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Killer Instinct (Xbone) (Read 115036 times)

Started by Bad News GBK, June 10, 2013, 07:28:09 pm
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Re: Killer Instinct (Xbone)
#961  November 21, 2014, 04:53:41 pm
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with the exception of body mass, where does Dhalsim come in at?

I see Gaara of the sand(Naruto) + Anakaris(Night Warriors) + Mum-Ra(thunderCats) + Anubis and Ahau Kin(War Gods) combined into this guy.
Re: Killer Instinct (Xbone)
#962  November 21, 2014, 05:25:55 pm
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^shang tsung as well when he takes glacius soul at the end of the match.
Re: Killer Instinct (Xbone)
#963  November 21, 2014, 07:01:17 pm
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That Kan-Ra looks good. If only he can walk like a Egyptian. 
Re: Killer Instinct (Xbone)
#964  November 21, 2014, 07:06:56 pm
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with the exception of body mass, where does Dhalsim come in at?
Long ranged attacks. They aren't his limbs per se (it's the bandages) but the animations and mechanics behinds those ranged attacks behave similar IMO

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Re: Killer Instinct (Xbone)
#965  November 21, 2014, 07:46:04 pm
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He's not even a mummy, considering he's not even dead nor undead.

and is babylonian.
he's a living mummy then... :-/    , zombies with wraps all over their body in popular culture means mummy right?
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Last Edit: November 21, 2014, 11:15:15 pm by Lord Kain
Microsoft Twitch with Kan-Ra Gameplay LIVE now!
#966  November 21, 2014, 07:58:55 pm
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Last Edit: November 21, 2014, 08:26:41 pm by -SyN-
Re: Killer Instinct (Xbone)
#967  November 21, 2014, 08:27:44 pm
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OH YEAH, BLADE BABY
"We live in a world of perpetual outrage"
Re: Killer Instinct (Xbone)
#968  November 21, 2014, 08:53:24 pm
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Mummy Guy has an interesting set of moves, it's a shame though that he is one of the most unimaginative fighting game character designs I have seen in a while.
Re: Killer Instinct (Xbone)
#969  November 21, 2014, 11:13:19 pm
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2.1 balance changes and bug fixes coming this monday
Quote
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Source: http://www.ultra-combo.com/forums/index.php?topic=4132.0
Re: Killer Instinct (Xbone)
#970  November 22, 2014, 06:36:26 pm
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Kinda look like a mad scientist/wizard with a mummy like appearance.

he said specimen to his opponent right?
Re: Killer Instinct (Xbone)
#971  November 24, 2014, 04:37:42 am
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Mummy Guy has an interesting set of moves, it's a shame though that he is one of the most unimaginative fighting game character designs I have seen in a while.

well, it's a KI character, what did you expect?

just think about it, it has a dude made of ice, another one made from fire (or something like that), a humanwolf, a skull cadaver, a robot, a ninja, a girl, a red skin, a dinosaur, etc

what was missing? a Mummy! :P

but at least it looks like a KI, remember Sadira first footage? she looked like a MK character instead of KI
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Re: Killer Instinct (Xbone)
#972  November 24, 2014, 06:25:56 am
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Re: Killer Instinct (Xbone)
#973  November 24, 2014, 06:48:26 am
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Just because one guy keeps bitching about him doesn't mean you can't post whatever he uploads. lol

I really want this damn game. Kan-Ra is looking sick as ffffuck.
STAGE FINISHER THO

SNT

Re: Killer Instinct (Xbone)
#974  November 24, 2014, 09:12:59 am
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I know most of you guys here aren't all that fond of Max's work, but give him credit... because there's something special here.
Max is actually working on the game now, so he's going to be able to get a lot more KI content from now on.
Hibernating.
Nice, uncalled for-passive aggressive. And way to miss the point.
#975  November 24, 2014, 09:13:34 am
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What Nio said, I mean, KI has never had super interesting or creative designs, Fulgore is probably the most "unique" one (He's the franchise's face for good reason, that's why he was in the previous games' cover) but that doesn't matter since you can just customize characters.
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Ahahaha.
Re: Killer Instinct (Xbone)
#976  November 24, 2014, 07:15:24 pm
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Kan-Ra is officially out. Here is a day one regular combo i came up with.


He has a lot of tools to work with so they're plenty of combos he can do.
It's just not easy executing them on a moving opponent unless you're patience but i think this could work to corner trap an opponent then jump in and do a Heavy attack and grab them while your opponent is blocking to start the combo.
Yea idk i just think its cool to start a combo from a grab. lol
Last Edit: November 25, 2014, 02:28:29 am by Insigniawarfare
Re: Killer Instinct (Xbone)
#977  November 27, 2014, 05:02:36 pm
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nMo new generation of mugen exposure
Re: Killer Instinct (Xbone)
#978  November 28, 2014, 09:18:01 am
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Re: Killer Instinct (Xbone)
#979  December 12, 2014, 05:40:09 am
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Iron Galaxy has just released the patch notes for Killer Instinct v2.2.

The link is at Shoryuken and Eventhubs (whichever is your preference).
Re: Killer Instinct (Xbone)
#980  December 13, 2014, 04:52:11 am
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Last Edit: December 14, 2014, 02:05:41 am by Seadragon77