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Kung Pow (Clayfighter 63 1/3) Release (Read 1385 times)

Started by Some Guy, November 05, 2014, 01:09:30 am
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Kung Pow (Clayfighter 63 1/3) Release
#1  November 05, 2014, 01:09:30 am
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After a year and a half of working on this guy on and off (mostly off), I can finally consider this a complete character.

He doesn't have any Claytalities, and he's missing other minor things like parrying and insane combos. None of it means much to me, but I might put some of that stuff in there eventually.

Preview: https://www.youtube.com/watch?v=93LNjoeIQj0

Download: https://www.mediafire.com/?k1r8xt5w96hzfwb

Feedback would be appreciated as usual.
idk I'm going home

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Last Edit: November 05, 2014, 02:29:12 am by Some Guy
Re: Kung Pow (Clayfighter 63 1/3) Release
#2  November 05, 2014, 02:03:52 am
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No screenshots or anything at least? :P

I'll try this out.

Here's a screenshot for ya!

Last Edit: November 05, 2014, 02:10:37 am by Taybear
Re: Kung Pow (Clayfighter 63 1/3) Release
#3  November 05, 2014, 02:10:39 am
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Yes! Mugen needs more Clayfighters.
Re: Kung Pow (Clayfighter 63 1/3) Release
#4  November 05, 2014, 02:30:05 am
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idk I'm going home

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Re: Kung Pow (Clayfighter 63 1/3) Release
#5  November 05, 2014, 03:38:38 am
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FINALLY!! :D I was waiting for this conversion of yours, definitively is a keeper :thumbsup:
I'm downloading right now, but what I saw in the video, I can give you some feedback:
-Pork Fried Rice has few hittime and looks too fast, should be more time between hits to be more accurate
-Same with Crane Technique, it's very slow in the game, unless it's combinated in a combo
-About Claytalities, I used Juano16's MK Fatality system on Jim to make his Claytalities (only 1 ready and 2 unfinished), maybe you should use the same system if you want to add Claytalities in a future
-About combo system... have you think about adding him Insane Combos?? (also I'm gonna see your code to get some directions for Jim in an update)
Re: Kung Pow (Clayfighter 63 1/3) Release
#6  November 05, 2014, 04:31:20 am
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-Pork Fried Rice has few hittime and looks too fast, should be more time between hits to be more accurate
-Same with Crane Technique, it's very slow in the game, unless it's combinated in a combo
-About Claytalities, I used Juano16's MK Fatality system on Jim to make his Claytalities (only 1 ready and 2 unfinished), maybe you should use the same system if you want to add Claytalities in a future
-About combo system... have you think about adding him Insane Combos?? (also I'm gonna see your code to get some directions for Jim in an update)

- Done.
- That one I don't think I'll change due to the fact that I always considered it a mediocre move to begin with.
- I'm aware that's how it works. Claytalities will probably be the very last thing I work on.
- Like I said, I might make them later on. (I put the KI comboing in its own .st file, but the commands for EWJ are probably different from Kung Pow's.)
idk I'm going home

3DS friend code: 5155-3501-7689
Re: Kung Pow (Clayfighter 63 1/3) Release
#7  November 05, 2014, 05:00:43 am
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Yeah, it's done!!
Thanks man! My wait is over! :D
Re: Kung Pow (Clayfighter 63 1/3) Release
#8  November 05, 2014, 06:33:12 am
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Holy shit!! Anything ClayFighter is welcome in my book. Thanks for quite the awesome share!! ;D
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Kung Pow (Clayfighter 63 1/3) Release
#9  November 18, 2014, 10:54:08 pm
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Yea Mugen seriously need some more well coded Clay Fighters.