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KOFE 0.99 Feedback and Bug Reporting Topic (Read 45004 times)

Started by swipergod, May 06, 2016, 02:27:08 am
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Re: KOFE 0.99 Feedback and Bug Reporting Topic
#41  May 17, 2016, 08:01:28 am
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Gouki is done, so if you have the version that came in 0.99 that's his final version. He won't have anymore updates. No need to keep him around in the official roster if I end up going with Ryu. You can just plop him in with the others in 1.0.

In that case, can't you upload Gouki on your site as a non-official character ? I lost 0.99 but I would like to have Gouki.
And could you give us a template ? There is some characters I would add to the game (mostly from Rage of the Dragon).

Excuse my bad english.  :P

You can DL again 0.99, Gouki is still in
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#42  May 17, 2016, 02:48:11 pm
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Did the Angel bug happen when you played as her or when the computer was using her?

It happened while I was in training mode with her, I've been able to recreate it once while mashing buttons during the move. I'll try and record it at some point down the line.
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#43  May 17, 2016, 08:24:46 pm
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Did the Angel bug happen when you played as her or when the computer was using her?

It happened while I was in training mode with her, I've been able to recreate it once while mashing buttons during the move. I'll try and record it at some point down the line.

I was able to trigger the glitch with angel and this seems to be a random chance.
Also, a similar glitch also happen when doing her QCB+X where at random chance, she stuck at a loop until you hit her!
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#44  May 17, 2016, 10:14:43 pm
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Check if you are somehow sending her to a non existent state, that behaviour is usually caused by that.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#45  May 17, 2016, 11:11:13 pm
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I was able to trigger the glitch with angel and this seems to be a random chance.
Also, a similar glitch also happen when doing her QCB+X where at random chance, she stuck at a loop until you hit her!

That is literally the same bug I was on about. Comforting, I suppose, to know that someone else also found it.
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#46  May 20, 2016, 01:34:23 pm
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Ok, I found a mysterious change state in the qcb +y version so I removed that. Other than that, I can't seem to make this glitch occur, so hopefully that was the fix. I posted the fix online.

I'll be reuploading KOFE with all the fixes over the weekend. I'll be removing Gouki from this version. So I recommend if you have downloaded KOFE and want to play as Gouki, you grab the game now.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#47  May 20, 2016, 03:07:48 pm
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Please, upload a template too, I would like to convert some characters in your game.  :D
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#48  May 20, 2016, 11:44:53 pm
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progress on Oswald?
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#49  May 21, 2016, 10:52:41 pm
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Please try to keep this topic for feedback of the 0.99 release and use the blog for other comments of the game. Thanks :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#50  June 04, 2016, 04:52:48 am
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Sadly I've found 2 bugs and 1 is pretty major.

Minor: Oswald's rush DM does insane chip damage (I accidentally put 20 instead of 2 for the block damage).

Major: You can continue to tag out when your partner is KO'd. You come right back in, but this obviously shouldn't happen.

Bummer.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#51  June 09, 2016, 09:39:20 pm
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Was testing Andy right now and maybe have found one bug

When the opponent is on the corner, the "Flying Fist" with low punch will hit, but the high punch version will miss.

Not know if it's intentional or not

Amy

Re: KOFE 0.99 Feedback and Bug Reporting Topic
#52  June 17, 2016, 12:40:10 pm
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Chizuru too op. Pls nerf. Actually, I suggest nerfing all the AI a little bit. I'm getting my ass kicked at difficulty 1.

Let he who has not a glass ceiling cast the first stone...
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#53  June 18, 2016, 04:33:34 am
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Hey Amy, fixing the AI is part of the plan for 1.0. It was too big for me to tackle for 0.99.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/

Amy

Re: KOFE 0.99 Feedback and Bug Reporting Topic
#54  June 18, 2016, 12:12:21 pm
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Hey Amy, fixing the AI is part of the plan for 1.0. It was too big for me to tackle for 0.99.

Oh sweet, also, can you send me those credit screens per PM? When do you think v1.00 is going to be released? This is so I can have an estimated dead line for the credits.

Let he who has not a glass ceiling cast the first stone...
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#55  June 19, 2016, 05:14:15 pm
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KOFE 1.0 will probably get released the first half of next year. Thedge hasn't yet started on the 3 characters he's spriting for KOFE and I'm guessing that will take awhile (especially Richard).

I'll be releasing an "EVO edition" of the game with all the touch ups I've done to get it ready for demoing, but I don't expect anything done by that point. Just waiting on MW to finish the last of the Nakoruru edits he's making.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#56  June 23, 2016, 04:03:33 pm
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KOFE 1.0 will probably get released the first half of next year. Thedge hasn't yet started on the 3 characters he's spriting for KOFE and I'm guessing that will take awhile (especially Richard).

I'll be releasing an "EVO edition" of the game with all the touch ups I've done to get it ready for demoing, but I don't expect anything done by that point. Just waiting on MW to finish the last of the Nakoruru edits he's making.

Nice news!! I'm really hyped for this EVO edition, I'm pretty sure true fans of KoF at EVO will love the game when they see it!! And one more time, congrats on the progress, everything seems to be coming along pretty smooth! =)

Now, about the feedback, did you see my post some days ago? If what I said, is indeed something that wasn't intended, I could help you find more of this "issues"...
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#57  June 24, 2016, 03:11:32 am
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Hi Bullfrog. Glad you're enjoying the game and I hope I'll be able to play the game at EVO. Yup I took note and made adjustments to Andy. :) If you find anymore let me know.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#58  July 10, 2016, 12:03:49 am
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Is it me or does Mature have no unique combo string?
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#59  July 10, 2016, 12:09:05 am
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She does, it's a -> f+a. I concede that I also thought she didn't have one until Swipergod assured me otherwise.
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#60  July 13, 2016, 02:38:09 am
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Well, my feedback: this game is amazing and feels really professional, BUT... the AI difficulty! I'm litterally getting beaten up in a corner on easy 1. Is there a way to lower it? Maybe by tweaking some files? Once again, this game is amazing, and getting characters like Bonne is totally cool! And all these levels!

Help us swipergod you are our only hope! :joy: