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Ken Master's & JedahUK DBZ Stages Released (Read 2359 times)

Started by stig87, November 12, 2007, 08:58:24 pm
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Ken Master's & JedahUK DBZ Stages Released
New #1  November 12, 2007, 08:58:24 pm
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  • The Mugen DREAMER!!!
    • www.mugendream.com
Anyone whose seen my polls on the different forums or who has been keeping up with me knows about these.
7 Stages from DBZ arcade 1 released by Ken masters a long long time ago.
I have gotten more emails about these the past year than anything. Masters is of course no where to be found and I'm probably one of few  obvious sources to attain these.

all 3 polls on the 3 forums favored me hosting the stages.

I'm hosting them unmodified(except the BGM paths point to the tracks on my site)

BTW.........so i won't get accused.......I'M NOT TAKING CREDIT FOR HIS WORK. I'm just keeping it in circulation
He is in the credit section

Enjoy.

I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Last Edit: July 08, 2009, 06:34:55 am by Titiln
Re: (MugenDream) Ken Master's & JedahUK DBZ Stages Released
#2  November 13, 2007, 05:15:52 am
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  • The Mugen DREAMER!!!
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Jedah Gave me permission for his stages just now.
All stages available except for Xgargoyles Satan Stadium


I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Re: (MugenDream) Ken Master's & JedahUK DBZ Stages Released
#3  November 13, 2007, 05:21:08 am
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Hey that cool man, but just remember though. If they come back, and hosting it again. You might wanna take them down. There no need for two people to be hosting it.
Weeeeeeeeed!!! GIMME MAH GODDAMN WEED!!!
Re: (MugenDream) Ken Master's & JedahUK DBZ Stages Released
#4  November 13, 2007, 09:35:05 am
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For Ken Master's Stages:
You probably should modify Ken Master's stages or provide an alternate .def file.

All of his stages need less verticalfollow (try .3-.4) and need floortension (try 30-50).  Otherwise, when one player jumps, the other goes offscreen.

The zoffsets are all too low.

The animations look funny in most of the stages.

The author probably didn't even test Kame's House.  There's a very noticeable black bar at the bottom because the stage graphic isn't big enough.

Otherwise, the multiple layers with differing deltas look fine.

For Jedah's Stages:
Similar problem.  All of the stages need less verticalfollow (try .3-.4) and need floortension (try 30-50).

The multiple layers with differing deltas look fine.

I'm not sure what the source graphics look like for Destroyed City, but it looks like it has rather significant color loss in the yellow sky and smoke.

The brick building on the left also appears to have masking issues.  (pixels/lines from the background showing through).
Re: (MugenDream) Ken Master's & JedahUK DBZ Stages Released
#5  November 13, 2007, 11:58:04 am
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nice stages, downloading....
Re: (MugenDream) Ken Master's & JedahUK DBZ Stages Released
#6  November 13, 2007, 03:19:28 pm
  • avatar
  • ***
  • The Mugen DREAMER!!!
    • www.mugendream.com
For Ken Master's Stages:
You probably should modify Ken Master's stages or provide an alternate .def file.

All of his stages need less verticalfollow (try .3-.4) and need floortension (try 30-50).  Otherwise, when one player jumps, the other goes offscreen.

The zoffsets are all too low.

The animations look funny in most of the stages.

The author probably didn't even test Kame's House.  There's a very noticeable black bar at the bottom because the stage graphic isn't big enough.

Otherwise, the multiple layers with differing deltas look fine.

For Jedah's Stages:
Similar problem.  All of the stages need less verticalfollow (try .3-.4) and need floortension (try 30-50).

The multiple layers with differing deltas look fine.

I'm not sure what the source graphics look like for Destroyed City, but it looks like it has rather significant color loss in the yellow sky and smoke.

The brick building on the left also appears to have masking issues.  (pixels/lines from the background showing through).

I guess I never thought about the issues of stages, since up until now i've been the only one playing them. But sure, I'll drop a few updates in a bit. New Sky here or there, maybe some rain. Thanks for feedback
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.