http://network.mugenguild.com/kamekaze/Whats changed:bug fixesAdded missing ducking feint cancel to sf3 modesducking straight and upper times adjustedrolling thunderbolt now comes out in 5 frames instead of 2Yang:after inputting ex rekka command you dont need to do ex rekka again for the follow up, treat it as normal rekka inputlowered amount needed to max out combo gaugeI finally fixed that stupid bug where they could build combo meter on block and sagat has a few adjustments that makes him all around feel better to use. At some point I'm probably gonna throw more pals in for them as well but not yet. Oh yeah, sagat now has a reset capability off of ex tiger knee
For Sagat:-Tiger Genocide doesn't have Sagat say Genocide anymore.-When I asked if Hi Step Kick was supposed to contribute to the juggle limit, I said that because in combos like Tiger Uppercut<Dash Cancel -- Hi Step Kick<Tiger Knee doesn't have the special after the Hi Step Kick connect.-You can follow EX Tiger Uppercut with normal Tiger Uppercut, but nothing else.-Y Tiger Uppercut does not launch P2 as high during juggles as before. This completely wrecked my 100% combo! -When Neo Tiger Storm whiffs, Sagat makes the second hit's grunt despite not punching twice.-I thought you said Sagat didn't need any resets? This also ruined my 100% combo when you combined it with Y Tiger Uppercut not launching as high during juggles anymore.For Dudley:-If Rolling Thunderbolt's hits beyond the initial ones whiff (during a juggle, for example), Dudley does the rest of the move on air.That's it for now.
C.A.N said, December 01, 2012, 01:44:29 amFor Sagat:-Tiger Genocide doesn't have Sagat say Genocide anymore.-When I asked if Hi Step Kick was supposed to contribute to the juggle limit, I said that because in combos like Tiger Uppercut<Dash Cancel -- Hi Step Kick<Tiger Knee doesn't have the special after the Hi Step Kick connect.-You can follow EX Tiger Uppercut with normal Tiger Uppercut, but nothing else.-Y Tiger Uppercut does not launch P2 as high during juggles as before. This completely wrecked my 100% combo! -When Neo Tiger Storm whiffs, Sagat makes the second hit's grunt despite not punching twice.-I thought you said Sagat didn't need any resets? This also ruined my 100% combo when you combined it with Y Tiger Uppercut not launching as high during juggles anymore.For Dudley:-If Rolling Thunderbolt's hits beyond the initial ones whiff (during a juggle, for example), Dudley does the rest of the move on air.That's it for now.-will fix-certain things from sf4 I decided to leave out-I'll fix-I did not alter the vels of that move what so ever. The move has a flat rate vel for all tiger uppercuts. The only thing I did with it was give it more start up time since it used to be ridiculously fast-I changed my mind. As for dudley thats fix and I'll upload later
Micro-feedback because of headache :SagatEX Tiger Uppercut and EX Tiger Knee give some power back.Not sure if intended, but it is possible to shoot perform a Tiger Cannon while another one is still on screen. Mostly useful if you want to extend a blockstring/chip the opponent to deathFunny glitch : when he gets knocked down after performing an EX Tiger Shot and the projectile hits the opponent afterwards, he will stay down for the remainder of the round.YangOpponents can tech out of his Ultra after the 12th hit.EX Byakko Soushouda gives some power back.Dudley (Kaze-style)Can 100% some opponents by spamming EX Jet Upper.Dunno whether it is intended, but EX Ducking > Straight/Upper gives some power back.Some debug flood pops up when he's in state 183.Rolling Thunder and Rolling Thunderbolt give some power back.
Hi Kame,I've been a long-time fan of your works. Thanks for the fresh updates!On a side-note: There appears to be a minor glitch with your CvS M.Bison. When he is hit in the air he ends up falling slightly below ground level (example screenshot):Spoiler, click to toggle visibilty
Unstabler said, December 01, 2012, 10:53:00 amHi Kame,I've been a long-time fan of your works. Thanks for the fresh updates!On a side-note: There appears to be a minor glitch with your CvS M.Bison. When he is hit in the air he ends up falling slightly below ground level (example screenshot):Spoiler, click to toggle visibiltyyeah that version of rog is dead in the water i have another in the works that was stalled
I've got too many creations to look forward to, and you're not helping! Maybe after MvC3 Ken is released (next year). Posted: December 02, 2012, 06:53:06 amFor Dudley (Kame Style):-Why'd the frame advantage for EX Ducking Upper change from +6 (or something) to +2? This messes up quite a few of his combo options, since he can't link it to c.Y anymore.-Z leaves Dudley at -1 frames.-Target Combo 6 leaves Dudley at -2 frames.-Ducking Upper and Straight leave Dudley at -2 frames.Mostly personal preference, but I thought these warranted a mention. Posted: December 02, 2012, 06:54:21 am-Ducking Upper cannot be juggled afterwards with anything, not even supers.-His AI really should abuse more of the links his command attacks give him, like f.B--c.Y<Y MGB--Rolling Thunder.
