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KoF Kung Fu Man (Read 22437 times)

Started by Van's, September 05, 2007, 07:14:52 pm
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KoF Kung Fu Man
#1  September 05, 2007, 07:14:52 pm
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Random stuffs.




Last Edit: September 05, 2007, 08:39:53 pm by Anjel
Re: KoF Kung Fu Man
#2  September 05, 2007, 08:42:33 pm
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Bump

Now with hitsparks :D
Re: KoF Kung Fu Man
#3  September 05, 2007, 08:43:49 pm
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heh, i thought he would have KoF styled sprites, but still this looks nice  :sugoi:
Re: KoF Kung Fu Man
#4  September 05, 2007, 08:44:35 pm
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DMK

Re: KoF Kung Fu Man
#5  September 05, 2007, 08:48:32 pm
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Something I can actualy use in MUGEN and looking of good quality.

Glad to see him getting the KoF gameplay treatment as well as the nice FX to go along with it.

I'm really looking foward to this. Good luck Anjel.
Re: KoF Kung Fu Man
#6  September 05, 2007, 08:49:54 pm
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What KoF gameplay will he have?

And you can just make a KoF style palette(i think).
WOO! WOO! WOO!
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Re: KoF Kung Fu Man
#7  September 05, 2007, 08:56:37 pm
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Yes, i am gonna need help from a Gfx artist tho.

Dmk:
Thanks! :D

Kudo:
I only got KoF 2k3, so ill make him that way.
Re: KoF Kung Fu Man
#8  September 05, 2007, 08:59:01 pm
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I thought this was going to be another lame kfm edit char thread. *thinks of lord kfm..shudders*.
But it's not and it looks pretty interesting so far. Good luck. ;)
Re: KoF Kung Fu Man
#9  September 05, 2007, 09:00:16 pm
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I thought this was going to be another lame kfm edit char thread. *thinks of lord kfm..shudders*.
But it's not and it looks pretty interesting so far. Good luck. ;)

Haha!
That one was Hilarius.
Re: KoF Kung Fu Man
#10  September 05, 2007, 09:03:40 pm
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looks good for a kfm
Re: KoF Kung Fu Man
#11  September 05, 2007, 09:06:04 pm
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Goodluck dude, I'm rootin' for you! I'll have to pit him against Lord KFM...you should as well...
Re: KoF Kung Fu Man
#12  September 05, 2007, 09:09:54 pm
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Wait didn't someone do this already with an edited takuma sprite?

Yeah....pockefreeman made a kof styled kfm.

Sry to burst your bubble man.  :-\
Re: KoF Kung Fu Man
#13  September 05, 2007, 09:27:27 pm
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Wait didn't someone do this already with an edited takuma sprite?

Yeah....pockefreeman made a kof styled kfm.

Sry to burst your bubble man.  :-\
o__O
That wont stop me.

I am guesing they wont be the same, did he/she do it in KoF 2k3 Style?

And was it good?
Re: KoF Kung Fu Man
#14  September 06, 2007, 12:17:17 am
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sweet now we got another one coming. guess people got tired with ryu. anyway good luck with your work.
Thank ya Mr.CrazyKoopa
Re: KoF Kung Fu Man
#15  September 06, 2007, 12:35:37 am
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Wait didn't someone do this already with an edited takuma sprite?

Yeah....pockefreeman made a kof styled kfm.

Sry to burst your bubble man.  :-\

It's Pizzaman Another KFM. Apart from his others chars which they suck IMO he is proably most solid character from him. I may be wrong tho. 
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: KoF Kung Fu Man
#16  September 06, 2007, 12:50:18 am
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Wait didn't someone do this already with an edited takuma sprite?

Yeah....pockefreeman made a kof styled kfm.

Sry to burst your bubble man.  :-\

It's Pizzaman Another KFM. Apart from his others chars which they suck IMO he is proably most solid character from him. I may be wrong tho. 

I like Another Kfm he was cool. anyway back on topic is this kung fu man going to have any supers that might be from kof? or is he going to be like a kfm that fights like kof fighters?
Thank ya Mr.CrazyKoopa
Re: KoF Kung Fu Man
#17  September 06, 2007, 12:56:49 am
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since he is inactive,I follow Spinicci Giacomo(King Star) legacy.!!!
Re: KoF Kung Fu Man
#18  September 06, 2007, 04:58:59 am
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Re: KoF Kung Fu Man
#19  September 06, 2007, 12:50:32 pm
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Re: KoF Kung Fu Man
#20  September 06, 2007, 02:19:30 pm
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Re: KoF Kung Fu Man
#21  September 06, 2007, 03:40:27 pm
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Home now ;P
Ill code some stuffs on him, not much.
Re: KoF Kung Fu Man
#22  September 06, 2007, 04:07:07 pm
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I had in mind making KOF XI KFM ;D But that would be a waste of time, better make a decent Ash :)
Re: KoF Kung Fu Man
#23  September 08, 2007, 01:07:12 am
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I wanted to make Ash to D=
I'll code K' Instead, hes Cooler >=D

Added Guardsparks.

