-It always could in sf3, it was never not able to in my dudley.-fixed-Supers were never meant to do that much damage, I redid the scaling formula and forgot to adjust the values of them after doing so so that's why.-It's a reflex with me so I was never bothered by it. but I'll fix it
The Big Wang Theory said, December 03, 2012, 01:41:02 am-It's a reflex with me so I was never bothered by it. but I'll fix itYou're a lucky man not being bothered by that. It's what prevents me from seeing how many times it can link into itself. It's just a rule of thumb for EX Rekka series' in general. KOF doesn't require multiple buttons each input, neither does Street Fighter, etc.
Well since I use an arcade stick doing anything once you learn it is 2nd nature and does not bother you. so yeah lol Either way dudley and yang updated
Dudley:-His taunt makes a SF3 hitsound in Kaze Style.-The combo I mentioned does 537 damage. Still seems a bit much, but I'm willing to drop the issue of his damage output at this point. Posted: December 03, 2012, 02:18:55 amAlso, is it alright if I use your Sagat's voices for something?
I've officially replaced Gargoyle's Dudley with this one. Since I'm no coder and I just jumped in as in-depth feedback is being left, ill part with an "awesome fucking share!!"
- I got this error when I was messing around dunno how it happened:52872 warning player kame-groove dudley (56) in state 1200 changed to invalid action 1203- Also there's another weird bug that happens. When I do an EX MGB and the opponent is falling, if I whiff a s.LK the opponent auto-recovers in the air even though the normal didn't connect.
-You can walk over P2 after tripping them with a sweep. Intentional? Posted: December 07, 2012, 02:28:27 am-Rolling Thunder (Kaze Style) leaves Dudley at +8 frames on block. LOL WUT
I just noticed one problem about your shotoborg, kamekaze, whenever I play at simul mode, shotoborg appears to be glitched up because of the clones being there and one-hit dizzy attacks, can you fix that problem please?
drewski90 said, December 08, 2012, 04:42:35 amI just noticed one problem about your shotoborg, kamekaze, whenever I play at simul mode, shotoborg appears to be glitched up because of the clones being there and one-hit dizzy attacks, can you fix that problem please?No. Simul mode is not an issue with me because it's a silly mode to begin with.Madam CanCan said, December 06, 2012, 05:46:16 am-You can walk over P2 after tripping them with a sweep. Intentional? Posted: December 07, 2012, 02:28:27 am-Rolling Thunder (Kaze Style) leaves Dudley at +8 frames on block. LOL WUTno, and I'll fix
I'm checking this character and I found something:- lp -> mp -> mk doesn't make Dudley say the "one-two-three" voices;- it can't do lp repeatedly, but only if you hit the enemy (movecontact); about forward + lp, it can't do repeatedly (even if you hit the enemy);- crouch lp shouldn't be so fast (movecontact), it should do at most two hits;- the last uppercut of the "HCF_ex" command should throw the enemy more upward;- there's no sound for the "flying" steward (helicopter);- the "You have no dignity" voice should start later than it does now, that means when he grabs the coat;- forward + hp should have some dust, near the feet;- there should be the sound when he throws a rose; same for the "gutter trash" pose;- the hitsounds are "high pitched" (I don't know how to say it); while they're from SF3, something tells me they're not right.I think you weren't going for a SF3 conversion of the char, but I wanted to say my feedback.
G.o.D. said, December 25, 2012, 10:43:05 pmI'm checking this character and I found something:- lp -> mp -> mk doesn't make Dudley say the "one-two-three" voices;- it can't do lp repeatedly, but only if you hit the enemy (movecontact); about forward + lp, it can't do repeatedly (even if you hit the enemy);- crouch lp shouldn't be so fast (movecontact), it should do at most two hits;- the last uppercut of the "HCF_ex" command should throw the enemy more upward;- there's no sound for the "flying" steward (helicopter);- the "You have no dignity" voice should start later than it does now, that means when he grabs the coat;- forward + hp should have some dust, near the feet;- there should be the sound when he throws a rose; same for the "gutter trash" pose;- the hitsounds are "high pitched" (I don't know how to say it); while they're from SF3, something tells me they're not right.I think you weren't going for a SF3 conversion of the char, but I wanted to say my feedback.-fixed-fixed-it's not fast at all and only hits twice. If you're getting anymore you're probably not in his sf3 mode. all of his moves use accurate sf3 timings in his sf3 modes-Considering that dudley has no ex duck in anything but non sf3 mode I don't consider this an issue. Kaze-style isn't accurate to anything, just loosely based sf4.-yeah there is, what are you talking about?-fixed-fixed-then take that up with GM, I'm using his He's a 3 in 1, thus he has 2 sf3 modes and one custom : |
I see: Kamekaze, SFIII 2nd Impact and SFIII 3rd Strike styles. I was talking about SFIII 3rd strike style. (see the title of my previous post)The Big Wang Theory said, December 26, 2012, 02:09:25 amG.o.D. said, December 25, 2012, 10:43:05 pm- the "You have no dignity" voice should start later than it does now, that means when he grabs the coat;-yeah there is, what are you talking about?I wanted to say that he should do his three punches and then say "You have no dignity", instead he starts sooner.
G.o.D. said, December 26, 2012, 10:48:15 amI see: Kamekaze, SFIII 2nd Impact and SFIII 3rd Strike styles. I was talking about SFIII 3rd strike style. (see the title of my previous post)The Big Wang Theory said, December 26, 2012, 02:09:25 amG.o.D. said, December 25, 2012, 10:43:05 pm- the "You have no dignity" voice should start later than it does now, that means when he grabs the coat;-yeah there is, what are you talking about?I wanted to say that he should do his three punches and then say "You have no dignity", instead he starts sooner.And I was talking about this line"there's no sound for the "flying" steward (helicopter);"