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Kung Fu Girl + All Chars Update (Read 12792 times)

Started by DW, August 31, 2012, 06:37:09 pm
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DW

Kung Fu Girl + All Chars Update
#1  August 31, 2012, 06:37:09 pm
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Uploaded yesterday(8/30/12), just fell asleep once again... :P Get her in my folder at TM;)

Also, all of my other chars have been updates as well. Here's what's been done...

All Characters
- Sliding from crouching attacks from running fixed
- MAX Mode EX move drainaged doubled
- Messatsu's char trait identifiers added

Kung Fu Man
- Some damage reduction on "Grand Kung Fu Upper"
- Juggle points reconfigured on certain moves
- Added a bit more variety to his voices and increased the volume some

Mai
- Juggle points trigger added to the starting cartwheel kick of "Chou Deadly Ninja Bees"

Poison
- Added some frame ticks to "Handcuff Toss" and C. MK as they were a bit too fast IMO
- Damage reduction to "Crescent Stilleto Strike (MAX)" and "High Heel Assault"
- "EX Handcuff Toss" now hits twice and knocks the opponent down. I had always intended for this to function this way, but kept forgeting to do it. Done now though. :P

GOH

Re: Kung Fu Girl + All Chars Update
#2  August 31, 2012, 06:55:10 pm
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 :twisted:

Xan

Re: Kung Fu Girl + All Chars Update
#3  August 31, 2012, 07:01:03 pm
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Wow, I never thought I'd say this, but Kung Fu Girl puts Mai to shame for Gainaxing... Enough about that, time for some feedback. She certainly plays nice, kind of a speedier weaker Kung Fu Man. I like how you gave her a command normal you can chain in and out of. That in itself makes it easier to hitconfirm and land combos. I always like being able to hitconfirm using command normals... You also made the EX moves' uses more varied than some of KFM's moves having similar purposes. This certainly makes it easier to keep track of. Also, I'm not sure how, but I somehow comboed into her throw from a jump in. It only happened once, but I remember the hitcount being 2, not 1. Another thing is you forgot to make her special intro trigger against Kung Fu Man 720. By that I mean the one that came with 1.0, so unless you have 1.0, I can understand why you wouldn't have it trigger against him. Who are you to talk about fanservice? You made a Mai, after all. :mmhmm: Alright, jokes aside, this character's definitely a keeper.

      Posted: August 31, 2012, 07:23:20 pm
A couple more things, her Kung Fu Chop is an overhead even when chained into. Usually overheads lose their ability to hit crouching opponents when chained into. This leads to a really annoying mixup with Kung Fu Shuffle where if they block high, they'll need to immediately block low. If they block low, they're going to get hit and eat a Super. Please get rid of the overhead properties on chain. Also, it seems kind of weak that she needs meter to do anything about projectiles, but she can power charge fairly easy, so that's not as big an issue. Kung Fu Palm seems outclassed by Kung Fu Shuffle, maybe you could increase its damage so it has something over Kung Fu Shuffle? I found myself chaining into Shuffle a lot more than Palm, so it seems fair to give it something over Shuffle. If I find anything else worth mentioning, I'll post.

      Posted: August 31, 2012, 07:28:34 pm
I have a question as well. Did you update Mai's 1.0 patch?
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Last Edit: September 01, 2012, 12:58:11 am by C.A.N
Re: Kung Fu Girl + All Chars Update
#4  August 31, 2012, 08:04:18 pm
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Would it be more convenient if you've released those updates as a patch? Just saying

Xan

Re: Kung Fu Girl + All Chars Update
#5  August 31, 2012, 08:06:05 pm
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I don't see any reason to do that. Some people don't have these characters already, and having two separate downloads would only put off people who would otherwise enjoy these great characters. That and the old files are all overwritten unless you have an odd PC configuration.
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Re: Kung Fu Girl + All Chars Update
#6  August 31, 2012, 08:12:24 pm
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Judging by the readme, it looks like DivineWolf only knows about S.Y.D's version of KFG. His version was inspired by Johnny's ( じょにー ) version, which can be seen in action here:

http://www.youtube.com/watch?v=Bsl8CSewz3M

SYD created a SNK-looking version of her, while keeping the same abilties as the original one (with much more fanservice). That's why SYD's versions plays that unorthodox.

Johnny's page doesn't exist anymore, though (Infoseek, you know). There are registers of it in Web Archive...

http://web.archive.org/web/20081003135602/http://kakaroto-web.hp.infoseek.co.jp/

... but his chars aren't there, as expected.

DW

Re: Kung Fu Girl + All Chars Update
#7  September 01, 2012, 06:23:08 pm
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@ CAN

She's not "like", she IS a faster, weaker version of KFM. That was my intent. The command cancel into Kung Fu Chop you're right about that. And it is a tad bit unfair. I'll change it soon. As for the projectile stuff yet again... For a guy who supposedly mains chars like Kyo and Dragon Claw, you sure do complain a lot about chars not being able to "deal" with projectiles... I find being able to simply jump over them works fine enough, but if you want more options that you're clearly overlooking...

1) Parry them
2) Stationary dodge them
3) Roll pass them

There you have it. Including just jumping over it, which any char can do, if they can jump that is... Along with the added bonus of EX Kung Fu Charge ability to resist projectiles... That's 5 options for dealing with projectiles. Please stop bringing that up. Every char deals with situations in different ways. You need to learn how to utilize their abilities. Not just attacks, but system abilities as well. As for Kung Fu Shuffle and Kung Fu Palm... Kung Fu Shuffle is only slightly stronger than Kung Fu Palm, and that's only if all 3 hits hit. Kung Fu Palm has a much faster recovery rate and is easier to super cancel from. It's fine as is. I'll look into the grab thing that you mentioned, just to be sure. Did they change the name of that version of KFM? I guess they did. To "Kung Fu Man720" or something? I don't see why they would do that, but I can add that to the coding later so that it will trigger vs him. Thanks for the feedback.

