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Kuro Dragon (Warning: Small character lulzwut) (Read 4440 times)

Started by StickofDoom, February 12, 2009, 01:25:36 am
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Kuro Dragon (Warning: Small character lulzwut)
#1  February 12, 2009, 01:25:36 am
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Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/

aas

Re: Kuro Dragon (Warning: Small character lulzwut)
#2  February 12, 2009, 01:39:39 am
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  • at least I said it in a sexy way...
Re: Kuro Dragon (Warning: Small character lulzwut)
#3  February 12, 2009, 01:42:04 am
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  • Small Characters ftw!
    • sodproductions.ucoz.com/
Yeah. I use v,>,<,^, to indicate arrows/directions :D
Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/
Re: Kuro Dragon (Warning: Small character lulzwut)
#4  February 12, 2009, 12:39:04 pm
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why not upload it in your site?
anywayz ill test it and give some feedback for nostalgias sake

also it would help if your sig had the right link to your site xD

ok so here we go
-i still dont really like how the fire ball fades away (i still say an explosion effect of sorts would have beenbetter)
-i cant activate the berserk outbreak (it keeps on doing the dodge)
-i can use sacred fire without cancelling it from the roar
-i can use twin fire without being in berserk
-infinite priority in some attacks (blue CLSN not covering fully the red CLSN)
-whats with the giant CLSN on the fire shooter effect?

thats about all i can find
i love how your super attacks are so over the top xD

overall its a nice update from what i had seen on the last version

Last Edit: February 12, 2009, 12:58:15 pm by Haseo80

JYD

Re: Kuro Dragon (Warning: Small character lulzwut)
#5  February 12, 2009, 04:21:21 pm
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Awesome Update Bro...Ba Da Ba Ba Ba....I'm Lovin It :P

Here's Some Feedback From Me
Also Forgive Me If I Don't Know The move Names
I Agree With Haseo On this One
-i don't really like how the fire ball fades away (i still say an explosion effect of sorts would have been better)
-The One Move He Does(Either The Teloprt Move Or The One Move That Reminds Me Of The Flash Move From your Future SOD)
If He Does It In The Air, And I Hit Him Before He Completes It He Gets Stuck In The air and Wont Come Down Unless He Jumps
-Winpose Does Have The Required Code For Satedef 181......If He Wins his Win Pose Animations Don't Show For Normal Mode Or Beserk Mode
Some Screenpacks Have This Code Installed For All Chars But The One I Use doesn't So This Code (IMO) Should Be Put In


Other Than That He Awesome

Fix These Little Bitty Things And Your All Set bro...Keep Up The Good Work
Re: Kuro Dragon (Warning: Small character lulzwut)
#6  February 12, 2009, 07:34:41 pm
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Ahh, I forgot to mention a ton of stuff in the read me...

HASEO:
I dont have any explosion/fire fade effects :\
You can only use Berserk Outbreak while you're being hit.
You dont need to cancel into Sacred Fire, you can just use it normally.
Using Twin Fire without being in berserk is cuz I was testing it, and I forgot to set the requirement back D:
The Giant CLSN is because I reused the effect from the roar, and the roar's waves uses that CLSN to attack.

JYD:
I have no clue what move you talking about D:
I have no clue what you said about the win thing either :\

Thanks for your feedback, I shall fix everything over the weekend.
Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/

JYD

Re: Kuro Dragon (Warning: Small character lulzwut)
#7  February 12, 2009, 10:34:49 pm
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With The Win Pose Thing

Example:
I believe This Is Your win pose Code

[Statedef 180]
type = S

[State 180, 1]
type = ChangeState
trigger1 = Time = 0
value = 181

Even Though The Value Is 181 (Your Win Pose Animation) It Still Isn't Executed hen he Wins

This Is Anjels Win Psoe Code For His Gaara

[Statedef 180]
type = S

[State 180, 1]
type = ChangeState
trigger1 = Time = 0
value = ifelse(random < 500,181,182) <---[glow=red,2,300]This Is Different For All Chars[/glow]

Win pose 1
[Statedef 181]
type = S
ctrl = 0
anim = 180
velset = 0,0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = !time
value = 15,3
volume = 800

[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

This Part Of The Code Is Especially Needed
[glow=red,2,300][State 181, win] 
type = AssertSpecial
trigger1 = Time = [0,180]
flag = roundnotover[/glow]


Most Creators Have This Code In There Chars But Still Fail To Put That Last part Of The Code In --;(Hint To All)
Even In Anjels Chars I Had To Add The Last Part In. If You Ever Heard Of The Alpha Storm Screenpack, It's Set up
To Where you Don't Need This Code In any Char, But Other Screnpacks Aren't Set Up This Way

Concerning The Other Part With The Char Being Stck In The Air, I'm Gonna Have To Take Some Screens To Show You What I'm Talkin About
Re: Kuro Dragon (Warning: Small character lulzwut)
#8  February 12, 2009, 10:39:11 pm
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JYD

Re: Kuro Dragon (Warning: Small character lulzwut)
#9  February 13, 2009, 12:35:40 am
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It May Not Be Required but, When I Originally Downloaded Your Chars, I Could Never See the win Pose
It Would Just Go to The Next Round

So Someone Showed Me This Code And Ever Since I've Been Putting It in Every Char That Had This Problem
But With His It Doesn't Work

I'm Pretty Sure Creators Want Us To See The Win Pose Animations Other Wise They Wouldn't Put It In
Re: Kuro Dragon (Warning: Small character lulzwut)
#10  February 13, 2009, 02:06:57 pm
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Truly impressive, very nice work. :)

Only bug I found is that his supers give back power to him.
Other than that, very good job.
Re: Kuro Dragon (Warning: Small character lulzwut)
#11  February 17, 2009, 10:34:08 pm
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Wow awesome, for a 2 button character this is really impressive. Im mostly impressed by the spritework though heheh  :D
It looks like you fixed the winpose problem as well. Hmmm i really have nothing to say that hasnt already been said  ;P

I has a question though. Whats Kuro Dragon from? Im assuming hes an OC