well i thought MUGENHunter's characters could be alot better (dont get me wrong they are good chars though)so i decided to make a MvC edit of MUGENHunter's knuckles http://www.mediafire.com/?gu65oix3qiuuwn8also it still has the readme of the original unedited versionalso some things i should say because this isnt done yetThings to do:add MvC effects *like Hyper portrait, BG, hitsparks, etc.maybe a new hyper? need to make midair hypersmaybe a super knux mode if i get the time?also sorry no vid yet, and it would be hard to see the changes in pictures because this is an editi'll make a vid soon and post it hereEDIT: download this and copy and paste it into the character folderhttp://www.sendspace.com/file/1khhjuEDIT2:youtube vid http://www.youtube.com/watch?v=3E_nYHQ3gv8
Not bad, a couple things though:-His Super Jump only Jumps straight up, no vels for fwd or back-Also he already has a "tiny" super jump using the hold down then up commandWhich can interfere with the new super Jump-Please change the pure white PALFX when he hits the opponent *bleh*-And he's dying for a shoryureppa Hyper, he has the moves for it and everythingAll in all, not bad for editing MH's Knuckles I look forward to updates
kibanaruto22 said, September 09, 2010, 03:34:39 amNot bad, a couple things though:-His Super Jump only Jumps straight up, no vels for fwd or back thats odd i have velsets for fwd or back in the .cns filekibanaruto22 said, September 09, 2010, 03:34:39 am-Please change the pure white PALFX when he hits the opponent *bleh* read the original post
Any reason why he cant hit opponents from his launcher?Also those CLSNs need some work, especially the ones with 5+ boxes.
- Stand CLSNs are just bad.- URL file for a warehouse included.- Priorities on all basics.- QCBx2+A+X does 502, and it's a level 2.- QCB+2K does 250 (50 too much) and akwardly flips the opponent upside down.0- QCB+2P (level 3) is WEAKER than his level 2, has badly ripped voices, and odd all white palfx.- Basics have very minimal pushback except for Z.- QCF+P has bad voices.- Why fire on DP+P? It looks bad too.- Why are there X/Y/Z/A/B/C inputs on his superjump command?- Gameplay is not MvC at all.- Voices are totally inconsistent.- Gethit voice sometimes plays twice.I'll be honest: This is really bad.
Orochi Gill said, September 10, 2010, 12:37:41 am- Stand CLSNs are just bad.- URL file for a warehouse included.- Priorities on all basics.- QCBx2+A+X does 502, and it's a level 2.- QCB+2K does 250 (50 too much) and akwardly flips the opponent upside down.0- QCB+2P (level 3) is WEAKER than his level 2, has badly ripped voices, and odd all white palfx.- Basics have very minimal pushback except for Z.- QCF+P has bad voices.- Why fire on DP+P? It looks bad too.- Why are there X/Y/Z/A/B/C inputs on his superjump command?- Gameplay is not MvC at all.- Voices are totally inconsistent.- Gethit voice sometimes plays twice.Most of these things were present in the original author's character, but things to change nevertheless...sidenote, how come you haven't done the same feedback for my char yet Orochi EDIT:@Orochi - Rock on, I just respect your opinion & feedback
Orochi Gill said, September 10, 2010, 12:37:41 am- Gameplay is not MvC at all. how is this not MVC?Orochi Gill said, September 10, 2010, 12:37:41 am- QCBx2+A+X does 502, and it's a level 2.- URL file for a warehouse included.FFFFFFFFFFFFFFFFFFFFFFFFFF I FORGOT TO DELETE THATalso ignore that url filethat was the only site i knew of that still had MH's chars online
Donutman said, September 10, 2010, 01:46:06 amOrochi Gill said, September 10, 2010, 12:37:41 am- Gameplay is not MvC at all. how is this not MVC?...have you ever actually played MvC?