@ Meldo

CAN answered this for me. Thanks for that.

@ ZzyZzyxx

Actually, I do know about that KFG. I do know that version of her is the original version. If those were the only sprites available, I would have never made her. What I don't know is if Elecbyte actually created KFG, or is she fan made. I suppose it doesn't really matter in the end.



     Posted: September 01, 2012, 06:27:37 pm
@ CAN

And yeah, Mai's all good. 1.0 patch and all.

Xan

Re: Kung Fu Girl + All Chars Update
#8  September 01, 2012, 06:29:15 pm
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I never said I main them, I said I enjoy playing as them. If anything, I don't really know who I main. Also, I don't talk about Dragon Claw having difficulty with projectiles because two of his specials and some of his supers go straight through them. I admit I overlook the system abilities of characters quite a lot. I really need to get better at that. It always seems I forget system abilities that would otherwise help me unless it's like Drive Canceling or something. Even if it's just stationary dodge, I just plain forget about it. My mind seems to throw out every thing that aren't specials/supers/command normals. Usually I forget about parrying and it comes out when I'm trying to get a super out lol. Yeah, they changed the name to Kung Fu Man 720 for whatever reason. I hope I'm not getting on your nerves or anything. Also, you're welcome for me answering Meldo.

     Posted: September 01, 2012, 06:31:28 pm
I didn't see the Mai updated post till now, awesome. Thanks for not forgetting that.
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DW

Re: Kung Fu Girl + All Chars Update
#9  September 01, 2012, 06:36:16 pm
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No, you're not getting on my nerves or anything. You're just overlooking options that you shouldn't. Ecspecially if you're gonna be making guides for various characters. You have to keep those things in mind. You're welcome and it's no problem. I appreciate the feedback.

Xan

Re: Kung Fu Girl + All Chars Update
#10  September 01, 2012, 06:39:35 pm
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Yeah, the characters I've made guides for so far don't have system options. I don't overlook things if I keep telling myself "I've gotta cover everything". It's just in the heat of battle I flat out forget these things. I even forget rolling and blowbacks in KOF. Well, that and when writing feedback. When I really go in depth I actually look at these things. If I find anything else I'll let ya know.
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Re: Kung Fu Girl + All Chars Update
#11  September 03, 2012, 04:43:25 pm
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I think just 4 attack buttons would be better for this character, her being SNK-styled and all. But that's just my opinion.
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Xan

Re: Kung Fu Girl + All Chars Update
#12  September 03, 2012, 04:44:29 pm
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Well, Divinewolf's characters (so far) all use the same system. Part of that system is six buttons, so I don't think he'd really go for it. I can't talk for him, of course, that's just what I think.
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DW

Re: Kung Fu Girl + All Chars Update
#13  September 03, 2012, 05:28:27 pm
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I think just 4 attack buttons would be better for this character, her being SNK-styled and all. But that's just my opinion.

The sprites are SNK inspired, but the gaming system isn't. That's personal preference on your part. Feel free to make her 4-button if you wish. It's fine to have personal preference, but I'm not doing it. It's not my personal preference.

GOH

Re: Kung Fu Girl + All Chars Update
#14  September 03, 2012, 05:30:25 pm
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Any chance you could sprite swap her for Johnny's SFF in the future?

DW

Re: Kung Fu Girl + All Chars Update
#15  September 03, 2012, 06:07:39 pm
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I don't have that version of KFG, nor am I a fan of their look personally. Probably not, but I won't fully cast aside the idea just yet. I'll see if I can get that version and look over her SFF. Depends on just how much work/effort would have to be put into it. Though odds are I won't, sorry... :( Anyone else is welcome to do it though.

@ ZzyZzyxx

Actually, I do know about that KFG. I do know that version of her is the original version. If those were the only sprites available, I would have never made her. What I don't know is if Elecbyte actually created KFG, or is she fan made. I suppose it doesn't really matter in the end.

Re: Kung Fu Girl + All Chars Update
#16  September 03, 2012, 08:33:40 pm
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I actually have the version you guys are talking about. I even took a look at the sff, but there are alot of things missing from the one you have now. But if you want me to, I could send it to you if you want.
Re: Kung Fu Girl + All Chars Update
#17  September 03, 2012, 09:11:10 pm
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PLEASE MAKE A AI PATCH FOR YOUR KFM & KFG!

Xan

Re: Kung Fu Girl + All Chars Update
#18  September 03, 2012, 09:11:55 pm
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Dude, Divine's chars don't have AI (aside from Mai, someone made AI for her) because he doesn't know how. You want AI, you make AI.
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Re: Kung Fu Girl + All Chars Update
#19  September 03, 2012, 09:17:57 pm
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Dude, Divine's chars don't have AI (aside from Mai, someone made AI for her) because he doesn't know how. You want AI, you make AI.

Not to mention, AI doesn't make the character first. It is saved for the last after ironing out the bugs.

Xan

Re: Kung Fu Girl + All Chars Update
#20  September 03, 2012, 09:18:59 pm
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Yeah, AI is just there to add some finishing touches to the characters. For example, Jin's characters have little-to-worthless AI, but they're incredibly fun to play as.
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?