Blade said, try to make them with Tekken bases (search for videos, games...) to make them different; Heihachi is another Ryu/Ryo headswap.

Just throwing this out there, but Grant from Garou: Mark of Wolves might be a good base for Heihachi. Not exactly Tekken, but those two do have a lot of similarities.
Re: Kazuya Update and Heihachi Mishima demo beta
#18  December 09, 2012, 08:28:58 pm
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this is AWESOME i love the cvs look the characters have
Re: Kazuya Update and Heihachi Mishima demo beta
#19  December 09, 2012, 09:12:17 pm
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yes the fighting styles except for kazyua/jin are to similar to ryu ken so if your going to make another tekken character then make sure they dont fight like ryu/ken/gouki does.
and jin has to have his own style not like tekken 3 jin, that way he can be his own characters instead of a copy character but if your going for that copy style of your characters then take sakura, dan,sean, gouki, gouken, kairi, oni gouki, satsui no hadou ryu for an example they play the same but their attacks are different with similar moves.
Last Edit: December 09, 2012, 09:15:38 pm by CVS artist
Re: Kazuya Update and Heihachi Mishima demo beta
#20  December 10, 2012, 01:41:12 pm
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I recommend making jin in tekken 4 style, Heihachi in tekken 3 style ... ditto for paul ....
Re: Kazuya Update and Heihachi Mishima demo beta
#21  December 10, 2012, 03:15:02 pm
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I recommend making jin in tekken 4 style, Heihachi in tekken 3 style ... ditto for paul ....

What are you talking about? Sprite style? outfits? I mean, every character in tekken has at last 2 outfits. Aside that, Jin's hooded version was made by CvsNB(who's also working in a SFxT one), Heihachi...well, this would be the first one.

- Chuchoryu: I like very much the difference between the attacks. Good, good work, really :) .

Re: Kazuya Update and Heihachi Mishima demo beta
#22  December 10, 2012, 07:03:11 pm
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heihachi is not that bad for a early beta, his ai is almost as tough as his jin/kazuya and paul so good work
Re: Kazuya Update and Heihachi Mishima demo beta
#23  December 10, 2012, 08:50:49 pm
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Did you fix the sound only playing from the side the player using Kazuya originated on? For example if Player one is Kazuya his sound only emitted from the Left Speaker.
Also I think there was a glitch where certain attacks from Kazuya prevented the enemy from attacking OR moving for like 3 seconds.

I'm downloading this seeing how Kazuya is my best character in Tekken besides Leo.
For the moment I no found all voices from Street Fighter vs Tekken and the intro voices is from one video from you tube...I need help in the voices

Infinite priority on a most basics

Couple things after a few minutes of trying him out.
-Intro has music that cuts out abruptly.  You couldn't find a proper rip without the music?
-CLSNs could use some work:
Stance CLSN is way too wide

Infinite priority on a most basics



That isn't infinite priority. It just has more priority because the red box isn't mostly covered by blue. Though, blue covers the base of the red. Infinite priority is more if the red has absolutely no blue on/in it at all. Probably could extend his head hitbox a bit though to cover about halfway of the red. Though, that depends on what strength level that punch is (L/M/H), and if that was his intent.

The sprites for my Kazuya and other chars are from Ryu, Ken, Akuma, and Ryo, but I remake some moves and collision boxes for the moves and more  :kugoi:

Kazuya
You shouldn't do "D,DF,F, any punch" command in air. It acts like he is standing, in air, then he immediately is on ground.
Heihachi
I know it's a demo, but I want to point them anyway:
-parry sprites are missing;
-punch after dodge doesn't exist.

Also, like Super Dragon Blade said, try to make them with Tekken bases (search for videos, games...) to make them different; Heihachi is another Ryu/Ryo headswap.

Yes I see this mistake in Kazuya (and other thinks) not problem I check this, and Heihachi I work in the super and croos art from the SFXTK

yes the fighting styles except for kazyua/jin are to similar to ryu ken so if your going to make another tekken character then make sure they dont fight like ryu/ken/gouki does.
and jin has to have his own style not like tekken 3 jin, that way he can be his own characters instead of a copy character but if your going for that copy style of your characters then take sakura, dan,sean, gouki, gouken, kairi, oni gouki, satsui no hadou ryu for an example they play the same but their attacks are different with similar moves.

Interesting point, my base for my chars is from CvS sprites and the similitud whit Ryu and other chars is remarkable, I try to make sprites from Tekken 3 and Tekken 2 (my favoryte games) and I hope to found some like to ripping the voices from Street Fighter X tekken...or sprites

I recommend making jin in tekken 4 style, Heihachi in tekken 3 style ... ditto for paul ....
Yes Heihachi I planing to make this in Tekken 3 style and Street Fighter X Tekken including the intro vs Bison and Kazuya

I recommend making jin in tekken 4 style, Heihachi in tekken 3 style ... ditto for paul ....

What are you talking about? Sprite style? outfits? I mean, every character in tekken has at last 2 outfits. Aside that, Jin's hooded version was made by CvsNB(who's also working in a SFxT one), Heihachi...well, this would be the first one.

