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King of Fighters E blog (Read 338248 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: King of Fighters E blog
#1981  February 26, 2012, 09:47:26 pm
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what all did you want in the tag system again? Should we start a side topic for ideas on it?

Edit: edit for the edit. That was a custom state in Ryu I forgot about. Disregard that, sorry.

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Last Edit: February 27, 2012, 12:22:06 am by Lost_Avenger
Re: King of Fighters E blog
#1982  February 29, 2012, 06:47:07 pm
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I'll create a tag system topic since it's hidden deep within this thread. Billy is just about done.  1 DM and his HSDM ready to go.  He's needed a lot of tweaking. Might increase his speed a smidge cuz he feels weak. Jeffrei is already working on John! :) We're brainstorming a few things to bring him up to KOFE standard.  More to come on the weekend, when I can test out the current tag format in LA's stuff. Last day in Feb and we're almost there! :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

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Re: King of Fighters E blog
#1983  February 29, 2012, 07:21:50 pm
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6 more days till I'm busy lol. March cant get here soon enough.

And good to hear.

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Re: King of Fighters E blog
#1984  February 29, 2012, 11:34:53 pm
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xiangfei's ai tries to go into invalid state 3300. Quick fix though.

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Re: King of Fighters E blog
#1985  March 01, 2012, 03:33:58 am
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Belongs in the bug report topic. lol ;)
Official KOFE website is up.  Go visit it for all your KOFE needs:

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Re: King of Fighters E blog
#1986  March 01, 2012, 04:10:10 am
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I forgot we had one lol. I thought that was the 'what was fixed topic' sorry

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Re: King of Fighters E blog
#1987  March 04, 2012, 07:02:23 am
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So some good news. :)  Billy's moveset is done.  Just need a couple of sprite edits to complete him. I'll post a vid once I get the intro sprites Jeffrei's been working on.  Jeff's also willing to potentially take on spriting Raiden, Ryuhaku and potentially Hwa.  Might revise the teams as a result.  Too soon to say for sure, but it's a good sign for the project.  Version 1.0 seems a little bit closer now. :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

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Re: King of Fighters E blog
#1988  March 04, 2012, 02:15:45 pm
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Sounds great :D!
Re: King of Fighters E blog
#1989  March 06, 2012, 12:07:49 pm
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Billy Kane: http://www.youtube.com/watch?v=vN7Iucjbpso

We're moving along now.  I'll be updating the 0.9 to 0.95 topic soon with all the changes I'm implementing for this update.  John may or may not be finished by then.  Just want to get this out there now.  Cheers.
Official KOFE website is up.  Go visit it for all your KOFE needs:

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Re: King of Fighters E blog
#1990  March 06, 2012, 01:33:02 pm
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good to hear on the progress. Ive been a little busy on the side. Its March 6th... Woot.

As far as what was discussed before, you will need to contact Jz. Mom's internet has issues with mediafire for some reason(I assume you still use it right?)

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Re: King of Fighters E blog
#1991  March 11, 2012, 10:36:52 pm
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Okay so here's the official verdict.  Jeffrei's been amazing and he's willing to take on Hwa once he's done with John.  So Hwa is now an official character.  Duck King will round out the roster.  Sorry LA, but he just fits the teams better.  Team shift will go like this:

Adel, Mature, Vice, Angel
Yashiro, Shermie, Chris, Nameless
Billy, John, Gato, Eiji
Rock, Raiden, Hwa, Duck

Rock and Billy are rivals in this game, so they'll get a special intro.

I've also updated the 0.9 to 0.95 topic.  That's where it's at so far.  I've pretty much done all the upgrades I wanted to so now I just have to finish the last of the special intros.  Then I'll decide whether or not to implement tag and if John will join the roster.  Billy's been sucking up Jeffrei's time, so not sure.
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Re: King of Fighters E blog
#1992  March 11, 2012, 10:40:32 pm
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so who was out then?

