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KoF 94 Brazil  (Read 2201 times)

Started by ELECTR0, September 27, 2014, 05:23:28 am
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KoF 94 Brazil
#1  September 27, 2014, 05:23:28 am
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
Last Edit: September 27, 2014, 07:17:54 am by ELECTR0
Re: KoF 94 Brazil
#2  September 27, 2014, 05:42:53 am
  • ****
  • Kula:"Let's have fun, K!" K:"Hmph, whatever."
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
    • www.youtube.com/user/TheGUTAA
Yes, more KOF classic stages for 1.1! :D

Thanks Electro! I really enjoy that!
Re: KoF 94 Brazil
#3  September 27, 2014, 07:11:45 am
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
Groovy haha :twisted:

Last Edit: September 27, 2014, 07:27:58 am by Legendary DeMoNk@I
Re: KoF 94 Brazil
#4  September 27, 2014, 07:39:07 am
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
Told you I would make it DemonKai  :beatnik: Not sure which one I want to make next though. I suppose it doesn't matter since i'll be making them all.
Re: KoF 94 Brazil
#5  September 27, 2014, 08:24:05 am
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
Re: KoF 94 Brazil
#6  September 27, 2014, 12:18:17 pm
  • ***
    • Japan
    • ugyahgogagogagah@hotmail.com
Good oldgame stage always :thumbsup:
Thanks for sharing!!
Re: KoF 94 Brazil
#7  September 28, 2014, 04:26:48 am
  • ****
    • USA
    • taybearmugenstuff.webs.com/
I can't seem to find this stage on your site, bro :/
Re: KoF 94 Brazil
#8  September 28, 2014, 06:27:17 am
  • ***
  • Mugen Stage Creator
    • USA
Re: KoF 94 Brazil
#9  October 31, 2014, 11:58:43 am
  • *****
  • Hedgehog Whisperer
  • Red Bull addict
    • Spain
    • xgargoyle.mgbr.net

  • Online
Apologies for the necro bump, but dude, learn to use the Enable BG Ctrl.

[Begin action 21]
15,0, 0,0, 350
loopstart
-1,-1, 0,0, -1

[Begin action 22]
15,1, 0,0, 350
loopstart
-1,-1, 0,0, -1

This is totally unacceptable. If you don't need to use the sprite any longer, disable it instead of looping a transparent sprite forever.
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Re: KoF 94 Brazil
New #10  November 10, 2014, 01:05:49 am
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
Reason being for this is because I see performance slow down when using a bunch of BG triggers. I understand BG controllers and know how to use them, but when I just add a invisible frame and be done with it, the game seems to process the invisible sprite better than a BG controller that disables the visual. I am sceptical that a BG controller making something not visible is still playing the animation and using resources, but is unseen. So I use a sprite that does not really exists to carry out this function. Plus you act like there are so many of these occurrences that it is causing a problem for you. An invisible sprite is few and far between for most of my stages & are mostly intro related.
Last Edit: November 10, 2014, 02:59:40 am by ELECTR0
Re: KoF 94 Brazil
#11  November 10, 2014, 01:16:17 am
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Apologies for the necro bump

That's fine. 8 weeks is considered the absolute last straw for necrobumping.

And I'm glad you did bump this because I completely missed it!! Technical things aside, this is a very cool stage. A very late thanks for sharing. I snatched this right up. ;D
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