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Kohaku's WIP thread  (Read 51119 times)

Started by Magical Girl Amber, January 03, 2011, 03:10:16 am
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Re: Kohaku's WIP thread
#41  January 13, 2011, 05:16:35 pm
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As Jmorphman said : "If you want to be a POTS copycat, then you have to use POTS' code".

Probably better than anything I could have came up with regarding the sparks. :P

why clone? I don't know if I'll disagree with the clone thing it doesn't feel right for nanaya.

That's actually how Nanaya's EX-Rikuto is in his Full-Moon style in MBAA. Let's just say Nanaya's moving so fast that he creates a physical after image of himself.
Re: Kohaku's WIP thread
#42  January 13, 2011, 10:32:31 pm
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really? I haven't played mbaa I'm still waiting for the pc version.
Re: Kohaku's WIP thread
#43  January 13, 2011, 11:44:32 pm
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Nanaya sounds pretty cool.

Plans for converting any Touhou characters to this new style you've adopted?
Or making any new characters in your old style?
Re: Kohaku's WIP thread
#44  January 13, 2011, 11:58:40 pm
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Nanaya sounds pretty cool.

Plans for converting any Touhou characters to this new style you've adopted?
Or making any new characters in your old style?

Still looking forward to Reimu, Kohaku.
- And 1.0 with PotS style sounds incredible.

This world is the most painful world anywhere.
Re: Kohaku's WIP thread
#45  January 14, 2011, 12:03:42 am
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Re: Kohaku's WIP thread
#46  January 14, 2011, 04:53:10 am
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the old style is cool i'm satisfied touhou being a 3button character mix with mb style.

do you have plans for his super or you're going to use the originals / (seeing you're kohaku I think you'll edit two super and stick with the last arc as his STRONGEST ).
Re: Kohaku's WIP thread
#47  January 14, 2011, 08:47:45 pm
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Here's a few sample vids of his game play from one of my beta testers. You'll see some new attacks I've implemented so far.
http://www.youtube.com/watch?v=ko3WbrArBfY
http://www.youtube.com/watch?v=dyEg1j1wdiM

really? I haven't played mbaa I'm still waiting for the pc version.

Lol, don't get your hopes up for that one.

Nanaya sounds pretty cool.

Plans for converting any Touhou characters to this new style you've adopted?
Or making any new characters in your old style?

Like I told DarkFlare before, it is something I want to explore at one point. But I'm not going to make any guarantees  for it.


Still looking forward to Reimu, Kohaku.
- And 1.0 with PotS style sounds incredible.

Whenever I get back to making Touhou chars, Reimu might be the first one I pick up.


Re: Kohaku's WIP thread
#48  January 14, 2011, 10:30:33 pm
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I don't think they would have enough basic moves to work in pots style
Re: Kohaku's WIP thread
#49  January 14, 2011, 10:39:30 pm
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If I do go remaking them, they certainly won't have that attack scheme at the very least as I'll still keep them at 3 attack buttons. However that won't stop me from using the FX though +__+ *shot*

The biggest reason why I would even remake them is because I consider "my old system" to be nothing more than a cluster fuck.
Re: Kohaku's WIP thread
#50  January 15, 2011, 09:44:41 am
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i"ve been wondering why the hell your mokou isn't chibi? don't get me wrong the gameplay of your mokou is good but the sprites ain't.

GOH

Re: Kohaku's WIP thread
#51  January 15, 2011, 12:46:40 pm
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Is there an infinite in the 2nd vid?
Re: Kohaku's WIP thread
#52  January 15, 2011, 01:28:40 pm
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i"ve been wondering why the hell your mokou isn't chibi? don't get me wrong the gameplay of your mokou is good but the sprites ain't.

Mokou's sprites were provided by HM, who gave me permission to release an edit of his Mokou.

Is there an infinite in the 2nd vid?

I thought that to myself as well, but my beta tester told me it wasn't going to lead to an infinite as the opponent was falling lower and lower to the ground after every hit. Meaning he could only do so much of that attack that the opponent would be too low to register a hit.

Regardless I've already changed up the hit vels of that attack so that the opponent would fall to the ground faster.

GOH

Re: Kohaku's WIP thread
#53  January 15, 2011, 01:37:49 pm
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Ok, cool.
Re: Kohaku's WIP thread
#54  January 15, 2011, 03:04:20 pm
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are you one day going to make a legit mokou? maybe someday 2years from now or tomorrow?

what will be nanaya's strongest super his last arc?
Re: Kohaku's WIP thread
#55  January 16, 2011, 11:03:18 pm
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are you one day going to make a legit mokou? maybe someday 2years from now or tomorrow?

what will be nanaya's strongest super his last arc?

The only way he is goning to make a legit one is if he spriteswaps his Mokou. Or is it just me?
Re: Kohaku's WIP thread
#56  January 17, 2011, 07:49:41 am
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what do you mean spriteswap? there are tons of fujiwara sprites lying around I had one too but it was deleted along with my custom flandre sprites.

Re: Kohaku's WIP thread
#57  January 17, 2011, 02:15:04 pm
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What's done is done...
Re: Kohaku's WIP thread
#58  January 17, 2011, 10:10:17 pm
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So what, does this nanaya have a pots gameplay of something?
Re: Kohaku's WIP thread
#59  January 17, 2011, 11:50:20 pm
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You'd best give him a Banana Nanaya palette like in MBAC.

GOH

Re: Kohaku's WIP thread
#60  January 18, 2011, 10:40:08 am
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