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(Kingdom Hearts) Sora (Read 1074 times)

Started by Numbuh214, November 25, 2009, 11:11:05 am
(Kingdom Hearts) Sora
#1  November 25, 2009, 11:11:05 am
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Introduction

Okay, I just got through the first game on Expert mode the other day and I thought, "Hey, Sora's too bad-ass to not have a full-sized MUGEN character made in his honor, so I'll put down what I would like to see and maybe people would be interested." Now, I'm going to focus more on KHII Sora (with more than a little bit of influence from the respective Final Mix game) since he just gets more awesome in the second, but elements from the first and midquel (Chain of Memories) will be present.

Stats
I'd like HP to be 1500 and power to be 1800, but everything else I don't really know

Playstyle (from what I visualize)

He is a 4-button character, but plays much like he does in his games, with the two punch buttons serving as attacks that would lead into 3-hit attack combos, though LP makes a swing faster and HP makes a swing stronger (though the difference is barely noticeable to an untrained eye); the two kick buttons would serve as magic buttons, which would shoot a chunk of Blizzard. And again, LK travels slightly faster, but HK deals more damage. His special attacks would borrow from some of his Sleights from CoM and some stuff from the other games (and thusly will hereafter be referred to as "Sleights"). Examples:

QCF + Punch: Zanketsuken (basically an attack that pierces guards and deals more damage if your opponent was than if said opponent wasn't)
QCF + Kick: Fire (three balls of fire spin around Sora and deal multiple juggling hits of fire damage)

MP Bar

Now, the trademark of any RPG character is an MP bar, and Sora is no exception. While attacks would still add to his Power bar similarly to normal characters, Sora's Power would only signify how many physical attacks he could string together (3 -> 4 -> 5 -> 6) and what level his spells are fired at (base -> "-ara" -> "-aga" -> "-aja"). His MP Bar would function more closely to a traditional Power bar, being built up with physical attacks, slightly drained with Blizzard, and drained more with his Sleights.

Drive Transformation

This might be a little bit over the top, but I'd consider putting Sora's Drive forms from the second game in as special transformations you could only use when your power bar was full; you would gain some sort of boost in each Drive form, but it would drain your Power bar at a steady rate, meaning you're less powerful afterwards. Each would also have an unblockable special attack Sleight that you can use at the cost of completely draining your Power bar and reverting you to base form after it is done; this attack is at its most powerful if you could time the attack to last for its maximum duration, like the limits in Kingdom Hearts (and, by extension, in the Final Mix edition of Kingdom Hearts 2 via Limit Form).

Valor: This form drains 2 MP per frame (max time: 15 seconds). Can string 10 attacks together (with some having two hitboxes bcos dual wielding) and would score a sizable boost in attack, but could not access any magic or magic Sleights (not even Cure). Kick buttons would function identically to punch buttons in this form. Special Sleight: Ars Arcanum+ (he unleashes a flurry of attacks, which the player are able to extend by pressing specific attack buttons at the right time. To anyone who knows what I'm talking about, picture what Ars Arcanum would look like with two Keyblades)

Wisdom: This form drains 2 MP per frame (max time: 15 seconds). Sora would hover over the ground and thus have reduced traction. Physical attacks are replaced by a rapid-fire arrow shot that replenishes MP upon hitting something. Sleights that use magic are powered up to "-aja" level, but normal physical Sleights are inaccessible. Special Sleight: Strike Raid+ (he feigns throwing the Keyblade, but a spinning replica made of glowing energy drills into the opponent for multiple juggling hits; pressing a button with decent timing would make him throw 4 more, with the final one being more powerful than the others)

Master: This form drains 3 MP per frame (max time: 10 seconds). Can string 7 attacks together. Your physical attacks gain strength and all your attacks are available (and assisted by a floating Keyblade in some cases). Magic is constantly at the "-aga" level. Special Sleight: Sonic Blade+ (Sora dashes into the enemy several times with the Keyblade he was holding and the floating Keyblade follows behind as a sort of delayed strike)

Limit: This form drains 1 MP per frame (max time: 30 seconds). Attack Sleights gain massive boosts, and half of the MP cost is transferred to the Power bar. You also lose access to magic (like in Valor form). No Special Slight.

Final: This form drains 4 MP per frame (max time: 7.5 seconds). Sora would float along the ground and thus have reduced traction. He has two floating Keyblades in this forms. No attacking Sleights or advanced magic Sleights, but his attacks and basic Magic Sleights (Firaja, Gravija) would be so epic, you wouldn't want to use anything else anyways. Special Sleight: Ragnarok+ (the Keyblades would attack the opponent while Sora charged up a Hadouken sort of move; it splits off into 9 homing blasts of energy)

I know most individual hits would have to be hella weak for this to be balanced, but that's how Kingdom Hearts is really played; lots of ways to attack, so attack with all of them to overtake your enemies.

So yeah, anyone else got ideas? (Other Kingdom Hearts characters are acceptable, but discussion about Sora is preferred.)
Re: (Kingdom Hearts) Sora
#2  November 26, 2009, 02:08:26 am
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