- Chuchoryu: I like very much the difference between the attacks. Good, good work, really :) .

Thanks so much for this comments mi amigo and I work hard to make this char more good each time to update all my chars

Ok, I was too lazy to give you feedback a few days ago, but here it is:
 
1. I can't do a simple light, med, high combo for kicks and punches (high and low)
2. For Paul, he only haves ONE MOVE.
 That's all... for now.

Really I updated Paul soon very soon mi amigo, for the momement...


More to come... :kugoi: and thanks for all commentaries
Re: Kazuya Update and Heihachi Mishima demo beta
#24  December 10, 2012, 09:07:10 pm
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I was referring to the moves .... the clothes I made this because I really liked (apart from that of Paul, but it was easier to do so XD )
Re: Kazuya Update and Heihachi Mishima demo beta
#25  December 10, 2012, 09:37:12 pm
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Re: Kazuya Update and Heihachi Mishima demo beta
#26  December 10, 2012, 09:57:33 pm
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did you give that Sagat beard?
Re: Kazuya Update and Heihachi Mishima demo beta
#27  December 10, 2012, 10:44:57 pm
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Re: Kazuya Update and Heihachi Mishima demo beta
#28  December 10, 2012, 11:06:14 pm
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Im sure thats not a complete Sagat stance, the left knee is not moving at all...
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Re: Kazuya Update and Heihachi Mishima demo beta
#29  December 11, 2012, 09:46:06 am
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Good. Remember that SF3 Sagat was originally done by eFeX ;)

Last Edit: December 11, 2012, 09:50:41 am by FeLo_Llop
Re: Kazuya Update and Heihachi Mishima demo beta
#30  December 11, 2012, 03:07:59 pm
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That's a very nice job. I look forward to your next updates.

Any chance of making all of them EX style (like, for example, Warusaki's characters)? I believe it would suit them well and make their gameplay (even more) fluid and dynamic.

Just food for thought :)
Re: Kazuya Update and Heihachi Mishima demo beta
#31  December 11, 2012, 04:19:39 pm
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the toes on the rigjt leg of the sprite act weird
Left leg just goes up and down in a very un natural way.Like you just cut of the leg,moved it a pixel higher,then did the same for the next frame
Re: Kazuya Update and Heihachi Mishima demo beta
#32  December 13, 2012, 05:47:14 pm
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Hi! Got some new feedback about your Kazuya, so here's hoping it helps:

First of all, your D, DF, F + X/Y/Z can be done in air, without a proper post-attack animation. He simply "blinks" to the ground, as if he were on the ground all the time. I'm pretty sure you read about this already, but since there's no image about it, I thought it would be interesting, so here it is:



One more thing: I believe his hitbox is a bit inaccurate, as you can see from this image:



Do notice that his fist does NOT really touch his opponent's face, or even his arm. Maybe it's just me, but I see this as relevant flaw.
Last Edit: December 14, 2012, 01:03:43 pm by PaxMilitae
Re: Kazuya Update and Heihachi Mishima demo beta
#33  December 13, 2012, 07:38:36 pm
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Besides a couple Flaws Kazuya is pretty good.
However I do say it was bad call in removing a couple moves. I know you're trying to go for a SFXT form for him, but please dude, at least add some additional moves to give him an original feel ya know? The Hell Lancer is One of Kazuya's best moves to have, Not Jin.
Also if its possible a voicepack should also be made for his Tekken voice.
just stating. overall 8/10
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Re: Kazuya Update and Heihachi Mishima demo beta
#34  December 14, 2012, 01:04:37 pm
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Besides a couple Flaws Kazuya is pretty good.
However I do say it was bad call in removing a couple moves. I know you're trying to go for a SFXT form for him, but please dude, at least add some additional moves to give him an original feel ya know? The Hell Lancer is One of Kazuya's best moves to have, Not Jin.
Also if its possible a voicepack should also be made for his Tekken voice.
just stating. overall 8/10


This as well, I'd really love him to have a CvS gameplay, or at least something in between.
Re: Kazuya Update and Heihachi Mishima demo beta
#35  December 14, 2012, 09:06:44 pm
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Hi! Got some new feedback about your Kazuya, so here's hoping it helps:

First of all, your D, DF, F + X/Y/Z can be done in air, without a proper post-attack animation. He simply "blinks" to the ground, as if he were on the ground all the time. I'm pretty sure you read about this already, but since there's no image about it, I thought it would be interesting, so here it is:



One more thing: I believe his hitbox is a bit inaccurate, as you can see from this image:



Do notice that his fist does NOT really touch his opponent's face, or even his arm. Maybe it's just me, but I see this as relevant flaw.

Yes I see this and I re-coding this moves to eviting mistakes, thanks bro fro advice me  :kugoi:

That's a very nice job. I look forward to your next updates.

Any chance of making all of them EX style (like, for example, Warusaki's characters)? I believe it would suit them well and make their gameplay (even more) fluid and dynamic.

Just food for thought :)

To long time ago I planig to make this Kazuya using only 2 punch and 2 kick but now I see the CvS 2 Style fight (in my Nintendo Game Cube) and really is more dinamic

More to come... :kugoi: