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KEN updurted(8/30/11) (Read 3105 times)

Started by Kamekaze, August 27, 2011, 08:15:55 pm
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KEN updurted(8/30/11)
New #1  August 27, 2011, 08:15:55 pm
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http://kamekaze.clubsyn-x-treme.net/

Changelog:

-redone damage dampner
-bug fixes.

That's right, from your favorite fighting game I've released KEN. You might remember him. He has a Hadooken. A Suryukan and a Tatsumakissomethingsomthing. He's also accurate to the source. Which makes him the best ken since ever. He does not need AI cause he's too smart.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Last Edit: August 30, 2011, 08:37:26 pm by OverHappy Kamekaze

GOH

Re: KEN released
#2  August 27, 2011, 08:20:38 pm
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Oh God. :D
Re: KEN released
#3  August 27, 2011, 08:22:52 pm
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If he tries to use any attack while dashing, he stops the dash and doesn't trigger any attack at all.
Re: KEN released
#4  August 27, 2011, 08:25:13 pm
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but he doesnt have a dash  :???:


edit: Fixed. redownload
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: KEN released
#5  August 27, 2011, 08:57:31 pm
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Sorry for giving feedback in parts instead of everything at once.

* QCB QCB + k normally can't be executed in the air but you can cancel one QCB QCB + k into another, disregarding Ken's position.

* I finished the round with QCF QCF + punch, but after the round was over I cancelled it into QCB QCB + k. He gave a debug message:



* His state 800 is 2 ticks long. When he throws a cornered opponent and you realize that you can use the throw move repeatedly while the opponent is rising, it doesn't look right.

Demonstration at http://www.youtube.com/watch?v=SADP_sPqRCU

* You can customize the 5200 state, making him able to use the recovery roll move from KOF'96 Dong Dong Never Die.
Last Edit: August 27, 2011, 09:13:18 pm by Zzyzzyxx
Re: KEN released
#6  August 27, 2011, 08:59:01 pm
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i like how out of all 3 of the kens on this very forum page right now, this is bar none the most interesting out of the bunch by far

i'll see how 'smart' he is

sooner or later, everybody puts up with xiangfei
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Last Edit: August 27, 2011, 09:51:07 pm by MelvanaInChains
Re: KEN released
#7  August 27, 2011, 09:49:49 pm
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Sorry for giving feedback in parts instead of everything at once.

* QCB QCB + k normally can't be executed in the air but you can cancel one QCB QCB + k into another, disregarding Ken's position.
I'm not sure what you mean but I can't cancel one QCBx2 k into another.
* I finished the round with QCF QCF + punch, but after the round was over I cancelled it into QCB QCB + k. He gave a debug message:
fixed
* His state 800 is 2 ticks long. When he throws a cornered opponent and you realize that you can use the throw move repeatedly while the opponent is rising, it doesn't look right.
That sounds about right. You could do that in the source.


* You can customize the 5200 state, making him able to use the recovery roll move from KOF'96 Dong Dong Never Die.

I forgot about that, fixed.

redownload
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: KEN released
#8  August 27, 2011, 10:02:05 pm
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Re: KEN released
#9  August 27, 2011, 10:12:12 pm
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try downloading him again. I still cant do it. be sure to refresh my web page. some times it hangs on older versions
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: KEN released
#10  August 27, 2011, 10:46:06 pm
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I've never seen Ken like that bfor.  :???:
Re: KEN released
#11  August 27, 2011, 11:18:45 pm
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Re: KEN released
#12  August 28, 2011, 01:22:07 am
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fixed redownload. And yes his tatsu super misses on small chars. It's not a good super :(
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: KEN released
#13  August 28, 2011, 08:18:21 am
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wow, so many ken released this month  ::) and guess what, this ken is from dong dong never die, the only character that I use in that game ;D
Re: KEN released
#14  August 28, 2011, 03:28:14 pm
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The front page now has three kens :P Ill enjoy this character though!
Gameboy Scorpion - 4%



SUPER SECRET STAGE - 0% ;)
Re: KEN released
#15  August 28, 2011, 03:42:25 pm
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I thought nobody knew about Damn Dong Dong  :sugoi: :sugoi:

Love this one.

Although
Zzyzzyxx link=topic=133243.msg1412939#msg1412939 date=1314479925
One more thing: this move always fails against small chars, like Kohaku's conversions from Touhou.
[/quote said:

true for me as well, but is more of a preference thing I guess.
Re: KEN released
#16  August 28, 2011, 04:09:31 pm
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I'm mad....you forgot two important things
-Can't cancel Shoryu Reppa into Shin Shoryuken
- no Super finish BG
Re: KEN released
#17  August 28, 2011, 04:21:13 pm
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In the original game, can he cancel shouryu reppa into shin shouryuken? IIRC, Shin Shouryuken is his SDM of Shouryu Reppa just like in the original game, they can do a more powerful version of their dm if their life flash red, ideal taken from kof98's Ex mode :P
Re: KEN released
#18  August 28, 2011, 04:59:18 pm
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he has shin shoryuken as QCFx2 LP
Re: KEN released
#19  August 28, 2011, 05:08:41 pm
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oh yea, I forgotten, sorry about that  :P but he don't cancel shouryu reppa to shin ryuken
Re: KEN released
#20  August 28, 2011, 08:32:40 pm
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I'm mad....you forgot two important things
-Can't cancel Shoryu Reppa into Shin Shoryuken
- no Super finish BG

I cant find a rip of the super finish BG. it's like not even with the game rips or anything. The other things I fixed.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.