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KOFZ 100101 New Year's Release (King of Fighters Zillion) (Read 17376 times)

Started by kkhohoho, January 01, 2010, 04:03:08 am
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Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#21  January 06, 2010, 02:22:41 am
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Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#22  January 06, 2010, 02:36:20 am
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Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#23  January 06, 2010, 03:50:56 am
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Lol, I just downloaded it before it got removed. There is a password on this archive.
Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#24  January 06, 2010, 05:00:10 am
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Lol, I just downloaded it before it got removed. There is a password on this archive.

Well, dang. :P Sorry, but I didn't get a password with the version I got. I suppose you'll have to download it again from one of the other sources.
Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#25  January 06, 2010, 01:28:41 pm
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BIIIG error with this game:

It crashes when you pick Vice.
Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#26  January 06, 2010, 03:17:16 pm
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BIIIG error with this game:

It crashes when you pick Vice.

Sometimes it does, at least with the first MK3. Did you get the latest update, with Robert, Duck King, Chizuru, Foxy, and Iori? You do know that not everyone with a portrait is in the game, right?
Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#27  January 06, 2010, 10:39:44 pm
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YEah, I got it. Whenever I select Vice, a second later, it closes down with no warning.
Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#28  January 06, 2010, 11:03:58 pm
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YEah, I got it. Whenever I select Vice, a second later, it closes down with no warning.

Well, she works fine for me, so I don't know what to tell you, other then to hope that the next update will work better for you.
Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#29  January 06, 2010, 11:18:03 pm
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Another thing: The English EXE file that Skank posted, what does that do?
Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#30  January 06, 2010, 11:48:31 pm
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Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#31  January 15, 2010, 10:54:25 pm
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I wonder will a cannon spike  full game will be possible?
Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#32  January 15, 2010, 10:55:16 pm
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Re: KOFZ 100101 New Year's Release (King of Fighters Zillion)
#33  January 16, 2010, 01:37:55 am
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  • Mental Organism Designed for Only Shitting.
I love how the idea of the set up with extra mode characters. Too bad some of them are not finished yet. But I am loving the set up for K', Terry, Ryo, and Kyo. I wish Kyo had his MI one in there. I can't seem to find it.

Anyway here is my testimonials for KOFZ;

-I found out that Terry's KOF 96-2002 has a infinite.
-Nameless has a buggy intro with K'9999
-I came across a freeze with Vice. I think Vice has a major bug that has something to do with a CNS in the pla file.
-Mr.Karate 2 can not connect with his crouching Lk into crouching Hp just like Jin's Mr. Karate 2. For some reason they collaborated with Jin.
-Krauser is done perfectly
-If I was Mugenchina, I would talk to Jin about his Rugal Bernstein, maybe with 5 Rugal ideas (Rugal, Omega Rugal, Rugal 2k2 from other Rugals that we've seen, Rugal '94, and God Rugal '94 from Jin's Rugal). What I mean by Rugal '94 is the Rugal that Jin edited to make him how he is in CvS but in KOF style shading.
-Mai and Billy's red have been recolored. I've noticed they used the KOF 2002 UM sprites for Billy and Mai as to the reason Billy's Alt mode and Mai altogether has a recolored/reshaded red tone.
-Chonrei is cheap as shit. He is the cheesiest than Kraft Macaroni.
-Also, I would of loved to seen Alt Terry having the Low Punch, Uppercut, then Giant Geyser super he had in Fatal Fury: Wild Ambition. That would of been key.
-Counters seem to come out when they want to. Meaning that when you do it, it operates like random.
-No problems with Just Defend
-MAX is sometimes hard to turn on
-Kyo is pure awesomeness
-Something is the matter with Syo's CLS and CNS, he doesn't act crazy on high levels, they need to rework his AI a bit -_-
-As well as that red head girl from Aggressors. Her AI doesn't seem to act up as well. Her and Syo are a bit of let's say, PUSHOVERS!

Overall 94% for;

Intro
-Groove Settings such as MAX 2 HSDMs
-Then the Dream Cancel ideas
-Evade and Dodge ideas compelled together
Spoiler, click to toggle visibilty
-Then some combo systems work. Making NGBC characters act in KOF mannerisms was hard work for Mugenchina, but easy if you know how to dangle with their AI, CLS, and CNS. Which is something I was learning even with CvS people.

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