-That was never meant to be a combo, now you have to cancel the first hit of the uppercut to combo after it ala sf4-That's unintentional, expect a fix- seems like the frame data got messed up some how but I'll check it out-^-^- You have to cancel the upper on the time it hits in all sf3 modes, not when p2 is falling down after it. As for Kaze-style that was a bug. and it will be fixed.
But Kame Style has no Super Cancels-oh, Dash Canceling? I'm pretty sure in SSF4 he can cancel both hits of Ducking Upper, not just the first hit.
The Big Wang Theory said, December 02, 2012, 08:49:54 am- You have to cancel the upper on the time it hits in all sf3 modes, not when p2 is falling down after it. As for Kaze-style that was a bug. and it will be fixed.I never said super cancel from kaze style.
Oh, a confusion between modes. I did specifically label my feedback as regarding Kame Style, so I don't get why SF3 modes were brought up. Posted: December 02, 2012, 07:55:31 pm-A Short Swing Blow leaves Dudley at +3 frames, but all the others leave him at neutral frames. Posted: December 02, 2012, 07:58:47 pm-Jumping Overhead for both SF3 modes leaves him at -1 frames if done from point blank.
-fixed-its supposed to, if p2 is crouching it has more advantage and damage but otherwise its not something you just throw out unless you meaty it.
Aw, Rolling Thunderbolt isn't as amazingly OP as it used to be. I always liked being able to substitute it for Rolling Thunder.Spoiler, click to toggle visibiltyI always wanted to know how fast it came out Posted: December 02, 2012, 09:11:31 pmMoar Kaze Style:-EX Ducking doesn't make the EX sound.-Ducking Upper's second hit misses if it's not the first hit in a juggle combo.-Every Short Swing Blow does the same damage.-Target Combos 5 and 7 leave Dudley at +1 frames, not allowing the Rolling Thunder link that made them useful.
-It never did oddly enough, its there now (on my end)-that's intended.-in sf3 it always did teh same, sf4 added variation outside of ex and that's pretty much what I'm ok with. The variation is the amount of frames you aren't able to be grabbed vs punishing.-they weren't supposed to be linked after to begin with. so it was a bug fix.Also rolling thunder still comes out in 1 frame 1 frames for 2I and 3 frames for 3S in all modes so there's that. It's a projectile/semi full screen punish for stupid things.
I always used it as a link after things like Y MGB and punishes for stupid stuff. I guess I just got used to the target combos allowing linking. Wait, I thought it came out it two frames? Maybe it is possible to link it after Z MGB, but your AI has failed at that in the past and so have I.
it can be linked after in all MGB's in 2I mode as a 1 frame link but not after any in 3S. Some target combos allow it in 2I as well but in 3S it has no real links whatsoever.
Hm, I was more curious about Kaze Style, since that's the mode I tend to use him in. Also, it appears you forgot about the frame advantage fixes for Z and Target Combo 6 in the SF3 modes.
all MGB's can link into rolling thunder in kaze-style. However target combos, just like in sf4, lose their value in this mode as he has more links and options. Not to mention the scaling (which I've upped) for using target combos. However rolling thunder comes out in 2f in kaze style
Geez, even your AI can't get the hang of Z MGB--Rolling Thunder. So it's a 2-frame link for Y MGB and a 3-frame link for X MGB. Hm, I'm starting to see exactly why the target combos aren't terribly useful in Kaze Style. It's more about linking off of his command moves. It's a shame, I liked when they could be linked.
I mean you can just s.lp xx s.lp xx s.hk or c.lp xx s.hk if you really want to be fancy since those are his mainstay links in sf4.
Hm, that sounds like a nice way to combo off of his command attacks. I was going for f.B--c.Y<Y MGB--Rolling Thunder for most of my links.
