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King of Fighters E blog (Read 786329 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: King of Fighters E blog
#2681  September 06, 2017, 01:56:55 am
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Is scaling difficulty AI still planned? Because it is not mentioned any longer on the website.
Re: King of Fighters E blog
#2682  September 08, 2017, 04:19:11 am
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No, I removed scaling AI. I looked at the new way to program the AI for 1.0 and there's still a lot of work needed to fix it. I have to tell the cpu which moves should be used for lower levels and when they should be used. To do that for 60+ characters on my own is too incredible a feat. I've asked for help several times on it and no one is available to do the work. So, there's not much I can do. With more coding and characters to come, I just can't afford the time for it.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: King of Fighters E blog
#2683  September 10, 2017, 02:21:43 pm
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So here's the game with the OpenGL filter applied. Big thanks to bullfrog for finding and explaining it to me. Keep in mind that you don't need to use this. You can just swithc to system graphics in the cfg file if you'd rather not use the filters or if your computer doesn't support them. Big plus if it does though.

Hey Swipergod!

I'm glad to hear about your new PC and that ReShade is now working properly!!  :lugoi2:
Re: King of Fighters E blog
#2684  September 13, 2017, 04:09:35 am
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Thanks to you my friend. I'm just trying to finish up some character coding and then I'll get in touch with you to do some minor launcher updates. We are rolling along.

I got myself Adobe Premier Pro now, so I should hopefully be able to edit some decent vids for youtube. No idea how to use it, but I'm sure I'll figure it out.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: King of Fighters E blog
#2685  September 16, 2017, 11:15:01 pm
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So here's a touched up Michael Max by MW


And here's Fio by c00p


I was gonna poll this, but I am going to go with Max. I just have a soft spot for this Tyson rip off. I'll post his moveset soon

Also, Chun Li is just about done. A few more basic attack touch ups and one more special move. Behold Shichisei Senkuu Kyaku
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: King of Fighters E blog
#2686  September 16, 2017, 11:26:29 pm
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Chun Li is just about done. A few more basic attack touch ups and one more special move. Behold Shichisei Senkuu Kyaku


Will be that move her HSDM? And I'm looking forward more cameo appearences, as for Characters and Stages (well, if possible)
Re: King of Fighters E blog
#2687  September 17, 2017, 12:12:57 am
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Goodness, Fio is looking great there. Can't wait to see more progress on her.
Re: King of Fighters E blog
#2688  September 17, 2017, 12:47:22 am
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There's nothing interesting or exciting about Michael Max. He's the most bland boxer in a fighting game. Fio is a much better choice with more potential. I think it would be better to put it up to a poll instead before deciding who to go with.
Re: King of Fighters E blog
#2689  September 17, 2017, 07:40:29 am
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Funny how Max gets the hate despite no one knowing how he'll play. Was expecting the bashing to begin after his moveset was revealed. Especially when the original only had 2 moves. Well this isn't the first time I've gotten knocked. Anyway, Fio for me is like Cool Choi. A severely under developed character that has a lot of potential. But there's just too much customization to be done there. With Juri joining the cast, Max is the "easier" approach.

Shichisei is Chun Li's HSDM. There isn't much left to reveal at this point. Stages are going to be some 2k2UM stages and a few other XI or 98UM or NGBC stages. MW and I are gonna go a little more full steam ahead on Morrigan now as the collapses begin to wind down.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: King of Fighters E blog
#2690  September 17, 2017, 04:03:08 pm
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Not many people play Fatal Fury: The King of Fighters. If they did, they know that those who appeared in that game came out stronger and better in according to different games they appeared in. I disagree with those who seek something to hate. Michael Max has a lot of potential. Let's see what he;s got.
Re: King of Fighters E blog
#2691  September 17, 2017, 06:09:30 pm
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Well I guess no sense in making a new topic for him. So this is the first cut of Michael's moves. I want him to be a real hitter. Delivering hard hits and less finesse than Vanessa :