Orochi Gill said, September 10, 2010, 01:46:47 amDonutman said, September 10, 2010, 01:46:06 amOrochi Gill said, September 10, 2010, 12:37:41 am- Gameplay is not MvC at all. how is this not MVC?...have you ever actually played MvC?yes i havealso i forgot to delete a hyper of MH's knuxgo into the .cmd file and scroll down until u see this[mcode]; Explosion Punch SDM[State -1]type = ChangeStatevalue = 3030triggerall = RoundState = 2triggerall = command = "XplodSDM"triggerall = power >= 2000trigger1 = statetype = Strigger1 = ctrl = 1trigger2 = movecontact = 1trigger2 = stateno = 200trigger3 = movecontact = 1trigger3 = stateno = 210trigger4 = statetype = Ctrigger4 = ctrl = 1trigger5 = movecontact = 1trigger5 = stateno = 400trigger6 = movecontact = 1trigger6 = stateno = 410trigger7 = movecontact = 1trigger7 = stateno = 420[/mcode]delete it entirely
Donutman said, September 10, 2010, 01:48:16 amOrochi Gill said, September 10, 2010, 01:46:47 amDonutman said, September 10, 2010, 01:46:06 amOrochi Gill said, September 10, 2010, 12:37:41 am- Gameplay is not MvC at all. how is this not MVC?...have you ever actually played MvC?yes i haveThen you'd know this feels totally wrong.
Orochi Gill said, September 10, 2010, 01:51:58 amDonutman said, September 10, 2010, 01:48:16 amOrochi Gill said, September 10, 2010, 01:46:47 amDonutman said, September 10, 2010, 01:46:06 amOrochi Gill said, September 10, 2010, 12:37:41 am- Gameplay is not MvC at all. how is this not MVC?...have you ever actually played MvC?yes i haveThen you'd know this feels totally wrong. ???this seriously to me feels like MvCi dont see how this doesnt feel MvC at all
for those who are too lazy to delete that hyper i left in on accident download this:http://www.sendspace.com/file/1khhjuand orochi i still dont see how this isnt MvC styled
Orochi Gill said, September 10, 2010, 02:19:10 amBecause it doesn't play like it. the only thing i dont see that doesnt play like MvC is that knux cant use any hypers or projectiles in air
Are you gonna add MvC2 style FX to this char? He could still use a little more work..He defintely chains better than MH's Knuckles...but that alone doesn't make him MvC...He needs better "Supers" w/pauses and portraits and such...right now he still feels a bit much like MH's Knuckles gameplay...it doesn't help either that Knuckles has really short distance in his punches and kicks...
kibanaruto22 said, September 10, 2010, 02:25:21 amHe needs better "Supers" w/pauses and portraits and such...Again read the original post it clearly says i was going to add pauses and portraits to the hypersand i do plan to change his D,DF,F, a+b hyper to a shoryureppa Hyper like u suggested earlier
Donutman said, September 10, 2010, 02:30:21 amAgain read the original post it clearly says i was going to add pauses and portraits to the hypersand i do plan to change his D,DF,F, a+b hyper to a shoryureppa Hyper like u suggested earlierRock on!! Maybe you could add a Guard push to him as well.
Feedback time.-Pretty much everything Gill has said.-One of his supers has him throwing a rock that doesnt look anything different from the normal Rock Throw specials. Pretty boring and bland.-His shoryukens dont even knock the opponent into the air. Plus, there's not really that much of a difference between the normal one and one with fire. The fire one only deals 10 more damage than the normal one.-He cant launch that well, because Knuckles cant superjump back or forward, plus his midair attacks push the opponent away from him.-His QCF + 2K super is horrible. Bad FX.-His chains need work as well. LP to MP to C.LP to C.MP.... Needs alot more fixing.
aznperson569M said, September 11, 2010, 03:55:23 amFeedback time..-He cant launch that well, because Knuckles cant superjump back or forward, plus his midair attacks push the opponent away from him.geez i updated the link already fixing that problem with the superjump not being able to go forward or backward if u saw in the vid i posted of it EDIT:BTW awesome MvC zero, best zero ever in my opinion
Donutman said, September 11, 2010, 04:02:05 amgeez i updated the link already fixing that problem with the superjump not being able to go forward or backward if u saw in the vid i posted of it Oh, well even if Knuckles can super jump fwd or back, he still has trouble comboing them.Plus, your hitsparks are mis-aligned.