http://www.mediafire.com/?yf9olpf9c1plka4You see, I had made this char already in winmugen form the same time as I made the other, even updated them both at the same time. However the winversion was never released and kept private because no one asked about it except for like 1 person. But seeing as Basara patched the other one to be what this already was. I figure it will be less hassle for you guys to get the original win version.
What...?! Kame releasing a Winmugen char nowadays?! Well, I guess this one is is the only one/a rare case lol. Thanks for the share nonetheless. Will try him out.
DivineWolf said, May 07, 2013, 04:23:05 amWhat...?! Kame releasing a Winmugen char nowadays?! Well, I guess this one is is the only one/a rare case lol. Thanks for the share nonetheless. Will try him out. Don't get your hopes up.Kirishima said, May 07, 2013, 04:26:51 amAny plans to update 1.0 PJ-Kyosuke in the future?Yeah I'm doing so now. So I guess basara reminded me to do that. All this is is just the win equivalent since I used to update both at the same time but kept the win version private.
The Big Wang Theory said, May 07, 2013, 04:32:16 amDon't get your hopes up.I'm not, check the fine print.DivineWolf said, May 07, 2013, 04:23:05 amWhat...?! Kame releasing a Winmugen char nowadays?! Well, I guess this one is is the only one/a rare case lol. Thanks for the share nonetheless. Will try him out. Anyway, I at least hope that if you're gonna update the 1.0 version in a near future, that you do the same for his Win version too. I'll report bugs that I find, but I'm assuming you probably already know about most of them anyway. Along with just some general comments/questions. I'll start with just my first 3 mins of play with him...-Feels pretty stiff with basic movements.-Was super jump a PJ mechanic? I haven't played that game in years, so I can't remember.-Debug flood with his Super Cross Cutter along with easy Lighting Upper infinite...The Lightning Upper projectile also destroys itself after it's anim. So, MUGEN won't register combos between destroyed projectiles/helpers. This OTGs as well and pops p2 right back up. Insta kill no problem. I put all of it in one pic rather then loading up a bunch of different pics.I'll get back with you with more after some extensive testing and arcade runs.
Use training and set recover on, there's no infinites in him at all. Yes super jump was in PJ. As for the movement's the game was pretty stiff but had wide input windows. The debug will probably be fixed in this update.
Ah, alright then. I remember the game being pretty sluggish, but I always chopped that up to early 3D fighting game attempts. Most of the early ones were pretty sluggish in that regard, because it was a new thing and all. Though that's fine if that's the way it's supposed to be.
Oh, it was real after all. Too bad you've to do this after release my WinM patch instead doing by yourself time ago. Thanks anyway for the version, I'll test it
Basara-kun said, May 09, 2013, 01:14:14 amOh, it was real after all. Too bad you've to do this after release my WinM patch instead doing by yourself time ago. Thanks anyway for the version, I'll test it No I did it now because I didn't think anyone cared any more but then when you released your patch I was like, why not just release mine since it's the original winmugen build. As for testing it I don't really care about the winmugen version so anything you find will only be updated for the 1.0 one.