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K-Dudlley, K-Yang updated (12/2/12) (Read 3490 times)

Started by Kamekaze, November 30, 2012, 09:51:23 pm
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Re: K-Dudlley, updated (12/2/12)
#21  December 02, 2012, 09:35:43 pm
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it can be linked after in all MGB's in 2I mode as a 1 frame link but not after any in 3S. Some target combos allow it in 2I as well but in 3S it has no real links whatsoever.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
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Re: K-Dudlley, updated (12/2/12)
#22  December 02, 2012, 09:37:31 pm
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Hm, I was more curious about Kaze Style, since that's the mode I tend to use him in. Also, it appears you forgot about the frame advantage fixes for Z and Target Combo 6 in the SF3 modes.
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Re: K-Dudlley, updated (12/2/12)
#23  December 02, 2012, 09:41:29 pm
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all MGB's can link into rolling thunder in kaze-style. However target combos, just like in sf4, lose their value in this mode as he has more links and options. Not to mention the scaling (which I've upped) for using target combos. However rolling thunder comes out in 2f in kaze style
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, updated (12/2/12)
#24  December 02, 2012, 09:44:31 pm
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Geez, even your AI can't get the hang of Z MGB--Rolling Thunder. So it's a 2-frame link for Y MGB and a 3-frame link for X MGB. Hm, I'm starting to see exactly why the target combos aren't terribly useful in Kaze Style. It's more about linking off of his command moves. It's a shame, I liked when they could be linked.
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Re: K-Dudlley, updated (12/2/12)
#25  December 02, 2012, 09:55:26 pm
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I mean you can just s.lp xx s.lp xx s.hk or c.lp xx s.hk if you really want to be fancy since those are his mainstay links in sf4.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, updated (12/2/12)
#26  December 02, 2012, 09:57:18 pm
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Hm, that sounds like a nice way to combo off of his command attacks. I was going for f.B--c.Y<Y MGB--Rolling Thunder for most of my links.
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Re: K-Dudlley, updated (12/2/12)
#27  December 02, 2012, 10:00:58 pm
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off of F+mk, you can link s/c.lp or s.mp or even s.hk and go into ex mgb for max damage combos lol
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, updated (12/2/12)
#28  December 02, 2012, 10:03:30 pm
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I just found out that standing HK gives +5 frames on hit. I haven't been able to link it into itself or anything, oddly enough. Also, about that link for max damage combos, here's a variation of his standard EX MGB corner combos.
f.B--C<EX MGB--c.C--Short Swing Blow-Rocket Upper
640 Damage
Good god, man. Dudley continues to be a monster.
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Re: K-Dudlley, updated (12/2/12)
#29  December 02, 2012, 10:10:07 pm
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it was meant to be +2 so thats fixed on my end.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, updated (12/2/12)
#30  December 02, 2012, 10:15:55 pm
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That combo's damage even dwarfs Rolling Thunderbolt's elephantine 597. Are you sure it's supposed to do that much damage? It's more than Yang's Ultra's 485 and Sagat's Ultra's 495. Also, for Sagat:
-Standing C can't be canceled anymore. Intentional?

      Posted: December 02, 2012, 10:20:31 pm
-Both Tiger Cannons' last hits occasionally miss during combos like Hi Step Kick--Hi Step Kick--Tiger Cannon against an aerial opponent.
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Last Edit: December 02, 2012, 10:25:49 pm by C.A.N
Re: K-Dudlley, updated (12/2/12)
#31  December 02, 2012, 10:21:14 pm
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what do you mean can't be cancelled? Also I can get more damage than 640 out of yang or sagat lol as for dudley I'll more than likely increase dampening even further
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, updated (12/2/12)
#32  December 02, 2012, 10:23:02 pm
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I mean that it can't cancel into Tiger Knee/Cannon/whatever. Also, those were just raw Ultra damages. I was able to 100% with both Sagat and Dudley, but recent updates (OH HAI RESET) rendered me unable to 100% with either of them. I know it's still possible, I just can't find any ways that I know of. It turned my 100% combo with Sagat into 960 damage because one of Neo Tiger Storm's hits still misses in the corner. I'm sure it can be fixed, but that's just me talking with no experience.

      Posted: December 02, 2012, 10:26:34 pm
as for dudley I'll more than likely increase dampening even further
That's a good thing. His damage output has always dwarfed the other K-Style chars (597 damage from raw ultra) for quite a while now.
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Last Edit: December 02, 2012, 10:27:02 pm by C.A.N
Re: K-Dudlley, updated (12/2/12)
#33  December 02, 2012, 10:29:02 pm
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OOOOOOOH I see what you mean, another bug. Also sagat can only cancel the first hits of his multi hit moves now.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, updated (12/2/12)
#34  December 02, 2012, 10:30:06 pm
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Oh, I'm willing to guess that's there to make his links more useful? I'd usually go for simple hitconfirms of C<Tiger Raid. Now I need to learn more links.
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Re: K-Dudlley, updated (12/2/12)
#35  December 02, 2012, 10:37:48 pm
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nah it should have always been that way but I never got around to fixing that
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, updated (12/2/12)
#36  December 02, 2012, 10:38:57 pm
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Oh lol. I honestly think Yang doesn't need his Ultra meter to build any slower. His combos aren't much better/worse than Dudley/Sagat's, I'm pretty sure those two build it up the same.
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Re: K-Dudlley, updated (12/2/12)
#37  December 02, 2012, 10:43:22 pm
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I was never going to slow it lol. Anyway dudley updated.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, updated (12/2/12)
#38  December 02, 2012, 10:44:01 pm
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I meant that it builds slower than the others. I know you didn't plan on nerfing it again and that you addressed this in his release thread, it just seems kind of unfair is all.
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Re: K-Dudlley, updated (12/2/12)
#39  December 02, 2012, 10:50:16 pm
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you can combo into sei enbuu twice in one combo and pretty much build all of it with the right combo. This forces people to learn them and work harder lol
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: K-Dudlley, updated (12/2/12)
#40  December 02, 2012, 10:56:01 pm
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Wait what. Twice in one combo. Jeez, Yang's better combos seem to require a lot of meter.
More for Dudley:
-f.B can be canceled out of now (wait what).
-P2 can tech out of Short Swing Blow and Ducking Straight if juggled into.

      Posted: December 02, 2012, 11:03:07 pm
The combo I mentioned earlier now does 560 damage. It's a nice decrease, but it still seems a bit overpowering. Then again, Yang's the one who can link his EX Rekka series into itself over and over again.
-Yang's EX Rekka series' follow ups should not require two buttons in their input. The first one should for obvious reason, but not the follow ups.
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Last Edit: December 03, 2012, 12:59:58 am by C.A.N