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K-Dudlley, K-Sagat updated (9/25/12) (Read 1944 times)

Started by Kamekaze, September 23, 2012, 02:43:17 am
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K-Dudlley, K-Sagat updated (9/25/12)
#1  September 23, 2012, 02:43:17 am
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
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Last Edit: September 26, 2012, 05:14:02 am by The Big Wang Theory

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Re: K-Dudlley updated (9/22/12)
#2  September 23, 2012, 02:55:11 am
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Dudlley? I didn't know you made a Dudlley. The reset bug I mentioned also exists in all of your XIII characters, you might want to look into that. I've found nothing worth reporting yet, I'll post again once I do. Also, K-Guile's Crossfire Assault builds meter.

     Posted: September 23, 2012, 03:28:29 am
K-Guile's Target Combos cause chip damage. Intentional?
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Re: K-Dudlley updated (9/22/12)
#3  September 23, 2012, 03:31:16 am
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7th hit of Rolling Thunderbolt has this code:

[State 210, 2]
type = HitDef
triggerall =  anim=3200
trigger1 = AnimElem =74
attr = S, SA
animtype  = up
damage    = 72
guardflag = MA
pausetime = 15,15
sparkno = S10050+(random%4)
priority=5
sparkxy = ceil(-10*const(size.xscale)),ceil(-72*const(size.yscale))
hitsound = Sifelse(var(59)=5,7,5),ifelse(var(59)=5,6,4)
guardsound =  Sifelse(var(59)=5,8,6),0
guard.sparkno=Sifelse(var(59)=5,10060,8031)
ground.type = High
ground.slidetime = 24
ground.hittime  = 24
ground.velocity = -2*const(size.xscale)
air.velocity = -2*const(size.xscale),-18*const(size.yscale)
yaccel=.45
fall=1
fall.recover=0
kill=0
id=1331
ground.cornerpush.veloff=0
guard.cornerpush.veloff=0

[State 0, TargetState]
type = TargetState
trigger1 = animelem=75
value =3104
ID = 1331

The targetstate code doesn't have a trigger numtarget. Result:

http://www.mediafire.com/download.php?q9q8x4dvhzr9bh1

Xan

Re: K-Dudlley updated (9/22/12)
#4  September 23, 2012, 03:46:39 am
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I might have noticed this on your other K-style characters, but I'm not sure. Sometimes the combo meter fills up even when not filled up completely. For example, I do a combo with Dudley that nets half the bar. It immediately skyrockets up to full without anything extra.

     Posted: September 23, 2012, 03:47:20 am
Also, K-Guile's second Target Combo's fourth hit never comes out for me.
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Re: K-Dudlley updated (9/22/12)
#5  September 23, 2012, 04:11:16 am
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7th hit of Rolling Thunderbolt has this code:

[State 210, 2]
type = HitDef
triggerall =  anim=3200
trigger1 = AnimElem =74
attr = S, SA
animtype  = up
damage    = 72
guardflag = MA
pausetime = 15,15
sparkno = S10050+(random%4)
priority=5
sparkxy = ceil(-10*const(size.xscale)),ceil(-72*const(size.yscale))
hitsound = Sifelse(var(59)=5,7,5),ifelse(var(59)=5,6,4)
guardsound =  Sifelse(var(59)=5,8,6),0
guard.sparkno=Sifelse(var(59)=5,10060,8031)
ground.type = High
ground.slidetime = 24
ground.hittime  = 24
ground.velocity = -2*const(size.xscale)
air.velocity = -2*const(size.xscale),-18*const(size.yscale)
yaccel=.45
fall=1
fall.recover=0
kill=0
id=1331
ground.cornerpush.veloff=0
guard.cornerpush.veloff=0

[State 0, TargetState]
type = TargetState
trigger1 = animelem=75
value =3104
ID = 1331

The targetstate code doesn't have a trigger numtarget. Result:

http://www.mediafire.com/download.php?q9q8x4dvhzr9bh1
You didn't need to post the code lol. Fixed.

I might have noticed this on your other K-style characters, but I'm not sure. Sometimes the combo meter fills up even when not filled up completely. For example, I do a combo with Dudley that nets half the bar. It immediately skyrockets up to full without anything extra.

      Posted: September 23, 2012, 03:47:20 am
Also, K-Guile's second Target Combo's fourth hit never comes out for me.

Fixed and reuploaded for guile. As for dudley I'll check it out
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: K-Dudlley updated (9/22/12)
#6  September 23, 2012, 04:19:56 am
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will your kame guile have a sff2 file, since dudley, sagat, and yang have one?
Last Edit: September 23, 2012, 04:23:00 am by drewski90

Xan

Re: K-Dudlley updated (9/22/12)
#7  September 23, 2012, 04:20:32 am
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The fixed Target Combo can't special or super cancel like the others. It can on the third hit, though, it's kinda confusing.

     Posted: September 23, 2012, 05:28:11 am
I've PMed you about this, but I've received no reply; I figured I might as well post this bug here. Sometimes during a combo, K-Sagat's Neo Tiger Storm's wallbounce hit misses like this.
Spoiler, click to toggle visibilty
The following uppercut whooshes them to the top of the screen, where they float like this.
Spoiler, click to toggle visibilty
I hope you can fix this for your next update, it's ruined a few of my combos.

