Okay, this is a follow up to the SNK Raiden topic that was posted in the development section.In light of KOF XII, I want to take CVS Raiden and convert him to KOF, '98 advanced style. In terms of graphics, the end result should look something like this:That's a conversion done by c00per and modified slightly by Thedge. The head may change, but that's not a big priority. So, what am I doing? Well, I'm not a spriter. I can do things here and there, but I'm mostly a programmer. Still, I'm hoping I can help an eventual spriter as much as I can. I'm currently in the process of adjusting the sizes of all sprites. Capcom -> = 97% height, 95% width. Removing the tedious steps that spriters have to do should allow them to go straight to the pixel touch up and shading stage. What that means, is that Raiden looks more like this at the moment:c00per will be giving me a demo on how to further facilitate the conversion for spriters with another step. I'm hoping with this, and my Raiden programming, that I can attract a spriter to the project. Speaking of programming, I've been working on this at the same time as the resizes. What does this mean? Readjusting Raiden's axis, coverting collision boxes to a KOF base, fixing velocities and animations. Raiden's not yet ready for a video, but his basics (Run, Jump, Walk, etc...) are 90% done. Here's what I'm going with so far for his base velocities based off of Tizoc, Daimon and CVS Raiden:walk.fwd = 2.4 walk.back = -2 run.fwd = 4.6, 0 run.back = -5,-4 jump.neu = 0,-8 jump.back = -2.6 jump.fwd = 2.7 runjump.back = -3.7,-8.3runjump.fwd = 3.9,-8.3 yaccel = .46 I've written a movelist in my KOFE topic, but I'll port it here in the next post along with a vid of the basics (hopefully). One thing that I haven't quite decided on yet is whether I'll be changing his anti-air to his Piledriver grab from XII. I think it'd work nicely though. If you're a spriter with some time who'd like to help with this project, feel free to PM me. Thanks.