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A rather long time ago, Mugenhunters characters were considered the best sonic characters for mugen. probably because all the releases were just god shin ulta mk2 rykeuma. and every other sonic character was so bad it wasn't even funny. however by todays standards, with more and more original sprited and well coded characters. Mugenhunters sonic characters are really bad: Messy CLSNs, Wacky damage values(why does a normal do more damage than a Shouryuu Ken?), and bad gameplay(though that may be subject to debate)
so i made this edit of knuckles to try to make him more balanced and fun to play. i chose knuckles because i believe sonic is a wip by seanalty at the moment and nobody gives a shit about tails.
i have completely changed his gameplay, think of GM's Gundam chars or Z2 chars. but with only 3 buttons(yes, he is a 3 button character now instead of 4. i personally think that works better. and i like 3 button characters for some reason), i have changed him so much that a changelog would take up 50% of the readme. just play him for yourself.
i have fixed his CLSN's and wacky damage values, so hes now much more balanced and fun to play.
NOTE: if you are useing winmugen. you will need to use Win_Knuckles.def otherwise mugen will crash!!!
Download ---> http://www.mediafire.com/?5v38aa9b7707cvb
-Different .defs for winmugen and mugen 1.0. winmugen users will need to use Win_Knuckles.def otherwise mugen will crash
-Added config.cns, Winmugen users can change the difficulty level of the AI and can turn off the charge attack. 1.0 users only have the option to turn off the charge attack because the AI level scales automatically based on the difficulty level in the options menu.
-Fixed head.pos and mid.pos values
-Fixed the "Glide" sound continuing to play after being hit
-Fixed haveing Superarmor on charge attack and Mega Flame Punch while recovering
-Knuckles now uses both of his fists for the fwd throw.
-The rocks on rock throw will now break upon hitting the ground instead of just blinking away
-Increased the recovey time of C.HP
-New big and small portrait
-4 New Palettes
-Killing a foe with Charge attack will no longer stun them.
-Nerfed Charge attack:
-increased the startup and recovey time
-after getting hit while chargeing, you can no longer counter immediately.
-you will now take damage when getting hit while chargeing the charge attack.
-No longer crashes winmugen
-Removed the red screen after Mad Punch Out.
-When hitting with rock throw or the max version of mad punch out, the enemy now only blinks white rather then turning white for a while.
-Reduced the size of the CLSN on the final hit of the fwd throw.
-Added hitsparks to the fwd throw.
-the fwd throw now adds to the hit counter
-When hitting a stunned enemy with the Charge Attack, it now just knocks them down rather than just going though them.
-Fixed bug where sometimes the Max version of Mad Punch Out would cause you to dash though the enemy.
-I forget to metion a command move...