     Posted: September 23, 2012, 05:43:33 am
Speaking of Neo Tiger Storm, it has no Super KO BG like his other supers. Also, Yang's Ultra misses a lot more than it should. The launching kick before the finisher missed multiple times for me.

     Posted: September 23, 2012, 07:51:32 pm
Dudley's AI could use a bit of tweaking. He often uses Cross Counter with little-to-no health, killing him for nothing. He also occasionally attempts to link from Z Machine Gun Blow, despite that being (as far as I can tell) impossible.

     Posted: September 23, 2012, 07:56:49 pm
He also attempts juggling X Machine Gun Blow three times in a row, but the third one always whiffs.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: K-Dudlley updated (9/22/12)
#8  September 24, 2012, 02:20:31 am
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His recovery roll (state 5200) has a statetype = S without having his pos y reset to 0. Because of this, he can roll and retrun to stance in mid-air or below the floor.
Re: K-Dudlley updated (9/22/12)
#9  September 25, 2012, 01:36:13 pm
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The fixed Target Combo can't special or super cancel like the others. It can on the third hit, though, it's kinda confusing.

      Posted: September 23, 2012, 05:28:11 am
I've PMed you about this, but I've received no reply; I figured I might as well post this bug here. Sometimes during a combo, K-Sagat's Neo Tiger Storm's wallbounce hit misses like this.
Spoiler, click to toggle visibilty
The following uppercut whooshes them to the top of the screen, where they float like this.
Spoiler, click to toggle visibilty
I hope you can fix this for your next update, it's ruined a few of my combos.

      Posted: September 23, 2012, 05:43:33 am
Speaking of Neo Tiger Storm, it has no Super KO BG like his other supers. Also, Yang's Ultra misses a lot more than it should. The launching kick before the finisher missed multiple times for me.

      Posted: September 23, 2012, 07:51:32 pm
Dudley's AI could use a bit of tweaking. He often uses Cross Counter with little-to-no health, killing him for nothing. He also occasionally attempts to link from Z Machine Gun Blow, despite that being (as far as I can tell) impossible.

      Posted: September 23, 2012, 07:56:49 pm
He also attempts juggling X Machine Gun Blow three times in a row, but the third one always whiffs.

I'll address the sagat stuff when I can as for dudley:
- fixed
-It depends on the size of who he fights, it's not universal as even in sf3 it was finicky. That's why most top players only looped it twice and then did something else. On my end dudley doesn't whiff on anyone though.

His recovery roll (state 5200) has a statetype = S without having his pos y reset to 0. Because of this, he can roll and retrun to stance in mid-air or below the floor.

fixed. But not reuploaded. I can't do that till 9 hours from now
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley updated (9/22/12)
#10  September 26, 2012, 12:30:21 am
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So it's reuploaded? Also, I've never seen the MGB X juggle hit anyone three times. I suppose we put him up against different characters. You might want to make his AI's combos a bit more universal, though.
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: K-Dudlley updated (9/22/12)
#11  September 26, 2012, 03:58:42 am
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Not yet, and as for the MGB loop, I  can do it my self about 4 times on most of the roster. As for the loop in general http://www.youtube.com/watch?v=M4LAWthEZSY

And I can't make the juggles universal as it's a hitbox trick to begin with. So my only retort is don't use non-sf3 chars against him if you want the AI to juggle properly lol
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley updated (9/22/12)
#12  September 26, 2012, 04:03:37 am
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Ha, I love that video. It's just his AI can never seem to land the third one kind of bugs me is all. That and I don't only play SF3 chars, you crazy >:P:
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Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: K-Dudlley, K-Sagat updated (9/25/12)
#13  September 26, 2012, 05:14:15 am
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updated
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, K-Sagat updated (9/25/12)
#14  September 26, 2012, 05:20:18 am
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Kaze-Style's icon has arrows surrounding it as if there were other options. Also, Neo Tiger Storm's first hit of the uppercut portion misses, but the combo doesn't drop. Thanks immensely for that bugfix, I've finally found his obligatory 100% combo.
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Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: K-Dudlley, K-Sagat updated (9/25/12)
#15  September 26, 2012, 05:21:46 am
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it does not miss, it's just you have to land it just right. I know what you what you mean cause some combos it wont hit and others it will.  As for the dudley thing that's not really an issue.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, K-Sagat updated (9/25/12)
#16  September 26, 2012, 05:22:57 am
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It's just that the arrows weren't there before is all. It kind of irks me. Also, I kind of figured it was something like "land it just right", but isn't that why the wall bounce hit bounces them right to Sagat?

     Posted: September 26, 2012, 05:25:21 am
Also, I've found that at some very specific distances, Tiger Shots either whiff or EX versions do one hit and pass through P2.

     Posted: September 26, 2012, 05:31:48 am
Turns out the arrows around Kaze Style don't appear when it's the option that pops up first.

     Posted: September 26, 2012, 05:34:25 am
Still no Super KO BG for Neo Tiger Storm. I'll overlook it, I can almost never get that move.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?