YesNoOk
avatar

Killer Instinct Arcade Stage Conversions (Read 265 times)

Started by Saikoro, June 22, 2012, 04:07:44 am
Share this topic:
Killer Instinct Arcade Stage Conversions
#1  June 22, 2012, 04:07:44 am
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
This question has been in the back of my mind for a while now. I'm also sure its possible considering how we have 3D stages like CvS2's Training BG.

And I'm just really curious at this point.

I'm a huge fan of KI, yet there haven't been any arcade conversions outside of Chief Thunder's bridge. I'd personally love to see, and ultimately create, Sabrewulf's of Jago's stages. Is there a specific reason why these haven't been made?? Would it be a painstaking process since your common scrolling effect is done by multiple frames??
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Killer Instinct Arcade Stage Conversions
#2  June 22, 2012, 05:34:22 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
They're a bit different than CvS2 style in that the camera isn't...stable. It can rotate in several ways. If you were going to do it in the 3d style, it would be possible from the default position but scrolling when jumping would be out of the question. Outside of that, it's because they're animated. The CvS2 training stage isn't animated.
Re: Killer Instinct Arcade Stage Conversions
#3  June 22, 2012, 11:35:21 pm
  • *****
  • Back to the Beginnings
    • Skype - trinitro.man
They're a bit different than CvS2 style in that the camera isn't...stable. It can rotate in several ways. If you were going to do it in the 3d style, it would be possible from the default position but scrolling when jumping would be out of the question. Outside of that, it's because they're animated. The CvS2 training stage isn't animated.
Other CvS2 are animated, though. In fact, only Osaka Tower and the MUGEN version of Shanghai aren't 3D...
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Killer Instinct Arcade Stage Conversions
#4  June 23, 2012, 12:10:38 am
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Killer Instinct Arcade Stage Conversions
#5  June 23, 2012, 02:39:53 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Thanks Max. I'm all over these.  :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.