I just found out that standing HK gives +5 frames on hit. I haven't been able to link it into itself or anything, oddly enough. Also, about that link for max damage combos, here's a variation of his standard EX MGB corner combos.f.B--C<EX MGB--c.C--Short Swing Blow-Rocket Upper640 DamageGood god, man. Dudley continues to be a monster.
That combo's damage even dwarfs Rolling Thunderbolt's elephantine 597. Are you sure it's supposed to do that much damage? It's more than Yang's Ultra's 485 and Sagat's Ultra's 495. Also, for Sagat:-Standing C can't be canceled anymore. Intentional? Posted: December 02, 2012, 10:20:31 pm-Both Tiger Cannons' last hits occasionally miss during combos like Hi Step Kick--Hi Step Kick--Tiger Cannon against an aerial opponent.
what do you mean can't be cancelled? Also I can get more damage than 640 out of yang or sagat lol as for dudley I'll more than likely increase dampening even further
I mean that it can't cancel into Tiger Knee/Cannon/whatever. Also, those were just raw Ultra damages. I was able to 100% with both Sagat and Dudley, but recent updates (OH HAI RESET) rendered me unable to 100% with either of them. I know it's still possible, I just can't find any ways that I know of. It turned my 100% combo with Sagat into 960 damage because one of Neo Tiger Storm's hits still misses in the corner. I'm sure it can be fixed, but that's just me talking with no experience. Posted: December 02, 2012, 10:26:34 pmThe Big Wang Theory said, December 02, 2012, 10:21:14 pmas for dudley I'll more than likely increase dampening even furtherThat's a good thing. His damage output has always dwarfed the other K-Style chars (597 damage from raw ultra) for quite a while now.
OOOOOOOH I see what you mean, another bug. Also sagat can only cancel the first hits of his multi hit moves now.
Oh, I'm willing to guess that's there to make his links more useful? I'd usually go for simple hitconfirms of C<Tiger Raid. Now I need to learn more links.
Oh lol. I honestly think Yang doesn't need his Ultra meter to build any slower. His combos aren't much better/worse than Dudley/Sagat's, I'm pretty sure those two build it up the same.
I meant that it builds slower than the others. I know you didn't plan on nerfing it again and that you addressed this in his release thread, it just seems kind of unfair is all.
you can combo into sei enbuu twice in one combo and pretty much build all of it with the right combo. This forces people to learn them and work harder lol
Wait what. Twice in one combo. Jeez, Yang's better combos seem to require a lot of meter.More for Dudley:-f.B can be canceled out of now (wait what).-P2 can tech out of Short Swing Blow and Ducking Straight if juggled into. Posted: December 02, 2012, 11:03:07 pmThe combo I mentioned earlier now does 560 damage. It's a nice decrease, but it still seems a bit overpowering. Then again, Yang's the one who can link his EX Rekka series into itself over and over again.-Yang's EX Rekka series' follow ups should not require two buttons in their input. The first one should for obvious reason, but not the follow ups.
-It always could in sf3, it was never not able to in my dudley.-fixed-Supers were never meant to do that much damage, I redid the scaling formula and forgot to adjust the values of them after doing so so that's why.-It's a reflex with me so I was never bothered by it. but I'll fix it
The Big Wang Theory said, December 03, 2012, 01:41:02 am-It's a reflex with me so I was never bothered by it. but I'll fix itYou're a lucky man not being bothered by that. It's what prevents me from seeing how many times it can link into itself. It's just a rule of thumb for EX Rekka series' in general. KOF doesn't require multiple buttons each input, neither does Street Fighter, etc.
Well since I use an arcade stick doing anything once you learn it is 2nd nature and does not bother you. so yeah lol Either way dudley and yang updated
Dudley:-His taunt makes a SF3 hitsound in Kaze Style.-The combo I mentioned does 537 damage. Still seems a bit much, but I'm willing to drop the issue of his damage output at this point. Posted: December 03, 2012, 02:18:55 amAlso, is it alright if I use your Sagat's voices for something?
I've officially replaced Gargoyle's Dudley with this one. Since I'm no coder and I just jumped in as in-depth feedback is being left, ill part with an "awesome fucking share!!"
- I got this error when I was messing around dunno how it happened:52872 warning player kame-groove dudley (56) in state 1200 changed to invalid action 1203- Also there's another weird bug that happens. When I do an EX MGB and the opponent is falling, if I whiff a s.LK the opponent auto-recovers in the air even though the normal didn't connect.
