I'm having some trouble with anim for a K' w.i.p.(yeah i know there are loads already are there?) well as most of you know there 3 guard anims in Mugen air,standing and crouch but this is where my problem starts. I downloaded the K' spritepack From Infinity and well as i looked at the sprites i found two standing guards and a crouch but no air. Should i leave the anim for the air guards blank/Delete. Please help.
Kof characters, aside from 94 (and 95 IIRC?) do not have air guard. Put something in if you have to, but otherwise you should disable airguard altogether with assertspecial, and to make it fair, none of your attacks should be able to be air blocked.
Cyanide said, March 21, 2009, 11:05:27 pmKof characters, aside from 94 (and 95 IIRC?) do not have air guard. Put something in if you have to, but otherwise you should disable airguard altogether with assertspecial, and to make it fair, none of your attacks should be able to be air blocked.Air guard was in there up to 98. MY suggestion is different, I suggest to keep air guard but still make your attack's air unguardable. as far as the animation goes, recycle the sprites from the coruching guard, they look half decent for an air guard.
Kk thanks for the advice a lil question in the sprites there are the two standing guard sprites a weak and hard ones is it possible to tell mugen when to you which anim
Just leave the one you feel more proper, some kof chars even havea "standing guard for low attacks" anim.