Anyone having a sugestion on a special?
Re: KoF Kung Fu Man
#24  September 08, 2007, 01:13:04 am
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Kung Fu Palm > Super Cancel > DM Kung Fu Palm

Kung Fu Palm > Super Cancel > DM Kung Fu Upper

Kung Fu Palm > Super Cancel > DM Kung Fu Ranbu?

It would be cool if KFM had a Ryuko Ranbu.

Also, are you giving him a projectile?


Oh and last time I checked Ash is 'cool' but he's a fag. So yeah, I'd code K' over him anyday, except if I'm lazy, it might be another story. (Ash has like what ... 3 specials?)
Re: KoF Kung Fu Man
#25  September 08, 2007, 12:12:55 pm
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Wtf is DM?

And what is Ryuko Ranbu?
And whats a Super Cancel?does KoF have Super Cansles?
i want to give him projektiles, i just need sprite edits and stuffs.
Re: KoF Kung Fu Man
#26  September 08, 2007, 01:40:21 pm
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Wtf is DM?

And what is Ryuko Ranbu?
And whats a Super Cancel?does KoF have Super Cansles?
i want to give him projektiles, i just need sprite edits and stuffs.

You, sir, have no right to call your creation KOF Kung Fu Man.  :(
http://rikard.isthehero.net
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Re: KoF Kung Fu Man
#27  September 08, 2007, 01:50:33 pm
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I have to agree.
Re: KoF Kung Fu Man
#28  September 08, 2007, 01:57:43 pm
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Same here.
Re: KoF Kung Fu Man
#29  September 08, 2007, 02:47:35 pm
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It is sure agreeable.
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Quote
triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: KoF Kung Fu Man
#30  September 08, 2007, 03:33:00 pm
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Anjel, do not bring upon your head the sacred anger of KOF lovers ;D Either do not release this char under such name or learn KOF in-deep ;) Because you can't just put KOF sounds and FX into KFM and call him KOF KFM. KOF KFM is presumed to have KOF mechanics.
Re: KoF Kung Fu Man
#31  September 08, 2007, 05:39:20 pm
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O rly?
i am not done ofc.
Just teach me then :D
I Havent played KoF much (only played 2k3 Arcade version).

The Fx and stuffs is just a small part, i am not stupid.
Last Edit: September 08, 2007, 05:46:00 pm by Anjel
Re: KoF Kung Fu Man
#32  September 08, 2007, 05:43:16 pm
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Gamefaqs and emulators are your friends then. You won't learn KOF mechanics by just asking peope how it's done.
That reminds me of people coding "accurate" SF3 chars without even having played the game once in their life. :(
Re: KoF Kung Fu Man
#33  September 08, 2007, 05:53:35 pm
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Well i played it, I am not good at Fighting games, it takes a while to learn.

Gamefaqs is already my friend :D

ohh >__<

DM meant Desperation Move, i dident know about that, it the "specials", With the circle thingy.
Last Edit: September 08, 2007, 05:59:34 pm by Anjel
Re: KoF Kung Fu Man
#34  September 08, 2007, 09:34:46 pm
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For the love of God, don't even try anything.You CLEARLY don't know what you're doing.


If you have Ninja Naruto agreeing on this, you sir, REALLY will fuck it up.
Last Edit: September 08, 2007, 09:37:57 pm by fgsfds
Re: KoF Kung Fu Man
#35  September 08, 2007, 09:37:11 pm
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For the love of God, don't even try anything. You're going to fuck it up. You CLEARLY don't know what you're doing.

o__O
Whats with the attitude?
"Go fuck yourselves." "Go to hell." "QUIT" "You're going to fuck it up."
I Dont really care, still gona work on him
Re: KoF Kung Fu Man
#36  September 08, 2007, 09:38:29 pm
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?
Re: KoF Kung Fu Man
#37  September 08, 2007, 09:40:45 pm
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Re: KoF Kung Fu Man
#38  September 08, 2007, 09:41:22 pm
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That had nothing to do with this, really. Long story.
Re: KoF Kung Fu Man
#39  September 08, 2007, 09:43:59 pm
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I still dont care.

