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kof XIII kyokugen dojo  (Read 2470 times)

Started by k6666orochi, September 07, 2014, 12:34:28 am
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kof XIII kyokugen dojo
#1  September 07, 2014, 12:34:28 am
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Last Edit: September 07, 2014, 03:48:19 am by k6666orochi
Re: kof XIII kyokugen dojo
#2  September 07, 2014, 12:35:43 am
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Right on time LOL
I AM A GREAT MAGICIAN!! RED CLOTHES!!!


http://www.hulu.com/watch/59538
Re: kof XIII kyokugen dojo
#3  September 07, 2014, 12:40:21 am
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Looks mighty sharp. I also love how Butt is sitting in the corner (I've never played KoFXIII). Awesome release. Thanks for sharing. :2thumbsup:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: kof XIII kyokugen dojo
#4  September 07, 2014, 02:23:05 am
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  • Romantic Karate
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Mugen 1.1 only?!

Using Mugen 1.0...



Can we get a Mugen 1.0 version too?
Same applies to your "Kof XIII MR.Karate stage".
Re: kof XIII kyokugen dojo
#5  September 07, 2014, 02:51:13 am
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yes is only for mugen 1.1
do not understand why that happens in mugen 1.0 if prior to the stages in the same way, but not in hd and it did not happen :/
Re: kof XIII kyokugen dojo
#6  September 07, 2014, 03:28:28 am
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    • https://sites.google.com/site/demonkaimugen/
Groovy
Re: kof XIII kyokugen dojo
#7  September 07, 2014, 03:52:34 am
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yes is only for mugen 1.1
do not understand why that happens in mugen 1.0 if prior to the stages in the same way, but not in hd and it did not happen :/

That because how you enable the Transparency (Trans) at the DEF.
see....
 
You have the RGB animations as this:

Spoiler, click to toggle visibilty
^this way only works at Mugen 1.1

To make it work at Mugen 1.0 should go like this:
Spoiler, click to toggle visibilty
^Doing this to all RGB animations will make it display correctly at Mugen 1.0 with no issue.

I already did this to the copy i downloaded so as you can see:

Works fine at Mugen 1.0 now.
Re: kof XIII kyokugen dojo
#8  September 07, 2014, 03:56:08 am
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  • The Visionary
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    • https://sites.google.com/site/demonkaimugen/
Great tip Ex. i tossed that to my notes also lol :devilish:
Re: kof XIII kyokugen dojo
#9  September 07, 2014, 04:20:27 am
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Also, in 1.0, the floor and ceiling aren't set up properly.


Here, you can see the floor having white at the bottom, the shadows of Mr. Karate and Morrigan covering some of it up a bit.


And here, if you high jump, you can see the background repeat itself.

I set up the bounds for high and low like this:
boundhigh = -107
boundlow = -5

Edit: Make that high = -120 and low = -1 and it's perfect for 1.0.
I really love the look of the stage. You did an excellent job. :D
Last Edit: September 07, 2014, 04:31:45 am by Knuckles8864
Re: kof XIII kyokugen dojo
#10  September 07, 2014, 03:19:48 pm
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Cant wait to test this. Looks fricking awesome
Re: kof XIII kyokugen dojo
#11  September 08, 2014, 07:45:17 am
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Nice work k6666orochi! I like how the owner of the Dojo cared enough to put up a NO Smoking sign in a room for martial artist, yet won't spend money for some new light bulbs LoL.
Re: kof XIII kyokugen dojo
#12  September 09, 2014, 01:23:25 am
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Thanks @ Excahm & Knuckles8864... Works like a charm!  :thumbsup:
Re: kof XIII kyokugen dojo
#13  September 15, 2014, 01:05:40 am
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Re: kof XIII kyokugen dojo
#14  September 15, 2014, 01:15:33 am
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  • Romantic Karate
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I get a error massage on 1.0

Error adding anim for [BG 9]

EDIT:

Looks like you forgot to add the line
[Begin Action 26]...

But still after I add that I get this...


Last Edit: September 15, 2014, 01:33:43 am by Staubhold
Re: kof XIII kyokugen dojo
#15  December 22, 2014, 04:57:42 pm
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Same for me.. simply cant get it to work in 1.0 like in the screenshots. maybe someone can update?
thx