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Re: King of Fighters E blog
#1993  March 11, 2012, 11:19:31 pm
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Nobody.  Game will have 66 characters (technically 67) + your booster characters.
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Re: King of Fighters E blog
#1994  March 11, 2012, 11:22:11 pm
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such a weird number. But it works I guess. I can use him as a punching bag in training mode lol.

I dont count the boosters toward the roster.

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Re: King of Fighters E blog
#1995  March 13, 2012, 05:00:24 am
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I just noticed something off about Robert's projectile. At first glance, you'd think that it's a traditional High-Low projectile set-up, ala Sagat. But here's the problem; his LP projectile hits crouching opponents. So, in that case, his HP projectile is useless in comparison, because it doesn't have better recovery time from the looks of it, and you can just small-jump over. So then, what's the point of Robert's HP projectile? Is there something I'm missing? Or was this an actual screw-up?
Re: King of Fighters E blog
#1996  March 13, 2012, 10:37:26 pm
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Hwa-hahaha, thanks Jeffrei!


Hey, I've got an idea, if Rock and Billy are enemies, maybe you should a scene or two from the KOF anime in the game intro? I remember that Rock and Billy fought there.

@kkhohoho
I didn't notice that, honestly. Projectiles are generally very annoying, so having one easier to evade is a good thing. I agree though, all projectiles should be crouch-able.
Re: King of Fighters E blog
#1997  March 14, 2012, 04:11:02 am
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Hwa-hahaha, thanks Jeffrei!


Hey, I've got an idea, if Rock and Billy are enemies, maybe you should a scene or two from the KOF anime in the game intro? I remember that Rock and Billy fought there.

@kkhohoho
I didn't notice that, honestly. Projectiles are generally very annoying, so having one easier to evade is a good thing. I agree though, all projectiles should be crouch-able.
[/b]

What? No, no, that would not be a good idea. All I said was that it didn't seem like there was much point to have his current HP projectile, seeing as it can be short-jumped over, but that you can't short-jump over, or crouch under his HP projectile, despite that it looks like you can crouch under it. So, actually, I think that this particular projectile should be crouchable, but only because that seems to be what it's designed for, when put together with the HP version.
Re: King of Fighters E blog
#1998  March 14, 2012, 04:43:27 am
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With some clsn adjustments, you could duck under it, but this might hurt it with low projectile's like Rock and Rugal's(though they have clsn extending upward). It could have been a balance call or something too. Not sure.

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Re: King of Fighters E blog
#1999  March 15, 2012, 12:37:37 am
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This issue was addressed last year when the same comment arose.  Robert's high/low can't be a duck/jump thing because he isn't tall enough.  The concept is more that he has the ability to hit both high and low projectiles and high and low attacks.  So a high one would go sailing over Vanessa's "teleport" but the low one would hit her.  By the same token, his projectile should hit moves that leap into the air to avoid low projectiles.  That's his game.  Both projectiles travel at the same speed and do the same damage.  It's positioning and mindgames more than anything else.
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Re: King of Fighters E blog
#2000  March 16, 2012, 09:25:45 pm
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Hwa-hahaha, thanks Jeffrei!


Hey, I've got an idea, if Rock and Billy are enemies, maybe you should a scene or two from the KOF anime in the game intro? I remember that Rock and Billy fought there.

@kkhohoho
I didn't notice that, honestly. Projectiles are generally very annoying, so having one easier to evade is a good thing. I agree though, all projectiles should be crouch-able.
[/b]

What? No, no, that would not be a good idea. All I said was that it didn't seem like there was much point to have his current HP projectile, seeing as it can be short-jumped over, but that you can't short-jump over, or crouch under his HP projectile, despite that it looks like you can crouch under it. So, actually, I think that this particular projectile should be crouchable, but only because that seems to be what it's designed for, when put together with the HP version.

Yes,yes right, I misunderstood crouch for the evade. Sorry. I wanted to say all projectiles should be possible to be evaded if timed right.

But if talking about crouch, it should be mentioned that it's easy to exploit some bosses just by crouching and waiting for them to come to you, ex Krauser, Goenitz.