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Kof XIII Vessel Room 1, 2 and 3 (Read 27131 times)

Started by k6666orochi, February 03, 2015, 06:02:06 am
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Kof XIII Vessel Room 1, 2 and 3
#1  February 03, 2015, 06:02:06 am
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HD: yes
animations: yes
super jump: medium
music yes
zoom: yes
close: yes
mugen: 1.1 and 1.0


 you can download it here:  http://www.mediafire.com/download/itl75c57qc7jzu7/kof-XIII-Vessel_Room+1.rar
if you want to use it on a project just ask permission mp
PD: suscribe to my youtube channel
I hope you like it

Version 2 of Vessel Room
HD: yes
animations: yes
super jump: medium
music yes
zoom: yes
close: yes
mugen: 1.1 and 1.0

you can download it here: http://www.mediafire.com/download/qqaflayd5rq1zxm/kof-XIII-Vessel_Room2.rar

Version 3 of Vessel Room
HD: yes
animations: yes
super jump: medium
music yes
zoom: yes
close: yes
mugen: 1.1 and 1.0


you can download it here: http://www.mediafire.com/download/gcvt1ac2ash5a5c/kof-XIII-Vessel_Room3.rar
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Last Edit: February 12, 2015, 01:31:12 am by k6666orochi
Re: Kof XIII Vessel Room 1
#2  February 03, 2015, 07:18:34 am
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Wowowow, YEAH!! :D
That's really NICE!!
Re: Kof XIII Vessel Room 1
#3  February 03, 2015, 10:13:10 am
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Good to see you continue your work with KofXIII stages! Thanks for share and waiting Pao Pao Cafe and Rival Stage in HD.
Re: Kof XIII Vessel Room 1
#4  February 03, 2015, 11:43:18 am
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k6666orochi: You're a BEAST.
Re: Kof XIII Vessel Room 1
#5  February 03, 2015, 12:56:32 pm
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Does this stage belong to a particular character or was it a DLC stage?
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Re: Kof XIII Vessel Room 1
#6  February 03, 2015, 03:50:11 pm
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if you unlock at normal saiki you get this stage ;)
PD: wanted to know if there is any site or blog where you can leave all my works is that as they are all messy xD
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Last Edit: February 03, 2015, 04:02:12 pm by k6666orochi
Re: Kof XIII Vessel Room 1
#7  February 03, 2015, 07:59:04 pm
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Stage looks  zoomed out, looks tiny on 1.1 anyone else got this problem?
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Kof XIII Vessel Room 1
#8  February 03, 2015, 08:25:27 pm
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Always very nice stage!!Awesome!!
I'm looking forward to your new stage.
Thanks for sharing :thumbsup:
Re: Kof XIII Vessel Room 1
#9  February 03, 2015, 09:00:46 pm
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I'm just curious, but where are you getting your kof xiii stage sprites from?
Re: Kof XIII Vessel Room 1
#10  February 03, 2015, 09:51:54 pm
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I will rip the steam version of XIII, I first make the image (with paint ;) ) and then make animations with, Bandicam and animget and finally use photoshop

Always very nice stage!!Awesome!!
I'm looking forward to your new stage.
Thanks for sharing
thanks :thumbsup:

Stage looks  zoomed out, looks tiny on 1.1 anyone else got this problem?
use in all stages of KOF XIII
zoomout = 0.8
zoomin = 0.8

I saw some of my chars of BB that look much better :)
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Last Edit: February 03, 2015, 09:56:25 pm by k6666orochi
Re: Kof XIII Vessel Room 1
#11  February 06, 2015, 03:04:41 am
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update the first post
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Re: Kof XIII Vessel Room 1 and 3
#12  February 06, 2015, 03:35:50 am
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Quote
Stage looks  zoomed out, looks tiny on 1.1 anyone else got this problem?
use in all stages of KOF XIII
zoomout = 0.8
zoomin = 0.8

I saw some of my chars of BB that look much better :)

that wonderfull that information I wanted to fix them like that, long time ago.
Last Edit: February 06, 2015, 03:43:13 am by yaret
Re: Kof XIII Vessel Room 1 and 3
#13  February 06, 2015, 05:08:30 am
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Room 1 and 3, where is 2? XD

I'm a little curious of your ripping process as well

Thanks for the stage either way! (my fav XIII stage)
Re: Kof XIII Vessel Room 1 and 3
#14  February 12, 2015, 01:31:45 am
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update the first post
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Re: Kof XIII Vessel Room 1, 2 and 3
#15  February 14, 2015, 10:25:58 pm
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Quote
Stage looks  zoomed out, looks tiny on 1.1 anyone else got this problem?

Same here for this set of stages. I actually have this problem for a number of stages in 1.1. Sometimes, the stage might also be zoomed in too close to the point where you can't see the super gauge.

Does this have something to do with localcoord in the .def file, or is there more to it than that?