Tornado upper projectile
Rushing punch
A type 3 counterstrike
Close combination (unblockable)
Jet uppercut (a la Dudley)

Mega Tornado upper
Mega Rushing punch

Bust you up shadow style

The cross (a la Nelson Mighty Punch)

Comments welcome.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Last Edit: September 17, 2017, 06:22:55 pm by swipergod
Re: King of Fighters E blog
#2692  September 17, 2017, 06:22:53 pm
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Michael Max has a lot of potential

So does literally any other boxing character in any fighting game ever. You might as well just make Nelson or just add Heavy D, rather than going for "bootleg Mike Tyson". Heck, even Mickey Rogers from Art of Fighting 2 manages to be more interesting for a boxing choice.
Last Edit: September 17, 2017, 06:26:24 pm by MotorRoach

ExL

Re: King of Fighters E blog
#2693  September 18, 2017, 05:50:12 am
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I'm also being on not liking Max side... Me like Rick Strowd(actually my second favourite character after Freeman), me like Nelson, me no like Balrog's rip off Jokes aside I'd rather see those or Dudley than Michael Max.
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I'd silently vote for Fio, but as there's no voting...
Re: King of Fighters E blog
#2694  September 18, 2017, 08:50:50 pm
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Well I guess no sense in making a new topic for him. So this is the first cut of Michael's moves. I want him to be a real hitter. Delivering hard hits and less finesse than Vanessa :

Tornado upper projectile
Rushing punch
A type 3 counterstrike
Close combination (unblockable)
Jet uppercut (a la Dudley)

Mega Tornado upper
Mega Rushing punch

Bust you up shadow style

The cross (a la Nelson Mighty Punch)

Comments welcome.

This would make sense, considering he was a temporary protégé to Axel Hawk. As for the rest of you, have you forgotten of the history behind the boxer known to us as Balrog? He was named Mike Bison in Japan. The name changed because his name and looks were akin to Mike Tyson.
Re: King of Fighters E blog
#2695  September 18, 2017, 11:30:39 pm
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Well I guess no sense in making a new topic for him. So this is the first cut of Michael's moves. I want him to be a real hitter. Delivering hard hits and less finesse than Vanessa :

Tornado upper projectile
Rushing punch
A type 3 counterstrike
Close combination (unblockable)
Jet uppercut (a la Dudley)

Mega Tornado upper
Mega Rushing punch

Bust you up shadow style

The cross (a la Nelson Mighty Punch)

Comments welcome.

This would make sense, considering he was a temporary protégé to Axel Hawk. As for the rest of you, have you forgotten of the history behind the boxer known to us as Balrog? He was named Mike Bison in Japan. The name changed because his name and looks were akin to Mike Tyson.

Yeah, but unlike Michael Max, Balrog/Bison/Boxer is a memorable character.
Re: King of Fighters E blog
#2696  November 27, 2017, 11:36:06 pm
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What happened to the project? Its been a while since the last post from swipergod.
Last Edit: November 27, 2017, 11:39:30 pm by -Ash-
Re: King of Fighters E blog
#2697  November 28, 2017, 12:47:11 am
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What happened to the project? Its been a while since the last post from swipergod.

there are a few things going on quietly but not enough to update.

plus real life has been getting in the way for many of us.

sit tight, hes not giving up on the project.
Re: King of Fighters E blog
#2698  November 28, 2017, 02:26:10 pm
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Did you have a method for AI scaling? You can just switch the (random < whatever) to (random < * AIlevel * (whatever you want the scaling to be)). If you have a universal scaling, you can just go through, ctrl F to your random code and just insert the scaling for a pretty quick fix. I've been busy with stuff in real life or Id help. I havent even had a chance to touch my own stuff. Im hoping to switch jobs so I can actually get back to having hobbies again lol. Good luck

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