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Ken v 1.2 (Read 8262 times)

Started by Hero, September 30, 2009, 07:37:22 pm
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Re: Ken v 1.01
#21  October 03, 2009, 12:28:03 am
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Very nice Ken... Needs some work here & there...

but...

What´s up with Ken´s hand??


BC

Re: Ken v 1.01
#22  October 03, 2009, 12:31:28 am
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lol he has 5 fingers and one thumb, no-wonder Eliza is happy.
click the image to join my forum ;)
Re: Ken v 1.01
#23  October 03, 2009, 01:13:59 am
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Re: Ken v 1.01
#24  October 03, 2009, 01:30:38 am
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Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: Ken v 1.01
#25  October 03, 2009, 04:43:31 am
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Welcome to the House of Fighting.
Re: Ken v 1.01
#26  October 03, 2009, 05:29:32 am
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Re: Ken v 1.01
#27  October 03, 2009, 05:44:46 am
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well done
MK vs. SF - Fight for the Universe
Re: Ken v 1.01
#28  October 03, 2009, 11:51:26 am
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Re: Ken v 1.01
#29  October 03, 2009, 03:54:58 pm
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-Why is his QCBx2 + K being mapped to QCBx2 + P?
-No Shoryu Reppa.
-No Custom Combo.

Anyway, nice looking character you made.
Current Status: N/A
Last Edit: October 03, 2009, 08:12:53 pm by Poemi Watanabe
Re: Ken v 1.01
#30  October 03, 2009, 04:03:14 pm
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The technique Shoryu Reppa is included in this character.
Re: Ken v 1.01
#31  October 03, 2009, 04:33:31 pm
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Yeah and about the QCBx2+P thing, I was thinking you could tweak that by making Kuzuryuu Reppa QCBx2+2K and Shippujinrai Kyaku being QCBx2+K, so it'll be as if Kuzuryuu Reppa is a level 2 version of Shippujinrai Kyaku. I also don't get why Shinryuken required two kicks to perform. Doesn't seem necessary.
Re: Ken v 1.01
#32  October 03, 2009, 05:28:24 pm
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YES ANOTER KEN WITH GLOVE PAL!!, Second time people use the glove pal people made  :o Looks good *DL*
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Re: Ken v 1.01
#33  October 05, 2009, 06:48:04 am
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Kayetayo said:
-add another super (idea, How bout the Legendary/Heavenly shoryuken from the streetfighter alpha movie)

Mmmm... I don´t believe Ken need another Super Move. With that four, should be balanced.

You are right here, but on other hand, maybe new super could make him more unique apart other Kens out there. Creators always add something special to make their stuff bit different from others. Of course it's just suggestion and you can freely ignore it.

Kayetayo said:
EX moves

Why?

EX moves are always nice addition for the gameplay especially if you aim for P.o.t.S style gameplay. I mean come on, even Kung Fu Man have them.


exactly, besides other characters have a shitload of specials and supers. This Ken has a decent number but 1 more wouldn't hurt specially if its an original. Oh and he has ex moves in SF3 and SF4 so why not ad ex's to this one
Re: Ken v 1.01
#34  October 05, 2009, 08:56:34 am
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Cos its CVS thats why. Plus he may be going for his own style which doesnt include EX moves
Re: Ken v 1.01
#35  October 05, 2009, 10:12:33 pm
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Nah, Don´t worry about that... Ken will have Ex- Moves, and in a future, could have another special and Super move, like SF4 ShinryuuKen.

So, I´m fixing the clsn to make it perfect.
Re: Ken v 1.1
#36  October 06, 2009, 06:59:07 pm
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Version 1.1 Updated.

- Ex specials.

- Zero Counter Added.

- Damage Reduction

Juggle and clsn fix, but, however, it will be fixed more in the future, when I release V. Ken.

Re: Ken v 1.1
#37  October 07, 2009, 12:59:10 am
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This is the best Ken evah (ever)!!!