-You can walk over P2 after tripping them with a sweep. Intentional? Posted: December 07, 2012, 02:28:27 am-Rolling Thunder (Kaze Style) leaves Dudley at +8 frames on block. LOL WUT
I just noticed one problem about your shotoborg, kamekaze, whenever I play at simul mode, shotoborg appears to be glitched up because of the clones being there and one-hit dizzy attacks, can you fix that problem please?
drewski90 said, December 08, 2012, 04:42:35 amI just noticed one problem about your shotoborg, kamekaze, whenever I play at simul mode, shotoborg appears to be glitched up because of the clones being there and one-hit dizzy attacks, can you fix that problem please?No. Simul mode is not an issue with me because it's a silly mode to begin with.Madam CanCan said, December 06, 2012, 05:46:16 am-You can walk over P2 after tripping them with a sweep. Intentional? Posted: December 07, 2012, 02:28:27 am-Rolling Thunder (Kaze Style) leaves Dudley at +8 frames on block. LOL WUTno, and I'll fix
I'm checking this character and I found something:- lp -> mp -> mk doesn't make Dudley say the "one-two-three" voices;- it can't do lp repeatedly, but only if you hit the enemy (movecontact); about forward + lp, it can't do repeatedly (even if you hit the enemy);- crouch lp shouldn't be so fast (movecontact), it should do at most two hits;- the last uppercut of the "HCF_ex" command should throw the enemy more upward;- there's no sound for the "flying" steward (helicopter);- the "You have no dignity" voice should start later than it does now, that means when he grabs the coat;- forward + hp should have some dust, near the feet;- there should be the sound when he throws a rose; same for the "gutter trash" pose;- the hitsounds are "high pitched" (I don't know how to say it); while they're from SF3, something tells me they're not right.I think you weren't going for a SF3 conversion of the char, but I wanted to say my feedback.
G.o.D. said, December 25, 2012, 10:43:05 pmI'm checking this character and I found something:- lp -> mp -> mk doesn't make Dudley say the "one-two-three" voices;- it can't do lp repeatedly, but only if you hit the enemy (movecontact); about forward + lp, it can't do repeatedly (even if you hit the enemy);- crouch lp shouldn't be so fast (movecontact), it should do at most two hits;- the last uppercut of the "HCF_ex" command should throw the enemy more upward;- there's no sound for the "flying" steward (helicopter);- the "You have no dignity" voice should start later than it does now, that means when he grabs the coat;- forward + hp should have some dust, near the feet;- there should be the sound when he throws a rose; same for the "gutter trash" pose;- the hitsounds are "high pitched" (I don't know how to say it); while they're from SF3, something tells me they're not right.I think you weren't going for a SF3 conversion of the char, but I wanted to say my feedback.-fixed-fixed-it's not fast at all and only hits twice. If you're getting anymore you're probably not in his sf3 mode. all of his moves use accurate sf3 timings in his sf3 modes-Considering that dudley has no ex duck in anything but non sf3 mode I don't consider this an issue. Kaze-style isn't accurate to anything, just loosely based sf4.-yeah there is, what are you talking about?-fixed-fixed-then take that up with GM, I'm using his He's a 3 in 1, thus he has 2 sf3 modes and one custom : |
I see: Kamekaze, SFIII 2nd Impact and SFIII 3rd Strike styles. I was talking about SFIII 3rd strike style. (see the title of my previous post)The Big Wang Theory said, December 26, 2012, 02:09:25 amG.o.D. said, December 25, 2012, 10:43:05 pm- the "You have no dignity" voice should start later than it does now, that means when he grabs the coat;-yeah there is, what are you talking about?I wanted to say that he should do his three punches and then say "You have no dignity", instead he starts sooner.
G.o.D. said, December 26, 2012, 10:48:15 amI see: Kamekaze, SFIII 2nd Impact and SFIII 3rd Strike styles. I was talking about SFIII 3rd strike style. (see the title of my previous post)The Big Wang Theory said, December 26, 2012, 02:09:25 amG.o.D. said, December 25, 2012, 10:43:05 pm- the "You have no dignity" voice should start later than it does now, that means when he grabs the coat;-yeah there is, what are you talking about?I wanted to say that he should do his three punches and then say "You have no dignity", instead he starts sooner.And I was talking about this line"there's no sound for the "flying" steward (helicopter);"