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Ken Masters -ReHyped- for Win MUGEN & 1.+ (Read 7525 times)

Started by duracelleur, September 26, 2014, 09:27:53 am
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Ken Masters -ReHyped- for Win MUGEN & 1.+
#1  September 26, 2014, 09:27:53 am
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Master Ken by Ex-Inferis is the source. The author added some original moves. I just had to continue his work. MVC styled gameplay based on my ToSix project. And a bunch of new specials and hypers based on :
Infinite's Gouken, Jun's Ogre, Oscar12345 & 119way's Shingo, Mgmurrow's ShinGouki,
Kong's Thanos, Hannibal/Kal-Elvis's Superman, Cngsoft's Victor...
+ Some new (franken)sprites and animations.

Check readme.txt for a full command list.

Screens :

Spoiler, click to toggle visibilty

Preview video :
http://www.youtube.com/watch?v=6qLFiMg9Bc8

Download : http://www.duracelleur.com/mugen
Last Edit: September 27, 2014, 08:37:34 am by duracelleur
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#2  September 26, 2014, 11:03:08 am
  • ***
  • BIG COCK SMALL ASSHOLE.
wow really dope
lel.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.

GK

Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#3  September 26, 2014, 01:08:24 pm
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Some feedback:

- Cobra Beam misses most characters at close range:

The arm itself should be able to hit the opponent, pushing them into the beam.

- ShinRyaku, Suicide Punch, Infinity Gauntlet and Shoto Spider hypers dont have any blue hitboxes on startup unlike all the other hypers.

- PhobosBeams hyper earns power back on hit.

- Ken's Parry isn't included in his movelist.

- When landing these chaining combos
  • S.LP > S.MP > C.HP
  • S.LK > S.MK > C.HP
  • C.LP > C.MP > C.HP
  • C.LK > C.MK > C.HP
the third hit (C.HP) isn't able to hit most characters mid-screen and even in the corner:

Pushback needs to be slightly adjusted.

- All normals have infinite priority.

- Hyaki Goujin (Falling Kick)'s sprites need a bit of editing around the shoulders:


- All projectiles (except Hyper AirHadooken's) have no blue hitboxes and thus can't be hit by other projectiles.

- Ken could be a little bit faster.

My Opinion:  I like this char. Ken's new additions are cool and he plays quite nicely and as such, he has earned a permanent place in my roster. You've done a great job with him and I hope he recieves futher updates.  :)
Last Edit: September 26, 2014, 01:19:09 pm by Ghost Killer
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#4  September 26, 2014, 02:34:17 pm
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@Ghost Killer, I know it has nothing to do with the topic subject, but I realized a few things while staring your prints and I have to ask.
Your Legacy is in 640x480?


"A loser will beat a genius through hard work!"- Rock Lee

GK

Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#5  September 26, 2014, 02:42:47 pm
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My Legacy res is at 1280, 720. The screenshots I posted have been scaled by the forum with this tag "resized=1 width=800 height=600".
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#6  September 26, 2014, 05:04:24 pm
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GREATTTT  JOBBBBB
love to make friends.....&am LGQBT Friendly here. so gay bi.whoever all pplz is all good. 2 me & welcome.
here yay             don't Be shyyyy hmu...........if u need help...           


stage ,char, screenpack maker
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#7  September 26, 2014, 06:29:19 pm
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Is this Ken meant to be serious?
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#8  September 26, 2014, 08:07:17 pm
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Is this Ken meant to be serious?

Most likely not. And that's what makes this edit quite awesome. Duracelleur, you always do an awesome job injecting flair into existing creations. So much in fact, your creations have a style all their own. Thanks for another solid share. :2thumbsup:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#9  September 26, 2014, 08:31:34 pm
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Hell yea! Can;t wait to get him added to the roster. yet another masterful creation.

When everything seems to be going against you, remember that the airplane takes off against the wind, not with it. - Henry Ford
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#10  September 27, 2014, 12:07:30 pm
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- Cobra Beam misses most characters at close range
The arm itself should be able to hit the opponent, pushing them into the beam. FIXED
- ShinRyaku, Suicide Punch, Infinity Gauntlet and Shoto Spider hypers dont have any blue hitboxes on startup unlike all the other hypers. FIXED
- When landing these chaining combos
the third hit (C.HP) isn't able to hit most characters mid-screen and even in the corner FIXED
- Hyaki Goujin (Falling Kick)'s sprites need a bit of editing around the shoulders  FIXED
- All projectiles (except Hyper AirHadooken's) have no blue hitboxes and thus can't be hit by other projectiles. FIXED

Thanks for your feeback and support GK!

And that's what makes this edit quite awesome. Duracelleur, you always do an awesome job injecting flair into existing creations. So much in fact, your creations have a style all their own. Thanks for another solid share. :2thumbsup:

Thanks Saikoro! I really appreciate your words.

And thanks everyone too!
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#11  September 27, 2014, 08:38:49 pm
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- Supers gain back power
- some supers are UNBLOCKABLE (most notably the Shin Repa, Shin tatsu, Shoryadoken, and the Suicide Punch)
- Some supers (most notably the Shin Hadoken, and the Shingo Punch) have no superpause on their super BG making them completely avoidable (I have seen this on a lot of your characters it reminds me of ryu by atice in a bad way)
- The Franken Punch doesn't take any super bar
Let me put it this way: BloodStorm is designed and programmed better than most characters in MUGEN. Let that sink in for a moment

Request thread/Edits thread
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#12  September 30, 2014, 05:17:19 pm
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Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#13  October 01, 2014, 04:19:54 am
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  • Mercy and Justice.
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You really meant it when said it was re-hyped... Fucking steroids indeed! xD
Come on...
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#14  October 01, 2014, 04:27:19 am
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  • High AF
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    • sites.google.com/site/djhrmugen/
this shit is fucking HYPE! wow! LOVING THE MANY ARM CHANGES!!!!!
WiiU Username: DJHANNIBALROYCE7
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#15  October 01, 2014, 08:37:35 am
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- Supers gain back power
- some supers are UNBLOCKABLE (most notably the Shin Repa, Shin tatsu, Shoryadoken, and the Suicide Punch)
- Some supers (most notably the Shin Hadoken, and the Shingo Punch) have no superpause on their super BG making them completely avoidable (I have seen this on a lot of your characters it reminds me of ryu by atice in a bad way)
- The Franken Punch doesn't take any super bar FIXED

Thanks!
(For the rest you mentioned  I don't have the knowledge to work on that right now...)
The rest that he mentioned can be fixed about as much easily like the Franken Punch bug fix.
In order to make supers not give power back, add this to all the hitdefs of super attacks:
getpower = 0,0
I hope I could help with this one.
About the supers with no super pause, just look at the supers WITH super pause and implement the super pause code from those supers into the supers with no super pause.
Re: Ken Masters -ReHyped- for Win MUGEN & 1.+
#16  October 01, 2014, 10:08:29 am
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    • duracelleurxmugen.blogspot.fr/
The rest that he mentioned can be fixed about as much easily like the Franken Punch bug fix.
In order to make supers not give power back, add this to all the hitdefs of super attacks:
getpower = 0,0
I hope I could help with this one.
About the supers with no super pause, just look at the supers WITH super pause and implement the super pause code from those supers into the supers with no super pause.
Thanks Trinitronity! I will do that.