"If you have Ninja Naruto agreeing on this, you sir, REALLY will fuck it up." - Funny :yes:
Re: KoF Kung Fu Man
#40  September 08, 2007, 09:48:25 pm
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@Anjel
Take my advice. Keep working on this character if you want, but put more efforts, take on a research to become more familiar with KOF. Learn to use emulators and "dipswitches". But before that don't bother updating this topic: you will get nothing but hatred.
Re: KoF Kung Fu Man
#41  September 08, 2007, 09:51:01 pm
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don't expect good critics on a creation that will be called KOF-style but won't have any KOF mechanics on it's gameplay then  :-\

KOF is more than just hitsparks, you must study the invincibility frames on a evasion move, the friction on moves, short and long jump, cancels, super cancels, priorities, good CLSN boxes, ect., I suggest u to "eat" a gamefaq's guide before going forward with this project.

oh, and "another KFM" (the char) sucks  :P
pls
Re: KoF Kung Fu Man
#42  September 08, 2007, 09:53:21 pm
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Ahh, you guys dont undnerstand, i use emulators, i play the KoF 2k3 almost every day, i am putting effort, if i dident, i wudent even bother to post stuffs.
Do you hate me only cos i dident know what DM is? And that KoF had Super Cancles?

Reen.avi:
I have more than just Hitsparks and Sfx's. I already got Evade (light P + Light K), i got long jump, its even showed in a screenshoot.

Who made "another KFM"?
Last Edit: September 08, 2007, 10:23:37 pm by Anjel
Re: KoF Kung Fu Man
#43  September 08, 2007, 10:41:29 pm
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OK, just take your time, do what you can. People will advise you when you release a beta.
Re: KoF Kung Fu Man
#44  September 08, 2007, 10:55:47 pm
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OK, just take your time, do what you can. People will advise you when you release a beta.

i can relese a beta now, but i wont, i need people to test it (thinks of Cyanide (Not rly)).
Re: KoF Kung Fu Man
#45  September 08, 2007, 11:00:11 pm
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Ahh, you guys dont undnerstand, i use emulators, i play the KoF 2k3 almost every day, i am putting effort...

Quick Tip: If you really wanna go for KOF, forget all about you learned using 2K3. GameFaqs itself can tell you why. Go get some experience in 2K1/2K2 or even XI, read those kof tutos from sander page and I'm sure you'll do a great job after a lot some time of hard work. Good Luck.
Re: KoF Kung Fu Man
#46  September 08, 2007, 11:06:12 pm
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Ahh, you guys dont undnerstand, i use emulators, i play the KoF 2k3 almost every day, i am putting effort...

Quick Tip: If you really wanna go for KOF, forget all about you learned using 2K3. GameFaqs itself can tell you why. Go get some experience in 2K1/2K2 or even XI, read those kof tutos from sander page and I'm sure you'll do a great job after a lot some time of hard work. Good Luck.

I Dont fell like Coding Hidden Super Desperation moves, seems to "hardcore".
Ill keep him this way, i like it. I code to please myself, not others (well that to :P or Else i wudent relese stuffs).
Re: KoF Kung Fu Man
#47  September 08, 2007, 11:14:26 pm
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ok... no DM's means no kof gameplay at all :P

[size=1pt]I'm starting to think I should change to "jesuszilla mode"[/size]
pls
Re: KoF Kung Fu Man
#48  September 08, 2007, 11:16:57 pm
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Re: KoF Kung Fu Man
#49  September 08, 2007, 11:22:15 pm
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But SDM's and HSDM's are coded the same way as DM's so what's the difference o_o??
pls
Re: KoF Kung Fu Man
#50  September 08, 2007, 11:23:30 pm
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But SDM's and HSDM's are coded the same way as DM's so what's the difference o_o??

They seem so hardcore >__<, i mean seriusly, look at the name, and i am hella lazy.
Make some sprites for me and ill code em ok? XD
Re: KoF Kung Fu Man
#51  September 08, 2007, 11:27:08 pm
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oh, you don't get it &gt;_&gt;. ok, I'm starting to think you are lying so im out of this convo &gt;_&gt;
pls
Re: KoF Kung Fu Man
#52  September 08, 2007, 11:27:55 pm
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I Dont fell like Coding Hidden Super Desperation moves, seems to "hardcore".
Ill keep him this way, i like it. I code to please myself, not others (well that to :P or Else i wudent relese stuffs).

