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Kiryu (Read 8739 times)

Started by Dr.T, August 18, 2015, 10:19:15 am
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Kiryu
#1  August 18, 2015, 10:19:15 am
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More Godzilla characters, Kiryu. Now there is only Mechagodzilla left to make...

Kiryu is a 4 button character and is armed with:

-5 special moves
-2 Ex moves
-3 Super moves

Movelist is in the Readme.

Some images:


















Download link (updated 20.8.2015):
http://www.mediafire.com/download/rdt9b2kakco94px/Kiryu.rar
Last Edit: August 20, 2015, 07:51:48 pm by Dr.T
Re: Kiryu
#2  August 18, 2015, 11:18:21 am
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-His crouch normals are just the same attack animations, but with different properties (a tail hit as a sweep, even though it hits the mid body.. huh)

-His jump makes a "Jet propel" sound, yet I don't see any "jet fires" on his legs or anything.

-For a split second, there's no hitbox at the end of his "mazer"/lightning blast.


-If you hit the opponent when he/she's standing with an air charge, hitspark's mis-aligned.


-Red hitboxes are mis-aligned with the missles.
Re: Kiryu
#3  August 18, 2015, 07:04:07 pm
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-His crouch normals are just the same attack animations, but with different properties (a tail hit as a sweep, even though it hits the mid body.. huh)

-His jump makes a "Jet propel" sound, yet I don't see any "jet fires" on his legs or anything.

-For a split second, there's no hitbox at the end of his "mazer"/lightning blast.


-If you hit the opponent when he/she's standing with an air charge, hitspark's mis-aligned.


-Red hitboxes are mis-aligned with the missles.


-There just is not enough sprites to make many different crouching attacks, even the ones now are improvised.

-I put a different jumping sound instead of the "regular" sound because I thought it was cool... Also because he is a mechanical creature.

-Maser cannon end animation doesn't need a hitbox, its just the beam disappearing.

I'll fix those misaligned hitboxes soon. Helper hitboxes always seem to misalign, I just forgot to check those missiles this time...  >:(
I also might change the jumping sound if I happen to find a better one. Thanks for the feedback.
Re: Kiryu
#4  August 18, 2015, 08:38:42 pm
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  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
More Godzilla characters, Kiryu. Now there is only Mechagodzilla left to make...

Do you mean: for having completed the super godzilla game characters' set?

BTW, do you intend to convert the bgs too?

Re: Kiryu
#5  August 19, 2015, 12:22:40 am
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Do you mean: for having completed the super godzilla game characters' set?

BTW, do you intend to convert the bgs too?



I have only played Godzilla Unleashed(which was the inspiration for this project). I just wanted to make Godzilla, King Ghidorah, Gigan, Kiryu and Mechagodzilla, they had enough sprites to make decent mugen characters. If that is a complete set, good. After finishing Mechagodzilla I'm done making Godzilla characters anyway...

I'm not interested in doing stages.

Re: Kiryu
#6  August 19, 2015, 08:49:18 pm
  • ****
  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
Re: Kiryu
#7  August 20, 2015, 07:54:32 pm
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    • Finland
UPDATE
-Fixed some misaligned hitboxes & hitsparks
-Replaced crouching strong kick animation ("sweep") with a simple sprite edit