Hello all,This is my final release of the year before I go on hiatus. Yes this is still a beta of the game. This version of the game includes Vice, Mature, Goenitz and Raiden(incomplete) which can't be downloaded anywhere else. Instead of the regular copy and paste job I usually do, I'd like to write up something new since the light at the end of the tunnel is visible and the project has a better sense of itself.1. I totally forgot to fix Goenitz' head pos. Jump into the king.cns file for Goenitz, and switch the y from -110 to -1002. This is a full game and is intended to function like one. I have attempted to please everyone in the past by trying to make the characters in this game playable outside of KOFE. No more. I've already give over 2 years to this project and countless hours. If you take these characters and try to play them in your own personal mugen and you get clone issues or freeze states, too bad. You can fix it yourself. My focus is the full game now.3. I am abandoning Simul mode and will be replacing it with a tag mode. Steps have already been taken to ensure this happens. I would urge people who are serious about testing no to give feedback about glitches that occur in a Simul environment since they won't exist when Tag mode is finally implemented. We're at a transitional phase here.4. I am not going to be taking any more individual character requests since this fullgame contains the most up to date versions of each character. I am trying to promote the game and an individual character request suggests you intend to use that character outside the game and not for updating your KOFE roster. Sorry.5. Sorry, no pics. I just ran out of time. If someone would like to post some pics, please be my guest. Or you can check out the project topic here: http://mugenguild.com/forumx/index.php?topic=69500.06. I'm really looking for constructive feedback about the KOFE game and system. I'd ask that you post the feedback in the project topic listed above as I'm more likely to read it there than here. Complaining about a missing moves without giving a reason that supports KOFE's aim (simplicity and balance) is not really constructive. Feel free to post comments as well. 7. I'm also trying to fix the AI so any feedback on that would also be appriciated (it's a work in progress). There's a glitch that makes the AI slide while blocking at times and I'm not really sure how to fix it. Also the AI can sometimes 2 in 1 moves that human's can't. That'll be a fix for the next release for sure. Just need to remove 2 in 1 triggers in actual moves.Download here:Part1: http://www.sendspace.com/file/vrzar5Part2: http://www.sendspace.com/file/w01w3hPart3: http://www.sendspace.com/file/hdw72aPart4: http://www.sendspace.com/file/38pjuvPart5: http://www.sendspace.com/file/b8xjriEdit: AI Glitch fix: http://mugekofe.web44.net/(Sorry it's so big. I didn't shrink the mp3 files. Ran out of time.)
6ixx said, September 16, 2009, 07:28:54 amLooks good so far but it's kinda sad that you aren't going to continue it =[He is going to continue it. He's just taking a hiatus.
Thanks for the compliments guys. I'm glad you're enjoying the game. I hope to hear feedback from ya.Still enjoying my time off, but I saw a real big need to fix the AI blocking glitch that currently existed in the game, so I took the time today to figure it out and correct it. I modified the Common1.cns, so it's a simple download fix. Apparently the AI need a separate 151 state from a human one, so I gave it one. You can download it at my site (which I finally got to updating):http://mugekofe.web44.net/