I wasn't even thinking about HSDM, you known? :P. KOF 2003 makes use of weird "hitdef" properts that makes (among others things) the general KOF player avoid this edition. My point is that you won't attain KOF quality considering this method you're in.

Most people are not telling you that what you're doing is great shit, it's just that you probably won't do wonders without solid base. ;)
Re: KoF Kung Fu Man
#53  September 08, 2007, 11:35:51 pm
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oh, you don't get it &gt;_&gt;. ok, I'm starting to think you are lying so im out of this convo &gt;_&gt;
XD
ok if i get a good idea, and maybe some sprite edits ill code em, Kfm doesent have much sprites you know D=

I Dont fell like Coding Hidden Super Desperation moves, seems to "hardcore".
Ill keep him this way, i like it. I code to please myself, not others (well that to :P or Else i wudent relese stuffs).

I wasn't even thinking about HSDM, you known? :P. KOF 2003 makes use of weird "hitdef" properts that makes (among others things) the general KOF player avoid this edition. My point is that you won't attain KOF quality considering this method you're in.

Most people are not telling you that what you're doing is great shit, it's just that you probably won't do wonders without solid base. ;)

like what?

i see (not quite) but isent the button layout (and such) the same?
Whats the "actual" diffrense betwen exmaplewise KoF 2k2 and 2k3?
Btw is the effekts (DM's) the same?
Cus i like 2k3's more than the others :P
Re: KoF Kung Fu Man
#54  September 09, 2007, 03:34:59 am
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Wtf is DM?

And what is Ryuko Ranbu?
And whats a Super Cancel?does KoF have Super Cansles?
i want to give him projektiles, i just need sprite edits and stuffs.
DM: Desesperation Moves, it's like lv1 supers from Capcom :P
Ryuko Ranbu: That crazy combo rave that Ryo Sakazaki (and another Kyokugen) does, a DM
Super Cancels appeared from KOFXI, when you can cancel a Dm with a power or another DM

Well, that's all, I guess... good luck with your KFM ;)
Re: KoF Kung Fu Man
#55  September 09, 2007, 10:04:03 am
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Wtf is DM?

And what is Ryuko Ranbu?
And whats a Super Cancel?does KoF have Super Cansles?
i want to give him projektiles, i just need sprite edits and stuffs.
DM: Desesperation Moves, it's like lv1 supers from Capcom :P
Ryuko Ranbu: That crazy combo rave that Ryo Sakazaki (and another Kyokugen) does, a DM
Super Cancels appeared from KOFXI, when you can cancel a Dm with a power or another DM

Well, that's all, I guess... good luck with your KFM ;)

DM's Already know what it is, dident know that "DM" was the short version of Desesperation Move.
Ryuko Ranbu: No idea what is was, but i was planing of making a realy big combo (dm).
i did know what the cancles was, just dident know KoF used em ;P
Re: KoF Kung Fu Man
#56  September 09, 2007, 04:09:29 pm
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Seriously, man. Whenever you cancelled in 2k3, it said right there; 'S.CANCEL'. I mean hey, what is it? Sausage Cancel?

Quote
Ryuko Ranbu: That crazy combo rave that Ryo Sakazaki (and another Kyokugen) does, a DM
Super Cancels appeared from KOFXI, when you can cancel a Dm with a power or another DM
Actually, Super Cancels have always been there ever since 1999 IINM, it's just that not every single character had one and SNK never had the words 'S.CANCEL' or 'SUPER CANCEL' appear back then.

And cancelling from a DM to a DM doesn't work, it's cancelling from a DM to an LDM (or SDM, or HSDM, whatever the hell you want to call it, it's the same shit) that first appeared in KOFXI and it's called Dream Cancel.

Quote
Ryuko Ranbu: No idea what is was, but i was planing of making a realy big combo (dm).
You have no idea how good it would work with a KOF KFM. Ryo is karate, KFM is karate (or something). And it's something no one has ever done in a KFM edit, and guess what, you won't even need edits for it. Go to your emulator, use Ryo and do QCF,HCB+P. It's like an auto version of Deadly Rave.

Quote
i see (not quite) but isent the button layout (and such) the same?
Whats the "actual" diffrense betwen exmaplewise KoF 2k2 and 2k3?
Btw is the effekts (DM's) the same?
Cus i like 2k3's more than the others
No, button layout is similar, but 2k3 doesn't have the CD attack and only the roll.

Actual difference? Play the frickin' games, man! These two games are MILES apart.

If you can get 2k3 on an emulator, why can't you get 2k2?


Anjel if you can't even spend some time to play KOF, get down the KOF basics, get down all the mechanics and system stuff that KOF uses and whatnot, no one will use your 'KOF' KFM. You can't make a character you don't know anything about, especially when its related to something as delicate as KOF gameplay.
Re: KoF Kung Fu Man
#57  September 09, 2007, 04:50:17 pm
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You havent read all post's in this thread, havent you?
And you overuse the word "man".
Re: KoF Kung Fu Man
#58  September 09, 2007, 04:53:04 pm
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No Borders, No Nations
Re: KoF Kung Fu Man
#59  September 09, 2007, 05:02:11 pm
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Re: KoF Kung Fu Man
#60  September 09, 2007, 05:07:42 pm
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Nope, I used ctrl+F, only 2 in his post, and, on the images the afterimage looks like it needs to be more transparent

No Borders, No Nations
Re: KoF Kung Fu Man
#61  September 09, 2007, 05:19:37 pm
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Re: KoF Kung Fu Man
#62  September 10, 2007, 09:40:27 pm
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Coded a LDM :D






its a big "combo" that ends with a thing that Ryo Does.
Re: KoF Kung Fu Man
#63  September 11, 2007, 01:29:27 am
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Jesus CHRIST.

WHY ARE YOU EVEN DOING THIS.

At least learn the damn names of the moves!

Haoh Shokoken! HE EVEN SAYS IT.

BTW, isn't that a Mr. Karate move? ...Well, you wouldn't know. :-\

You need go live in Gamefaqs for a day or two before making more stuff for this + you've only played 1 KOF.

:omg:

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My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
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Last Edit: September 11, 2007, 01:34:40 am by *~Ishida-Uryuu~*

DM

Re: KoF Kung Fu Man
#64  September 11, 2007, 01:32:14 am
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*look the shots*
Really, you're a creative man... congrats, brat. :P

Kei Dasshuu said:
Ryo is karate, KFM is karate (or something).
Kung Fu Man. :P
Last Edit: September 11, 2007, 01:35:36 am by DM
Re: KoF Kung Fu Man
#65  September 11, 2007, 08:02:19 am
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ishida: the names doesent matter, i`ll only forget them anyway, and i wud never be able to spell that ;P

DM: What? I took his "advice".

DM

Re: KoF Kung Fu Man
#66  September 11, 2007, 02:58:50 pm
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Relax, just kiddin'.  ;P
You could think about something more creative, projectiles 're almost always used for this when a creator does not have more ideas for moves.  ;P
Re: KoF Kung Fu Man
#67  September 11, 2007, 03:16:51 pm
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i see.
well, its not only projektile, he does a big combo before he fires the Haoh Shokoken.
Re: KoF Kung Fu Man
#68  September 11, 2007, 03:32:45 pm
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*look the shots*
Really, you're a creative man... congrats, brat. :P

Kei Dasshuu said:
Ryo is karate, KFM is karate (or something).
Kung Fu Man. :P
Well yeah, that's why I said 'or something'.  :P
Re: KoF Kung Fu Man
#69  September 11, 2007, 03:52:29 pm
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i know he uses kung fu.
but who said he cudent learn new teknics?
Re: KoF Kung Fu Man
#70  September 12, 2007, 10:48:30 am
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  • Mugen rock's!
XDDDDDD
Thats going to be great!
Mugen rock's!
Rare mugen chars:
http://mugen.nycmuonline.com/index.php
Re: KoF Kung Fu Man
#71  September 12, 2007, 10:50:41 am
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  • Limited time to use Infinite power !
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    • network.mugenguild.com/cybaster/
Do you sometimes say something else than "gonna be great, give it to me" ? Do you even read the topics you write in ?
Re: KoF Kung Fu Man
#72  September 12, 2007, 04:03:50 pm
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    • Mexico
Of course he dont :yes:
Re: KoF Kung Fu Man
#73  September 13, 2007, 11:08:42 am
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    • Mexico
Dubble Post && Update.

Now With:
Counter
Guard Crush
Dizzy



Re: KoF Kung Fu Man
#74  September 13, 2007, 04:37:14 pm
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No Borders, No Nations
Re: KoF Kung Fu Man
#75  September 13, 2007, 05:44:48 pm
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    • Mexico
actualy, it went back to stand anim when i took the sreen >__>
Counter is when you hit someone when they are attacking.
Guard Crush is when you have been hit to many times in Guard.
Dizzy is when you have been hit to many times.