I'll give my feedback and questions

-Some hitsparks are a bit mislined, only punchs and kicks that they do in the air (look at the screenshot).
-May be you should add the roll "F + a + x".
-May be you should add a lvl1 shinryu-ken.
-Ideas for intro vs Ryu, TMasta did some sprites, I don't know if they're opensource, but it can help http://mugenguild.com/forumx/index.php?topic=53395.msg700548#msg700548 (see second image and the images with green background).
-Your Ken have fall recovery?
-Only if you want to fit your Ken to SF series (and PotS too xD), you should give he Custom Combo.
-Can I do some palettes!? :D

In spanish, may be, it can be better... cause I speak spanish too! :D
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Palettes: http://mugenguild.com/forumx/index.php?topic=106850
[BGM] Street Fighter 4 Trailer 01 (MP3) in 44Khz: http://mugenguild.com/forumx/index.php?topic=70434
Last Edit: October 07, 2009, 01:11:03 am by Takato-kun
Re: Ken v 1.1
#38  October 07, 2009, 05:02:02 am
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This is the best Ken evah (ever)!!!

Always will be another better. Thanks anyway


Takato-kun said:
-Some hitsparks are a bit mislined, only punchs and kicks that they do in the air (look at the screenshot).

Right

a dude said:
-May be you should add the roll "F + a + x".

Zenpou Tenshin - roll`s name - is a existent move of Ken. Should not change the command.

Same dude said:
-May be you should add a lvl1 shinryu-ken.

I think not. Because after Ken and Violent Ken, will come Iori and Orochi Iori. So, will have the same number of supers to be balanced.

But is a idea and i cant refuse to think about that.


Same dude said:
-Ideas for intro vs Ryu, TMasta did some sprites, I don't know if they're opensource, but it can help http://mugenguild.com/forumx/index.php?topic=53395.msg700548#msg700548 (see second image and the images with green background).

I was thinking for the CV2 intro. But, can be like the Intros between Evil Ryu y Evil Ken of Reu, RIP.

Sam dude said:
-Your Ken have fall recovery?

Yes... press a+x while falling. I dont have problems.

Same dude said:
-Only if you want to fit your Ken to SF series (and PotS too xD), you should give he Custom Combo

When I have time, Custom combo will be first in line.

Same dude said:
-Can I do some palettes!? :D

Always, you can. You´re able to edit this, do whatever you want, only try to do not make a Orochi God version of this. If you want for include your palletes, first you must send me those.


So, wait for Violent Ken =D


EDIT: So, anyone can make a lvl. 3 portrait for V. Ken?
Last Edit: October 07, 2009, 05:53:44 am by Hero.
Re: Ken v 1.1
#39  October 07, 2009, 12:41:56 pm
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Nice char so far, I like it.

What i have found:

- Medium Ryusen Kyaku doesn't come out.
- Ken is missing his "missed trow" animations
- Ken is missing the "roll back" and "roll fwd" dodges
- What do you think about adding some portraits during super moves (like Kof 2002/Pots/Vyn)?
- Maybe Ken's EX Tatsumaki Senpuu Kyaku  could be like the one in the VS series?
- Same for the EX Hadouken: maybe having a bigger fireball that doesn't travel all screen long?
- Any plan for SF EX moves/super moves?
- Will you use Viofiz edits to make an intro with Pots's Ryu?
If I find anything else I will tell you.

Thanks for your work.


Last Edit: October 07, 2009, 12:49:01 pm by Garuda
Re: Ken v 1.1
#40  October 07, 2009, 06:36:12 pm
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Again, not like "Marvel vs"  Ken, like CVS2 Ken, or SF4 Ken. Even like SF3 Ken. In both games, the Ex Hadou and the Ex Tasuamki perform like mine - I hope....

I was sure he perform the misssing throw animation. Could be is very fast, or wich you can only do if you are near to the enemy. See the AI.  :P

Roll forward is done. In fact, Zenpou Tenshin is nearly unhittable at the start and the medium animation.
I dont feell wich Ken need a roll back.

"Medium Ryusen Kyaku doesn't come out." I´m trying to know ehat you mean... :-\


About Super Portrait Lvl 3 Ken, can be, could be, and should be. I shall think about that.

Abd with the Intro vs PotS`s Ryu... I sended a pmand I hope he will read it.